2017-07-07, 17:35 | #21 | |
Join Date: May 2016
Posts: 876
Germany
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Re: [MAP] Arctic Lion (4km) [WIP]
Quote:
Also looking forward to using the Fennek to sneakily lase for CAS, utilizing the elusive extendable mast with laser designator. | |
2017-07-07, 18:15 | #22 |
Join Date: Jun 2013
Posts: 561
Netherlands
Location: Fryslân
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Re: [MAP] Arctic Lion (4km) [WIP]
If only there were some walls of appropriate height that the Fennek could hide behind and sneak a peak above.
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2017-07-08, 14:12 | #23 |
Join Date: Jun 2014
Posts: 600
United States of America
Location: SQUAD LEADER CENTRAL
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Re: [MAP] Arctic Lion (4km) [WIP]
Arctic Lion 2.7 - Album on Imgur
here is ~1.5-2.7 i was planning a video but i kind of messed up the forests and didnt use overgrowth, so i will need to redo them i will also need to refine a lot of the stuff so actually theres not THAT much done, im still quite new to mapping but hopefully next batch of shots will be better i was really just experimenting with trenches and next defensive outposts will end up better edit: forgot screenshots for airfield but will do later |
Last edited by QuickLoad; 2017-07-08 at 14:38..
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2017-07-08, 15:12 | #24 | |
Join Date: Jul 2012
Posts: 334
Australia
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Re: [MAP] Arctic Lion (4km) [WIP]
Quote:
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2017-07-08, 18:59 | #25 |
Join Date: May 2016
Posts: 876
Germany
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Re: [MAP] Arctic Lion (4km) [WIP]
Is there any way for the dutch F35 to make a comeback?
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2017-07-09, 02:31 | #26 |
Join Date: Jun 2014
Posts: 600
United States of America
Location: SQUAD LEADER CENTRAL
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Re: [MAP] Arctic Lion (4km) [WIP]
i will get it back up in a sec
I don't recall seeing any dutch F35s, only F16s. also there were other F35s like the american ones but they weren't ever implemented because .. i forgot why. |
2017-07-09, 04:53 | #27 |
Join Date: Jun 2014
Posts: 600
United States of America
Location: SQUAD LEADER CENTRAL
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Re: [MAP] Arctic Lion (4km) [WIP]
ok i will go get the 2.7 screenshots back in order(fcking imgur) but keep in mind that i learned a lot from vdhiede yesterday and the 2.8 should be looking lots better in terms of general vegetation and enviornment.
aka, i feel like 2.7's forests look like shit 7/8/17- V2.8 -Major improvements to forests, they should now look snowy instead of fcking vietnam and summer. -Forests have been changed to use overgrowth instead of indivdually placed objects.. -General winter forest added, general dead forest added. -Coastline starting at where the russian main has begun, currently traveling along some east side. -Random villager's house NW of map has been added, may become a lumbermill later on or something -Terrain improvements NW of map, terrain improvements around russian main. 2.8.1 -Eastern coastline has recieved a bay, most likely going to be the russian 'docks' to help give option of amphibous flanking to make fast progress when transport helicopter/ground travel isn't avaliable then rhibs would be avalible, regardless just a quick update -Minor starts on russian main, just trying to figure out how much room will be needed |
Last edited by QuickLoad; 2017-07-09 at 04:59..
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2017-07-09, 05:34 | #28 |
Join Date: Jun 2014
Posts: 600
United States of America
Location: SQUAD LEADER CENTRAL
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Re: [MAP] Arctic Lion (4km) [WIP]
this one should work
Arctic Lion 2.7-2.8.1 - Album on Imgur |
2017-07-09, 10:41 | #29 |
Retired PR Developer
Join Date: Aug 2007
Posts: 3,228
Netherlands
Location: Amsterdam
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Re: [MAP] Arctic Lion (4km) [WIP]
wow, now this is looking awesome!
Can you post a minimap, im curious to see the total top down picture? maybe its an idea to make the soil color near the shore less nsowy and more rocky? For example like in this picture, so its not all snow. https://2.bp.blogspot.com/-Ks9oJLLfP...0/P3247127.JPG |
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2017-07-09, 12:27 | #30 |
Join Date: Aug 2014
Posts: 306
Argentina
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Re: [MAP] Arctic Lion (4km) [WIP]
Looks very nice QL, finally something completely different!
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Tags |
4km, arctic, discussion, general, lion, map, problems, wip |
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