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21 Sep 2024, 00:00:00 (PRT)
PR Changelogs The changelogs for recently released Project Reality versions

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Old 2021-02-28, 16:10   #31
chupachupp
Default Re: PR:BF2 v1.6.4.0 Changelog

Quote:
Originally Posted by xpugur View Post
oki found the problem.. it is reshade ... after i deleted these d3d9.dll d3d9.ini map loading does not crash at %15 ...

if anyone having problems when map loading try deleting reshade.. it might be because of updated directX


https://www.realitymod.com/forum/sho...d.php?t=118973 Reshade does NOT work with PR v1.6.4.2 and higher! well he already updated the post


can you guys integrate the reshade also just like mumble :=)
Removing reshade fixed it for me too. Thanks.
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Old 2021-02-28, 17:20   #32
Tomasinost

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Default Re: PR:BF2 v1.6.4.0 Changelog

[*]Kafr Halab
  • Added INS32 FSA vs Iraqi Insurgents.








Iraqi Insurgents cant use big crates coz they have syrian rebels flag on it.Both sides are looking same,adding armbands or something to actually identify enemy.Coz half of the players doesnt even know how enemy looks,map is big chaos.Since even in syria they use armbands or different things to identify friendly.I would add tank and apc (t62,bmp1) top iraqi insurgents and I would delete spg and one rocket techie.So that he map is not other ins when one side have tank and apc and the other side have spg.Or instead of iraqi insurgents add mec with woodland best option.
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Old 2021-02-28, 18:39   #33
Niel.br2
Supporting Member
Default Re: PR:BF2 v1.6.4.0 Changelog

Quote:
Originally Posted by xpugur View Post
oki found the problem.. it is reshade ... after i deleted these d3d9.dll d3d9.ini map loading does not crash at %15 ...

if anyone having problems when map loading try deleting reshade.. it might be because of updated directX


https://www.realitymod.com/forum/sho...d.php?t=118973 Reshade does NOT work with PR v1.6.4.2 and higher! well he already updated the post


can you guys integrate the reshade also just like mumble :=)
thx... worked for a friend of mine.
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Old 2021-03-01, 03:50   #34
TheMerchantOfMenace
Supporting Member

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Default Re: PR:BF2 v1.6.4.0 Changelog

"Removed seaonal maps Icebound and Hiberna."

Not permanently, I hope? Icebound was a really nice map, a great Yamalia-type map, Hibernia not so much, waaay too open, really shitty for INF.

I hope we'll see Icebound again.

*****

"Fixed "Ran out of memory" crash."

Yay! So now I can play for more than 9 hrs straight without "Out of memory" error? Way to go DEVs!
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Old 2021-03-01, 08:34   #35
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: PR:BF2 v1.6.4.0 Changelog

PR:BF2 v1.6.4.3 Changelog (2021/03/01)
-----------------------
General:
  • Fixed broken road shader causing massive FPS drops.


Weapons:
  • Fixed WW2 weapons shooting blanks.


Levels:
  • Kafr Halab
    • Fixed FSA having wrong Zil truck
    • Added armbands to FSA uniforms

  • Lashkar Valley
    • Added INS128 Canada vs Taliban.

Mineral: TIL that Wire-guided missiles actually use wire
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Last edited by Rusty_42; 2021-03-01 at 16:49..
Old 2021-03-01, 09:04   #36
xpugur
Default Re: PR:BF2 v1.6.4.0 Changelog

Quote:
Originally Posted by Iguanadjy View Post
Really nice changelog guys! I do really like the deviation setting time getting lowered those 10 sec of death were too much in my opinion. Been killed way too much when somebody showed up 10 m from me and your not able to shoot a single bullet into him because deviation settle was not even starting. Some mates and I noticed that the game seems to be smoothier and fps wise improved! Does it have something to do with the new Direct X implementation or something ? (some said it’s worse but in my case 3rd map already and I feel much more fluid) can’t wait to try the new kafr!!!
at khamsiyah map when around al khadir area or looking at al khadir area fps drops to 15, but other side of the map it is 30 or more ...and it happens to a lot of people during the game i heard it form sq mates and others... especially with older pcs i guess, i have i5-4210m+8gb+840m nvidia .. it was not like that before but now fps drops at al khadir, similar to ww2 maps when looking at bushes or something fps drops very bad

also i realise when i am in a vehicle i see some glitches at terrain i dont know if it is becuase of my gpu or update:/ it was not happening before tho i will try different graphic settings...


good things
Added auto-marking for mines placed on the map.
Fixed "Ran out of memory" crash.
Reduced settling time after deploying weapon and after moving

bad things
Removed seaonal maps Icebound and Hiberna.
Deployed full auto weapons suffer greater penalty from firing
Updated shaders to use newer DirectX 9 version. (for me i dont see much perf improve and even some cases fps drops :/)

and prspy page is not working? or is it my browser?
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Old 2021-03-01, 09:05   #37
xpugur
Default Re: PR:BF2 v1.6.4.0 Changelog

Quote:
Originally Posted by Mats391 View Post
PR:BF2 v1.6.4.3 Changelog (2021/03/01)
-----------------------
General:
  • Fixed broken road shader causing massive FPS drops.


[/List]
thank you
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Old 2021-03-01, 09:30   #38
[R-MOD]Nate.
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Default Re: PR:BF2 v1.6.4.0 Changelog

Quote:
Originally Posted by xpugur View Post
and prspy page is not working? or is it my browser?
Hard-refresh the page / clear cache

and

Click the tab "Servers" to show them

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Old 2021-03-01, 11:31   #39
UncleSmek
Default Re: PR:BF2 v1.6.4.0 Changelog

Quote:
Originally Posted by Mats391 View Post
PR:BF2 v1.6.4.3 Changelog (2021/03/01)
-----------------------
General:
  • Fixed broken road shader causing massive FPS drops.


Weapons:
  • Fixed WW2 weapons shooting blanks.


Levels:
  • Lashkar Valley
    • Added INS128 Canada vs Taliban.
THanks for quick fix!
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Old 2021-03-01, 13:22   #40
Cpt.Future
Supporting Member

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Default Re: PR:BF2 v1.6.4.0 Changelog

Quote:
Originally Posted by Mats391 View Post
[*]Updated deployed weapon deviation (LMG, MMG, DMR, Sniper).
  • Reduced settling time after deploying weapon and after moving
  • Deployed full auto weapons suffer greater penalty from firing
  • Deployed weapons suffer greater penalty from swaying
Great changes. Using an MG feels way better now - both in terms of realism and gameplay.

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