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Old 2009-03-13, 20:32   #1
Z-trooper
Retired PR Developer

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Default Tom's 3dsMAX Tutorial Thread (Image Heavy)

Created on request.

Hope you find it useful.



Geometry:

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Optimization

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Cloth / Organic modeling and sculpting within max

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People often use the boolean tool, but to my great joy some of you have discovered the issues with using this and here is one way of doing it yourself. This only works on orthogonal intersections though. There are other techniques for other scenarios but I can't be bothered to teach them all right now.







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Originally Posted by Floating Geometry
When using floating geometry, I like using this extra "lip" to make it appear to be connected to the underlying model.

As you can see in my example several different effects can easily be created.

Will add stuff from time to time...


"Without geometry, life is pointless"
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Last edited by Z-trooper; 2011-03-31 at 09:04.. Reason: re-organizing my tuts and stuff
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