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PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
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#1 |
Join Date: Apr 2008
Posts: 163
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Hello!
I would like to know what the next step is to complete this modification. Grateful! |
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#2 | |
PR:BF2 Developer
![]() Join Date: Jul 2011
Posts: 1,966
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Location: Minsk
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![]() Your next step is to learn bit of python. As you may noticed already, buttons has con commands like this: Code:
hudBuilder.setButtonNodeConCmd "rcon spotted ifv" 0 So what you need is to define your own rcon commands, then write a python module with rcon command handler that will catch rcon commands, parse them, create spawner and spawn objects with needed map icons. Take note that you need to preload your marker spawners in Factions/spawners/spawners_common.con so server would not crash when you'll try spawn them. | |
![]() assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain. Time to give up and respawn.
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#3 | |
Join Date: Apr 2008
Posts: 163
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First of all I thank you for your attention and for the information. I realize that the second stage is very advanced and complex. One question, what is the .py module of the existing icons (sniper, tank ...)? Thank you! | |
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#4 |
PR:BF2 Developer
![]() Join Date: Jul 2011
Posts: 1,966
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Location: Minsk
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It's lying around realitygameplay, realitymarkers, realitycore etc, but all those are complied. That's why you have to write your one.
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![]() assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain. Time to give up and respawn.
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#5 |
Join Date: Apr 2008
Posts: 163
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Good Morning,
Ok, I understood... I have to create a module exclusively for this project. One question, could you help to complete this project, or know someone who wants to help develop the module? |
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#6 |
Join Date: Apr 2008
Posts: 163
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I updated atlas02 and added new icons
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#7 |
![]() Join Date: Sep 2015
Posts: 106
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Very nice, I really like that you've added a way to mark firendly supplies.
I'm not a huge fan of micromanaging commanders during public games, but I can definately see this being useful in some situations. |
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#8 | |
Join Date: Apr 2008
Posts: 163
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I'm glad you liked this project. I play as a commander, and within the strategy and guidance I provide to the squad leaders, these marking would make my job easier. I hope one day something similar will be implemented officially. | |
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#9 |
PR:BF2 Developer
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#10 |
Join Date: Oct 2019
Posts: 58
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Location: Campania
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Tags |
add, commander, improving, map, markers, work |
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