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21 Sep 2024, 00:00:00 (PRT)

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Old 2013-02-25, 13:33   #51
Professorson
Default Re: BF2:PR Helicopters

Quote:
Originally Posted by Stemplus View Post
lol Prof, we were talking about landing in ArmA II, not PR:BF2 xD
it was in PR BF2 forums i was confuseddddddddd
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Old 2013-02-25, 16:44   #52
sweedensniiperr
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Default Re: BF2:PR Helicopters

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Originally Posted by doveman View Post
I don't think there's any indicator to show when it's ready though.

...W/S to control the collective which should stay where it's set but...
Pretty smart. Would be really cool if any of this could be implemented.

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Old 2013-08-11, 00:53   #53
Psyko
Default Re: BF2:PR Helicopters

Getting serious performance issues with the Hind, and i'm not alone. some people don't have a problem, but there's something wrong with it. its compounded when you fire ordinance and the taxing effects add to the vehicle's background performance problems.

it feels like little jolts of lag every second and its enough to make the vehicle unflyable.
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Old 2013-08-11, 01:19   #54
StandardSmurf
Default Re: BF2:PR Helicopters

PLEASE put brakes on the helicopters. This is not realistic and just causes crashes how it is.
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