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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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2005-02-17, 00:02 | #11 |
Join Date: Feb 2005
Posts: 110
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most likly the bipods are for show they do nothing
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2005-03-12, 15:23 | #12 |
Join Date: Feb 2005
Posts: 110
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ok just confirmed they are for show
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2005-03-12, 16:44 | #13 |
Join Date: Dec 2004
Posts: 4,165
United States of America
Location: Tacoma, Washington
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Sometimes EA can be retarted. The Bi-pods actually deploy on things in front of you, like tables chairs, ledges, etc, and yet they do nothing to help your accuracy. Its completly worthless they made it like that.
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2005-03-12, 17:25 | #14 |
Join Date: Nov 2004
Posts: 1,895
United States of America
Location: Seattle, Washington
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From what i have seen, in bf2, the saw model (and rpk and the chinise thingy) all just have thier bipods out, and you cant change it. in the loop movie, inthe 2 aluminum hut things, one of the guys is holding his saw, the other one is mounted.
it could be easy just to have 2 auto modes, just one with a bipod out. and the bipod mode, the accuracy is a lot better while prone, but maybe a little worse in the other positions. or you could have the gune deployable like a mortar... but i think with fire modes, itll be fine. |
2005-03-13, 11:10 | #15 | |
Join Date: Jul 2004
Posts: 102
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Quote:
Another thing...and maybe is different post..but anyway...is about coop maps...I know coop in BF2 will be like conquest with bots...but I don't know what options would be to have coop like JO or OFP...which is mission based...if the AI is that good as DICE is braging then we can have OFP2 in our hands... | |
Tags |
bipods, bleeding, damage, effects, setting |
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