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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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2005-05-03, 22:39 | #1 |
Join Date: Mar 2005
Posts: 14
Location: Seattle WA
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Parachutes
I beleive parachutes should only be available to the pilots. And, even then there should only be pilot packs where the run-way is, as in FH. I do not like seeing people with a SMAW or M249, or ANY kit for that matter, being able to jump off buildings and parachute down. I hope and am sure that you guys will be able to implement this.
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2005-05-03, 22:44 | #2 | |
Join Date: Aug 2004
Posts: 368
Location: Hell
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Re: Parachutes
Quote:
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2005-05-06, 00:03 | #3 |
Join Date: Nov 2004
Posts: 1,895
United States of America
Location: Seattle, Washington
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Same thing here, and the parachutes need to work right, gradually slowing the player down, not instatnly. they also need to make the landing animation right, landing and bending your knees would not be very comfortable (ie blown kneecaps), landing and rolling makes more sense. also it d be nice if the parachute model could detach from the player and fall to the ground with a skeleton mesh thingy and stay there for 5 minutes, so you could hunt for the para troopers.
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2005-05-06, 00:36 | #4 |
Join Date: Dec 2004
Posts: 19
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exactly...bf2 parachutes allow you to even shoot in mid air.
total arcade feel that should be taken. downed pilots should eject then find a weapon |
2005-05-06, 02:05 | #5 |
Join Date: Jul 2004
Posts: 975
Location: MD, USA
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K so... remove shooting ability from parachutes(duh).
And get rid of this new parachute model, only HALO forces use these, and your average pilot is not a halo jumper. |
2005-05-06, 02:49 | #6 |
Join Date: Feb 2005
Posts: 587
Location: Ohio
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So make it similar to America's Army video game.
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2005-05-07, 08:24 | #7 |
Join Date: Nov 2004
Posts: 1,895
United States of America
Location: Seattle, Washington
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on the note of parachutes:
how the f*ck would you code ejector seats into a bf game? I can't think of any way to do it. except... some how figure out how to code this: depending on the altitude of the jet, the point at which your guy appears upon exit changes. landing gear cycles (really just rotates) depending on altitude, why not exit points? maybe possible. then, this is the iffy part, make the 'landing gear out' exit area like your guy hopped out of the plane, right next to the side of it, but make the player appear in the cockpit and have the cockpit it self be a vehicle that brakes off and becomes an ejector seat. This requires you hold e for about a second to make it work right, or else you pretty much die from trying to standup in a cockpit. then the ejector seat has to be (somewhow) coded so that it instantly fires a jet and then deploys a parachute after a half a second. then you are sitting in an ejector seat vehicle with a parachute stuck to it, slowly floating down... you can push e at any time, but that would be the equivilant of unbuckling yourself from the seat in mid air and you dont have a parachute on you. (laymans terms: you fall and die) anyone else have some ideas? i dont think mine would work... |
2005-05-24, 22:14 | #8 |
Join Date: May 2005
Posts: 12
Location: Scotland
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i agree with....well i cant remember who said it but about not being allowed to open your parachute like5 feet from the ground
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2005-05-28, 18:28 | #9 |
Join Date: Apr 2005
Posts: 447
Location: Upperstate, NY
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i like the idea of a pilot class, i have always wanted to see something like this. Do pilots carry pistols at least? Or maybe even a knife? Although it would suck not having a weapon, but it's a fair trade off.
Also not giving everyone parachutes would make for more realistic helicopter drop offs =) |
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