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Modding Tutorials Information and tutorials related to modding BF2. |
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2008-12-06, 02:04 | #1 |
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Terrain Morphing 4km vs 2km
[Info] The polygon diffrence between a 2km (12024x2) and a 4km (1024x4) maps.
Hello mappers, Heres some quick Info on Terrain LODS when dealing with 4km maps. The image above represents how the BF2 engine creates ground. A series of polygons. A 1km map will have 1024 x 1024 polygons in a box formation. Now a 4km has the same 1024 x 1024 but is stretched out 400% bigger. So where you had 4 polygons you now have only one.
Blue color is the polygon size of a 1km map Green color is the polygon size of a 4lk map (Polygons are twice a big/scaled) Stretching at distance. As you can see without smoothing surfaces the engine tries to smooth it at a distance. As you move closer the engine returns the polygons to its correct shape. Hope that helps all of you. |
"apcs, like dogs can't look up" - Dr2B Rudd |
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Last edited by CodeRedFox; 2009-04-24 at 02:31..
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Tags |
1km, 2km, 4km, diffrence, info, map, morphing, polygon, problems, terrain |
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