|
PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
|
Thread Tools | Display Modes |
2010-07-10, 14:48 | #21 |
Join Date: Mar 2009
Posts: 2,113
United Kingdom
Location: Cardiff
|
Re: Kit for TOW
nah thats pointless i would say that putting a TOw together is quite easy rather than manning and shooting the TOW.
|
2010-07-10, 15:00 | #22 |
Join Date: Dec 2009
Posts: 534
Turkey
Location: Istanbul
|
Re: Kit for TOW
I posted a not so caring message about TOW's overpowers but especially after 2 Kashan rounds last night I'm changing my mind. Those TOWs are just like joke. They are just snipers with rockets. I don't know if reducing ammo would be enough. Then only thing will be needed is supply crate near you. But for %100 its zoom must be reduced.
|
2010-07-10, 15:18 | #23 |
Join Date: Apr 2009
Posts: 134
Austria
|
Re: Kit for TOW
Simply balance the TOW... 2 rockets, 1min warm-up, no zoom, ...
|
2010-07-10, 15:21 | #24 |
Join Date: Mar 2009
Posts: 2,113
United Kingdom
Location: Cardiff
|
Re: Kit for TOW
yeah its also way to effective agiants vehicals, TOWs on the map should be reduced to a total of 2, zoom reduced and ammo reduced. Although i am getting tired of these disscusstions about the stupid darn TOW.
|
2010-07-10, 16:45 | #25 | |
Banned
Join Date: Mar 2010
Posts: 165
Kazakhstan
|
Re: Kit for TOW
Quote:
OT for others: Also the point is; I think that not every single soldier in either wich army is trained to man, shoot and reload a TOW. That's why I want this TOW kit wich can also be used for the Stinger-AA asset. Also by giving the kit only an unscoped weapon with less accesoires then the usual rifleman can avoid any 'abuse' of it. I see this kit to be armed the same as the crewman kit. | |
2010-07-10, 17:02 | #26 |
Join Date: Jun 2009
Posts: 200
Europe
Location: Bayern
|
Re: Kit for TOW
I think the main problem about the way the current tow is, is that i can be rebuild, and as long as it can be rebuild it has unlimited ammo, also on many maps - especially INS mode - it is just abused.
We could change that tows can be placed on certain maps, but i cant say whether there is a way to change the ability to be replaced. Also I dont think anything would change if we reduce the ammo to three missiles or so, cause it just can be replaced when reaching the last missile and no armor close. Cheers Proceed |
2010-07-10, 17:11 | #27 |
Join Date: Dec 2009
Posts: 534
Turkey
Location: Istanbul
|
Re: Kit for TOW
+ to restrictions: *Another squad member must be near to reload it.
|
2010-07-11, 07:52 | #28 |
Join Date: Mar 2007
Posts: 246
Hungary
Location: P?cs
|
Re: Kit for TOW
|
2010-07-11, 08:43 | #29 |
Join Date: Jul 2009
Posts: 205
Poland
|
Re: Kit for TOW
I'd say just increasing the reload time would do the trick (to like one minute). People would start to wonder if that infantrymen is worth shooting when there might be a tank popping out any second.
Also making it much more vulnerable would mean no ore situations when it is still operational after being shot with a 120mm shell/ 3 HE 25mm rounds. |
2010-07-11, 12:26 | #30 |
Join Date: Feb 2007
Posts: 1,594
United Kingdom
Location: UK
|
Re: Kit for TOW
|
Tags |
kit, tow |
Thread Tools | |
Display Modes | |
|
|