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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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2009-11-29, 12:40 | #51 |
Join Date: Mar 2009
Posts: 475
Sweden
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Re: Close Combat Accuracy
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2009-11-29, 14:04 | #52 |
Join Date: Nov 2009
Posts: 1
Italy
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Re: Close Combat Accuracy
Hello everyone, how come no one can lean / tilt would be very useful in close combat???
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Last edited by darkfly; 2009-11-29 at 14:09..
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2009-11-29, 14:12 | #53 |
Join Date: Mar 2009
Posts: 780
United States of America
Location: Bridgewater, NJ
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Re: Close Combat Accuracy
Tilt and lean is Hardcoded AFAIK.
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2009-11-30, 00:18 | #54 |
Join Date: Nov 2009
Posts: 83
Canada
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Re: Close Combat Accuracy
yea I agree
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2009-12-11, 22:00 | #55 |
Join Date: Aug 2009
Posts: 1,489
Israel
Location: ^ tnx for fixing!
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Re: Close Combat Accuracy
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2009-12-12, 08:32 | #56 |
Join Date: Jul 2007
Posts: 138
Russian Federation
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Re: Close Combat Accuracy
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2009-12-12, 10:51 | #57 | |
Join Date: Aug 2009
Posts: 1,489
Israel
Location: ^ tnx for fixing!
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Re: Close Combat Accuracy
Quote:
Imo, prone diving fuks up CQC much more than deviation, good thing its getting pwned in 0.9! | |
2009-12-12, 11:33 | #58 | |
Join Date: Jul 2007
Posts: 138
Russian Federation
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Re: Close Combat Accuracy
Quote:
decreasing minimum deviation doesnt lead to prone diving, coz we have penalty for changing position to prone (am i right?). but for normal CQC you need to normally shoot up to 15 meters while crouching and walking with ironsight activated. i saw this style on tactical shooting competitions. | |
2009-12-12, 12:53 | #60 | |
Join Date: Mar 2009
Posts: 2,113
United Kingdom
Location: Cardiff
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Re: Close Combat Accuracy
Quote:
so this is da best we've got TBF | |
Tags |
accuracy, close, combat, deviation |
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