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Old 2021-10-17, 17:40   #41
[R-CON]​LangMaster
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Default Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

So i said to my self that i am gonna take it a bit to the extreme and tried to make it as much as cool as i could
It is still missing some of the main coloring but i wanna see how it would look with the weathering.
Also i made a bit more advanced normal map.


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Old 2021-10-17, 22:20   #42
[R-DEV]​Hans_Strudel
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Default Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Why is barrel not smooth?
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Old 2021-10-17, 22:43   #43
[R-CON]​LangMaster
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Default Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

It is, though the shadows are kinda funny in the final render...

I cannot make it any smoother honestly, even when you use smoothing when you close up on ingame cannon models they are like minecraft.

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Old 2021-10-17, 23:00   #44
[R-CON]​LangMaster
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Default Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Actually i have no idea. The sun in blender does not like me.
It changes alot when i work with the sun settings. But yeah it's absolutely the same as already in game models.

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Old 2021-10-19, 00:41   #45
[R-CON]​LangMaster
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Default Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Stryker go brrr.

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Old 2021-11-28, 10:51   #46
[R-CON]​LangMaster
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Default Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

I am still here, no worries.

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Old 2022-01-13, 01:42   #47
[R-CON]​LangMaster
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Default Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

I remade by hand the whole turret UV so now the faces that are not seen or are under some kind of plate are not eating so much texture, so now everything that is visible to eye has much more pixels, multiple same objects like visors are using only one same texture which lets me have much more space overall.
I gotta do all the stuff again but it's not a big deal changing UV is like the most time consuming depending on how perfect you want it to be, other stuff like texturing and baking ain't that bad.
A small tiny detail that i don't see any of the tanks use.

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Last edited by LangMaster; 2022-01-13 at 02:29..
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Old 2022-01-13, 09:41   #48
[R-DEV]​Tim270
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Default Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Looking good and good uv changes! these small things make a huge difference in quality.

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Old 2022-01-15, 20:30   #49
[R-CON]​LangMaster
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Default Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

Ight, i need an answer, how much tris is too many ? :d

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Old 2022-01-16, 03:17   #50
[R-DEV]​Tim270
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Default Re: (Vehicle) Stryker MGS - M1128 Mobile Gun System

What is your current count? And please show any shots with wireframes on.

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