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PR:BF2 Bugs If you find a bug within PR:BF2 (including PRSP), please report it here. |
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2016-11-26, 23:16 | #1 |
PR:BF2 Developer
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Tiny code bug
Not sure if it has an actual effect, but should be easy to fix:
vehicles\air\us_the_uh1d_medevac\us_the_uh1d_medev ac.tweak Line 861: ObjectTemplate.damagedAmbientSoundLimit 0.25\ That backslash should definitely NOT be there. Also, all tank projectiles include the "projectiles_tank_tracer_big_g.tweak" (and _r) variant, without handing over a v_arg as well. Which, however, is expected by the file (to define the tracerinterval). It does apparently and luckily default to 0 in that case, but it still is a bit sloppy coding . The bugs I reported from last version on Vadso also still exist: Code:
Malformed position in Object.create s_sea_03 [object.absoluteposition, 1225/27-156] ERROR: File G:\Project Reality BF2\mods\pr_edit\levels\vadso_city\triggerabletemplates.con has a malformed activeSafe call. Look for: [objecttemplate.activesafe, s_triggerable_burgleralarm_startup] |
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bug, code, tiny |
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