Insurgent SKS ejecting too many casings
Is it just me, or does the insurgent SKS eject two spent casings for every discharged round? I looked closely at the animation in a local server, and noted that two casing are ejected every time you click to fire. You can also find two casings on the floor afterward, usually close to each other. It's unlikely to be an effect of lag, it being a local server (where every other weapon ejected a proper amount of spent casings).
I know that this is a bit nitpicky, but it got me curious, and I thought I'd mention it anyway.
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