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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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2007-03-28, 14:20 | #41 |
Join Date: Mar 2007
Posts: 234
Location: United States
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I dont think people sit and wait for the planes b/c they know they are getting destroyed on the ground. They do it b/c they are 10 yr old bitches who think the A-10 "looks really really cool" and want to fly it around and bomb everyone. If i get killed a couple times my first thought is to grab a bigger gun or a better hiding spot, not to wait for an hour to fly around in a plane or chopper
Also, if everyone wasnt waiting for the aircraft, the ground forces would have a much easier task because there would be alot more of them. |
2007-03-28, 14:28 | #42 | |
Join Date: Nov 2006
Posts: 4,608
Location: Calgary
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2007-03-28, 14:29 | #43 | |
Join Date: Nov 2006
Posts: 406
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2007-03-28, 14:34 | #44 | ||
Join Date: Nov 2006
Posts: 4,608
Location: Calgary
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So the difference must be coming from the ground. That's where USMC is losing. Personally I like attacking from the ground. Or commanding. But even when I'm commanding and my team is listening to me, if the insurgents put up a good defence it's all but impossible to gain a toehold in the city. My favorite ground tactic is making an APC squad and managing the team's spawn points. I'll drive around fast so nobody can hop out, and then drive at full tilt through the insurgent defenses (they never use IEDs in the city it seems) and drop everybody inside the facility or wherever else we're attacking. But as soon as you kill a couple insurgents, they just spawn back in a nearby spawncar with RPGs and take you out. Your only defense is to pull way back from where you expect them to come from, and sit in your gun ready to take anyone out who approaches, relying on their inaccuracy at range. But it's only a matter of time until they flank you. If you give them more accuracy, you can expect to see a lot more people camping airfield because they have no city spawn points. Quote:
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2007-03-28, 14:37 | #45 | |
Join Date: Mar 2007
Posts: 234
Location: United States
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2007-03-28, 14:41 | #46 |
Join Date: Nov 2006
Posts: 4,608
Location: Calgary
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So what you're saying is, accurate RPGs would result in no heavy USMC targets being left alive, so less people would take it.
That's my point. If all the USMC ground assets are down, then enjoy the waiting around at facility. Also, are you Dye47? |
2007-03-28, 14:45 | #47 |
Join Date: Mar 2007
Posts: 234
Location: United States
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No, I'm saying that it would result in less continuous pounding of one area, it would force the USMC to move and alter its tactics and not camp the same spot for a long time. If your not getting shot by an APC thats staying in the same spot every time you spawn in, you will be less likely to grab an RPG in order to combat that specific vehicle. Thus encouraging the USMC to use more tactics and not camp (which should be a good thing) and decreasing the number of RPGs while making the ones that are around more accurate. Note that I do support limiting them, i just think there should be a good amount
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2007-03-28, 14:53 | #48 |
Join Date: Nov 2006
Posts: 4,608
Location: Calgary
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If there's an APC staying somewhat near the city by not entering it, then you probably shouldn't spawn there. It's not "camping". It's providing a consistent spawn point. I wish more people would do it, as it gives the smacktards more incentive to spawn close to the city and attack on foot.
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2007-03-28, 15:11 | #49 |
Join Date: Mar 2007
Posts: 2,132
United Kingdom
Location: Yooooorkshire!
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What rounds are the RPGs currently using at the moment? The HEAT or the Anti-Armour (forgive me if that's the same thing I can't quite remember). If it's Anti-Aromur then surely it's not worth using it on infantry in the first place exept for empercencies cos all your left with is that shitty pistol and hardly anyone seems to bother with classes that carry ammo.
I think the whole thing depends on how it compares to the LAW-80 and the other disposables. All the NATO one shots seem to be pretty reasonable in terms of accuracy and damage. So considering the RPG has, what I would of thought is a fair bit less damge in comparison, and the fact that guerilla forces seem to implement alot of RPGs, probably because they're cheap and fairly ineffective, that it's more then reasonable to make them a little faster and more accurate. If you take into consideration also how shitty the rest of the gurella forces kit is, and that RPGs play a big part in their ambushing tactics I think it's not to much to ask for. |
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accuracy, rpg7 |
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