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Community Maps Maps created by PR community members. |
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2007-01-09, 00:50 | #91 |
Join Date: May 2006
Posts: 2,486
Location: Here
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Lol. I made some of those by accident on my map, but they don't affect gameplay much. I just wanted some nice cliffs lol.
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2007-01-09, 01:40 | #92 | |||
Join Date: May 2006
Posts: 134
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2007-01-09, 01:41 | #93 | |
Join Date: Jul 2006
Posts: 1,666
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2007-01-13, 19:54 | #94 | |
Join Date: May 2006
Posts: 134
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I've added some more detail to the CPs. Refinery: I added more cover near the SE entrance. The fence restricts vehicle entrance to the road, but their are areas where you can crawl under the fence behind the warehouse and oil tank is the distance (where the road curves sharply). Oil Storage Area: I added more cover near the entrances and some defensive structures (including a static AT launcher). The terrain provides cover so infantry outside the fence. Again, entrance is limited to the road and a area where you can crawl under the fence, which is located at the back of the CP. Oil Production Facility: I added some cover to the South entrance. There is a ditch outside the fence that produces cover for infantry, and an area where you can crawl under the fence at the East (behind the office) and the West (beging the oil tanks). Crashsite: No longer a CP. Bridge: The combat area has been expanded, so you can cross at an area to the SOuth and to the North that is not as deep. The "shallow" areas have hedgehogs and tank wrecks. MEC Deployment Zone: Light helicopter added. Do any of the CPs need more work? I know the village needs to be made more realistic, but I do not know what to change. Any suggestions? | |
2007-01-20, 15:20 | #95 |
Join Date: May 2006
Posts: 134
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2007-01-20, 16:09 | #96 |
Retired PR Developer
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Refinery at the moment dosent look like a Refinery, with just a chimney there how is it make to refine oil? hehe
you have to think how these places work etc, then make them into good gameplay at the same time. a Refinery is something that takes quite abit of detail. the vBF2 Refinerys dont even come close to how complex and busy they are but they still give a slight impression that they might just be one. thou there is no way enogth pipework etc to make them really one go on google, find some good refrence pics and then pick and mix to try and make something that will 1 look good and 2, fun. Now if i just search "oil Refinery" on google images, look what I find. http://images.google.co.uk/images?sv...ry&btnG=Search you can see just though the thumb nails, these places are complex. But you might also think that these aint arab refinerys. Well I dout there is going to be that much diffrence and really, all you are looking for from these are references and ideas for your one. heres a nice pic for you just to get the idea of how much pipe work is really in a small area of one of these places. Not that im saying you should do this ingame, hell it would take a hell of a long time to place all thous pipes (trust me ive tried) and would take alot of memory. http://www.infomotions.com/gallery/h...s/DSCN0735.jpg here are some cool statics, if you can find anything like these in vBF2, or to get the modeled etc if you can. http://www.ccg-estimating.com/images/Oil-Refinery-3.jpg if not, just gives you a nice idea on what the place looks like still. can see the sort of scale of how big one of these places are in real life here. http://www.webbaviation.co.uk/galler...k-aa00218a.jpg thou keep your one small, unless you want to make a entier map based on one. some static layouts: http://www.ncedaust.org/images/oil_refinery.jpg http://static.howstuffworks.com/gif/...on-columns.gif http://static.howstuffworks.com/gif/...r-refinery.jpg http://www.stockpix.com/stock/humane...oleum/2642.jpg http://www1.istockphoto.com/file_thu...ated_white.jpg and ye you should get the idea. Google image search is your friend |
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2007-01-20, 16:52 | #97 |
Banned
Join Date: Jan 2007
Posts: 289
Location: liverpool
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this map looks nice yep more maps beter i wood say thats why ai start mapping coz u cant get nuff maps more the beter
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2007-01-20, 18:59 | #98 | |
Join Date: May 2006
Posts: 134
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@Rhino
Here's a pic of a oil refinery in Sudan. http://exploringafrica.matrix.msu.ed...6/4209sh02.htm The oil refinery I made was as close as I could get to it, except farther north and after a dry season. Quote:
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2007-01-20, 19:01 | #99 |
Retired PR Developer
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lol, I wouldn't fight a battle over that thing
but umm ye, that thing I couldn't call a "refinery", it dosent look like massive production etc. with all your oil wells around you would be talking big production. that thing looks like 1 tiny crappy one |
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2007-01-20, 19:12 | #100 |
Banned
Join Date: Oct 2006
Posts: 224
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That looks like an oil well.
But the map looks good and with the new optics rumored for .5 I look for ward to some long distance gunnery |
Tags |
kufrah, map, oilfield, released, wahda, wip |
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