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Modding Tutorials Information and tutorials related to modding BF2.

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Old 2011-08-14, 17:50   #1
AFsoccer
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Default Viewing Wrecked Static In BF2 Editor

This is a short tutorial explaining how to view the wrecked state of a destroyable static while in BF2 Editor.

As you probably already know, when you place a destroyable object on a map using BF2 Editor, it will appear in it's un-wrecked state, like this bridge section:



But sometimes you need to see what the destroyed static looks like. Well, here's how. On the left side of your screen you see the "TweakerBar". Make sure the "Tweak" tab is selected and then look for the line that says "SubGeometry" (highlighted in yellow below):



Change the value so it says "1" and the editor will show you what the static looks like when it's wrecked/destroyed. This is really helpful when:
  • Placing close support bridges
  • Placing caches for insurgency mode (to make sure the cache isn't floating if the building gets destroyed and also prevent the cache from being hidden in the rubble of a destroyed building)
  • Placing machine guns and other mapper-placed assets (once again, to make sure they aren't floating if static is destroyed)

Simple, yet very useful.

Happy mapping!

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Old 2011-08-14, 19:05   #2
billoute
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Default Re: [Tutorial] Viewing wrecked static in Editor

Thanks AF , There are simple things to do, but we thought not possible ! Tiptop

La faim justifie les moyens ......
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Old 2011-08-14, 20:16   #3
Rhino
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Default Re: [Tutorial] Viewing wrecked static in Editor

My CSB tut goes into this in the Overbridging step

https://www.realitymod.com/forum/f18...placement.html

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Old 2011-08-14, 23:15   #4
AFsoccer
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Default Re: [Tutorial] Viewing wrecked static in Editor

Quote:
Originally Posted by [R-DEV]Rhino View Post
My CSB tut goes into this in the Overbridging step

https://www.realitymod.com/forum/f18...placement.html
Yep, that's where I learned it. But I thought it would be good to have in a separate tutorial since no one would think to look there for it, and since it's needed for other things (like cache placement, MG placement, etc.).

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