2008-12-29, 22:57 | #61 |
Join Date: Apr 2008
Posts: 708
Bulgaria
Location: Sofia
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Re: [General] Sprint & Stamina
Well when i tested i was playing Militia on Fools Road, local server, and i'm sure i sprinted for 30secs.
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2008-12-29, 23:47 | #62 |
Join Date: Dec 2006
Posts: 3,156
Canada
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Re: [General] Sprint & Stamina
I think Militia use light armour and receive more sprint as a result.
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2008-12-30, 00:54 | #64 |
Join Date: Feb 2006
Posts: 293
Sweden
Location: Trollhattan
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Re: [General] Sprint & Stamina
Because we are... |
2008-12-30, 01:18 | #65 |
Banned
Join Date: Mar 2008
Posts: 2,329
United Kingdom
Location: Manchester
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Re: [General] Sprint & Stamina
Great changes - Good balance I think.
The "jumping over minor objects problem" is frustrating, but the alternative is having bunny hoppers. The problem can be minimised by mappers in some circumstances, but in 0.8 is was often better to lose you stamina by jumping, than it was to lose your stamina by running around an obstacle. |
2008-12-30, 03:38 | #66 |
Banned
Join Date: Dec 2008
Posts: 436
United States of America
Location: Texas
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Re: [General] Sprint & Stamina
Why is the civlian sprint so short? That is just going to make people not want to play the class even less than it is now. For a civlian carrying some bandages,wrench,binocs', and a shovel he should be able to run very fast and for a long amount of time. The only way this change would be acceptable is if the spawn times have been lowered.
The civi is a much needed class for the insurgents because once they get hurt they are doomed unless they find a enemy medic kit or the civi drops them some bandages. Now we are talking like maybe 1 or 2 civis on the team so chances are that once you take a bullet you are down for the count. |
2008-12-30, 04:10 | #67 | |
Join Date: Aug 2008
Posts: 3,506
Canada
Location: St. Catharines, ON
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Re: [General] Sprint & Stamina
Quote:
However, I cannot completely foresee the effects of this. These are my opinions based on what I believe are the DEVs' intentions. The only way we'll know what happens in 0.85, is to wait for 0.85. | |
2008-12-30, 04:20 | #68 |
Join Date: Sep 2008
Posts: 94
United States of America
Location: Montana
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Re: [General] Sprint & Stamina
Yes I can run 10 more seconds so I won't die when crossing a street because my sprint runs out
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2008-12-30, 05:37 | #69 |
Join Date: Feb 2007
Posts: 772
Location: North
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Re: [General] Sprint & Stamina
So how much does the bar need to fill before able to run again? Right now its 1/3, any change on that?
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2008-12-30, 14:04 | #70 |
Join Date: Jun 2007
Posts: 1,700
Germany
Location: Bavaria
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Re: [General] Sprint & Stamina
Nice change
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general, sprint, stamina |
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