2022-05-23, 14:02 | #1 |
Join Date: May 2020
Posts: 12
Poland
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Rifleman AP changes
1. I noticed that now some factions carry 2 claymores each (4 in total) while some carry only 1 of each kind (2 in total).
Could we give the rifleman AP 4 claymores in total for every faction? Reason: noone uses the kit and it's impossible to set up an ambush/defense with only 2 mines which you have to separetly detonate. 2. Additionally would it be possible to increased the damage dealt to unarmored vehicles (trucks, technicals etc.)? Currently claymores can sometimes kill the passengers if you are lucky while barely dealing any damage to the vehicle itself. 3. One more quality of life improvment would be adding a little color strip to the claymore model so that you can tell which one is where after you deploy them (I always forget) |
2022-05-24, 18:47 | #2 | |
Support Technician
Join Date: Apr 2008
Posts: 1,304
Finland
Location: Helsinki
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Re: Rifleman AP changes
Quote:
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2022-06-01, 02:02 | #3 |
Join Date: May 2020
Posts: 12
Poland
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Re: Rifleman AP changes
Ok but why is there a discrepancy in the ammount of claymores between factions?
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2022-06-04, 12:29 | #4 |
Support Technician
Join Date: Apr 2008
Posts: 1,304
Finland
Location: Helsinki
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Re: Rifleman AP changes
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2022-06-09, 23:36 | #5 |
Join Date: Apr 2020
Posts: 344
United States of America
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Re: Rifleman AP changes
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2022-06-10, 00:49 | #6 |
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Re: Rifleman AP changes
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2023-06-23, 21:20 | #7 |
Join Date: Jun 2009
Posts: 19
Finland
Location: Lappeenranta
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Re: Rifleman AP changes
Did some testing with the rifleman AP command detonated mines, and the damage and/or range feels a bit weak to be actually useful...
Following measurements facing the mine as the 3D marker gives you distance: 33 meters = instant kill 36 meters = heavy bleed ~40 meters = 1 patch sufficient for healing 33 meters is also the distance you can throw frag grenades standing still, not jumping no circus tricks. To me that feels kind of disappointing Maybe double or 2,5 times multiply the deadly/wounding distance? Didnt test the damaging on unarmored vehicles but they should do serious damage to them aswell. |
2023-06-24, 01:43 | #8 |
PR:BF2 Contributor
Join Date: Nov 2020
Posts: 69
United States of America
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Re: Rifleman AP changes
In real life the lethal range of a claymore extends up to 50 meters and wounding extends up to like 100, I feel like that would be a fair buff considering the claymore is even weaker than insurgent IEDs in terms of effectiveness right now
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2023-06-24, 02:03 | #9 |
Join Date: Jun 2015
Posts: 317
Poland
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Re: Rifleman AP changes
I think claymores were actually nerfed few patches ago, even though nobody used them.
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2023-06-24, 05:34 | #10 |
Join Date: Jun 2009
Posts: 19
Finland
Location: Lappeenranta
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Re: Rifleman AP changes
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