2010-08-10, 14:04 | #1 |
Join Date: Jul 2009
Posts: 133
Philippines
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[Map] Prizrak (4km) [WIP]
Thread updated as of March 2011.
Map Name: Prizrak Location: Fictional Size: 4km Factions: Russians vs. Finnish Defense Forces (WIP) w/ Canadians as placeholder Gamemodes: AAS v4 Gameplay type: Asymmetrical Warfare with Mechanized Infantry 2011 Minimap Editor Screens: FDF Main Base: [IMG]ttp://img684.imageshack.us/img684/3959/priz13.jpg[/IMG] I've changed alot of stuff on the map such as the addition of flag areas, terrain setup, terrain color and decided to swap positions of the bases. I would've gotten the map to work in-game but it seems to be crashing on load again and my debug window mode seems to keep crashing at start up. So now, my plan would be to make the maps flag setup in AASv4 instead of AAS Random. Assets will be mainly Trucks, Jeeps and APCs with some Tank support or Attack Heli support. Some more villages will be added and the rest of the map terrain will be changed into the same way the SW side of the map is setup now. Alot of the stuff is still WIP as I totally redid most of the villages and such. Screens of other areas of the map won't be posted yet as they look like crap with some stuff being lightmapped and some not. Sorry for being so late with my update on the thread, I got lazy and lost interest after I couldn't fix some problems, but now I'm back and working. |
Last edited by Element-X_IV; 2011-03-02 at 09:35..
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2010-08-10, 14:38 | #3 | |
Retired PR Developer
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re: [Map] Prizrak (4km) [WIP]
Quote:
greetz @ndy | |
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2010-08-10, 15:05 | #4 |
Join Date: Nov 2007
Posts: 6,548
United States of America
Location: The Snowy Northeast
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re: [Map] Prizrak (4km) [WIP]
Looking good! Keep it up, can't wait to play on it!
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[R-CON]creepin - "because on the internet 0=1" |
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2010-08-10, 15:24 | #5 |
Join Date: Aug 2009
Posts: 2,271
Finland
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re: [Map] Prizrak (4km) [WIP]
Looking real good
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2010-08-10, 15:49 | #6 |
Join Date: Apr 2010
Posts: 628
United States of America
Location: Pittsburgh
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re: [Map] Prizrak (4km) [WIP]
Wonderful. I'd love to see this play out!
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2010-08-10, 16:02 | #7 |
Join Date: Feb 2008
Posts: 1,131
Finland
Location: kotka
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re: [Map] Prizrak (4km) [WIP]
very nice indeed.
but i would like to see this with different sky...maybe bright day or operation barracuda sunset sky. keep it going. its too much like kozelsk,siege at abracadabra,silent eaglis. forest map with sky from fallujah would be different. |
Last edited by maarit; 2010-08-11 at 06:45..
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2010-08-10, 16:06 | #8 |
Retired PR Developer
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re: [Map] Prizrak (4km) [WIP]
Great to see a new mapper come up
http://img525.imageshack.us/img525/3130/49615927.jpg this isn't going to work, on a 4k those raised terrain sections will warp like mad. I recommend you lower the bridge and use the bridge highway sections in roads/statics with a ramp if you really want the bridge to be raised, but as it is its gonna be terrible like that :P however I see plenty of great stuff otherwise, you clearly have a good mind for static placement http://img825.imageshack.us/img825/9691/96767432.jpg I'd replace those iraqi building_two buildings with warehouse buildings, you'll find them in pr/industry/warehouse |
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2010-08-10, 23:42 | #9 |
Retired PR Developer
Join Date: Sep 2007
Posts: 4,280
United States of America
Location: Denver, Colorado
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Re: [Map] Prizrak (4km) [WIP]
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2010-08-11, 00:01 | #10 |
Join Date: Aug 2010
Posts: 14
Mongolia
Location: Pori
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Re: [Map] Prizrak (4km) [WIP]
BluFor Main
it should better, if it's opfor main (FDF main)? |
Tags |
4km, map, poxo is ghey, prizrak, wip |
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