2009-03-13, 20:32
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#1
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Retired PR Developer
Join Date: May 2007
Posts: 4,108
Denmark
Location: (0,0,0)
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Tom's 3dsMAX Tutorial Thread (Image Heavy)
Created on request.
Hope you find it useful.
Geometry:
Optimization
Cloth / Organic modeling and sculpting within max
Quote:
Originally Posted by Floating Geometry
When using floating geometry, I like using this extra "lip" to make it appear to be connected to the underlying model.
As you can see in my example several different effects can easily be created.
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Will add stuff from time to time...
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"Without geometry, life is pointless"
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Last edited by Z-trooper; 2011-03-31 at 09:04..
Reason: re-organizing my tuts and stuff
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