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20 Sep 2024, 00:00:00 (PRT)
Coop & Singleplayer Suggestions and feedback pertaining to Project Reality Single Player.

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Old 2020-06-11, 18:45   #1
anantdeathhawk
Default Kashan Desert Coop ALT

Consider these:
--------------------------BOUNDARY LIMITS AREN'T SHOWN-----------------------------



--------------------------G_WAGON-------------------------------




-------------------------------STATIC BUGS----------------------------------------










Thanks!
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Old 2020-06-11, 19:54   #2
[R-DEV]Suchar
PR:BF2 QA Lead
PR Server License Administrator

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Default Re: Kashan Desert Coop ALT

Canadian assets had already been changed to US ones.
I will have a look at the statics. If some of the statics had been removed due to the nature of bots movement, nothing is going to change. Lightmaps can not be picked depending on a layer, they are 'global' for all layers.
What do you mean with 'BOUNDARY LIMITS AREN'T SHOWN' ?

https://www.realitymod.com/forum/uploads/signatures/sigpic98978_4.gif
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Old 2020-06-12, 04:22   #3
anantdeathhawk
Default Re: Kashan Desert Coop ALT



These red lines, aren't shown and people go in and a warning is given late and they die while trying to get back to the playable area.

Quote:
Canadian assets had already been changed to US ones.
what does it means?
There's a Canadian jeep in the US forces. It even shows on the vehicle list.

Thanks.
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Last edited by anantdeathhawk; 2020-06-12 at 04:26.. Reason: Forgot something
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Old 2020-06-12, 05:41   #4
[R-CON]​Fastjack
PR:BF2 Contributor

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Default Re: Kashan Desert Coop ALT

I dont know if its only on my screen but look on the pic with the humvee and the G-wagon :

Look at the Humvee front wheels. Left one (right front wheel) is bigger as the right one (left front Wheel).
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Old 2020-06-12, 09:31   #5
robert357

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Default Re: Kashan Desert Coop ALT

FOV making wheels look different. This is just an illusion.
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Old 2020-06-12, 14:37   #6
[R-DEV]Suchar
PR:BF2 QA Lead
PR Server License Administrator

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Default Re: Kashan Desert Coop ALT

Quote:
Originally Posted by anantdeathhawk View Post


These red lines, aren't shown and people go in and a warning is given late and they die while trying to get back to the playable area.
Fixed for the next release.

https://www.realitymod.com/forum/uploads/signatures/sigpic98978_4.gif
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Old 2020-06-13, 05:21   #7
[R-CON]​Fastjack
PR:BF2 Contributor

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Default Re: Kashan Desert Coop ALT

About the topic static bug (first pic)

The building is not disabled for ai. Seems like there is a issue with me_mediumbuild02 because i can select the invisible static. Deployment have also this issue not only Coop.

https://imgur.com/a/7hN0E80

Edit:
Code:
rem *** me_smallhut01 ***
Object.create me_smallhut01
Object.absolutePosition 469.841/6.455/658.077
Object.rotation 28.3/0.0/0.0
Object.layer 1

rem *** me_sheed01 ***
Object.create me_sheed01
Object.absolutePosition 499.609/6.588/598.989
Object.rotation -4.2/0.0/0.0
Object.layer 1
Are these objects in the game? At least i miss the Information like this one in the staticobjects.con: Excample :
Code:
run /objects/staticobjects/xx/xxx/me_smallhut01/me_smallhut01.con
What is the Problem of the pic with the tents and pallet? A bit more info please.
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Last edited by Fastjack; 2020-06-13 at 05:46..
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Old 2020-06-13, 12:23   #8
Rabbit
Default Re: Kashan Desert Coop ALT

The me_ buildings were removed from PR due to low quality.
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Old 2020-06-13, 12:32   #9
[R-DEV]Suchar
PR:BF2 QA Lead
PR Server License Administrator

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Default Re: Kashan Desert Coop ALT



I couldn't replicate this.

The rest is fixed.

Quote:
Originally Posted by Fastjack View Post
What is the Problem of the pic with the tents and pallet? A bit more info please.
I guess it's about lack of lightmaps for the tents. I added them.

https://www.realitymod.com/forum/uploads/signatures/sigpic98978_4.gif
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Old 2020-06-13, 12:47   #10
Rabbit
Default Re: Kashan Desert Coop ALT

Quote:
Originally Posted by Suchar View Post


I couldn't replicate this.
Someone probably destroyed it ingame. Its sub geom is nothing.
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