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#1 |
Join Date: May 2022
Posts: 2
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1.7.0.0 Updated all sniper rifles to only have one zoom level.
I'm not sure if this was done as a realism modification, or a gameplay modification (nerf)? My thoughts: 1. This change may not be unreasonable on smaller maps like Muttrah City, but it makes the sniper rifles unrealistically useless on 4k maps (Saaremaa, etc). 2. If this was intended as a nerf, to reduce sniper effectiveness, I think there are better ways to accomplish this, while still letting the sniper focus on priority targets as an effective long range kit. A. Make sniper rifle take longer to select B. Increase time to steady after movement, and shots C. Make the second zoom level the "back up sight" so the sight picture must be broken to change zoom Overall, I don't think the kit was over powered (even on Muttrah) with the two zoom levels. It is true the kit, when used by a skilled player and unopposed by enemy team work, could control a large area, but this is realistic. Sniper kit was easily suppressed by counter fire, and easy to rush if not supported by friendlies, especially when remaining stationary. Against a coordinated team, it was usually not possible to remain in one location for more than a few shots. |
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Last edited by Bonecrusher1; 2022-05-24 at 01:52..
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#2 |
![]() Join Date: Mar 2019
Posts: 150
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It has one shot kill, a secondary weapon, no deviation, very clear sight pictures, and it's one of the easiest weapons to level up with in gun game barring the HAT kit. (and gun game maps are very small).
It is often hard to get your hands on it because people take it as soon as the game starts. It is most certainly overpowered given that most prefer it over the dmr even on maps with low view ranges. It is NOT realistic for a sniper to be able to control large areas. This is not the purpose of snipers, this the domain of medium and heavy machine guns. That being said, I fully agree it would be better to go with option A and B which you listed. |
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#3 |
Join Date: Jan 2012
Posts: 1,073
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Location: Aracaju, Sergipe
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Contrary to popular belief, sniper rifles with two zoom levels didn't zoom in further, it was just that the first level had a higher FOV (i.e. less zoom).
What the Devs did was just remove the higher FOV option that some rifles had, but the current zoom is the same as the maximum one used to be on the rifles that had that option, so it didn't make the rifles worse at long range, they're as useful on 4km maps as they always were. Though I did like having the high FOV option to scan around. |
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#4 |
Join Date: May 2022
Posts: 2
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#5 | |
PR:BF2 QA Lead
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It is the popular belief?
Quote:
The nocebo effect at its finest. | |
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Last edited by Suchar; 2022-05-26 at 10:39..
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#6 |
Join Date: Jan 2012
Posts: 1,073
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Location: Aracaju, Sergipe
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#8 | |
Join Date: Apr 2020
Posts: 344
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It is actually better to use.
I hated zooming out when I needed to see something, then having to re-zoom back in to the second zoom. Seemed to take forever and drove me nuts. Quote:
I love it when people on here refuse to believe the actual DEVs, who actually did the work, and actually changed the numbers themselves. Flat Earthers exist. | |
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Last edited by WingWalker; 2022-06-09 at 23:34..
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