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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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2009-10-18, 02:20 | #1 |
Banned
Join Date: Mar 2007
Posts: 21
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Close Combat Accuracy
So one thing I've noticed is that I tend to die frequently to undeployed-MGs in close combat. I've determined that this has mostly to do with the fact the MGs spray so many bullets, that despite the inaccuracy of any single bullet, it still manages to often times be more effective than a regular rifleman with iron sights. The problem with rifleman is that there is too much deviation for the amount of rounds that are fired. Up close, that deviation can mean that most of bullet for auto or semi-auto hit in the arms or legs instead of the chest allowing the MG to win the battle while preparing the next burst. This problem is compounded further by floor diving tactics when the enemy is 5-10 feet away.
Now, I do understand in real life MGs are incredibly accurate due to rate of fire, which is fine. However, MGs in real life or no where near as mobile and easy to move as an M4 or AK. If this were the case you would expect them to be used as a close-quarters weapon of choice. Anyways, my opinion is that something needs to be done to make them a less effective weapon up close. I see that this game is trying to both be as realistic as possible while retaining strong gameplay. Mgs unfortunately seem to have all the strengths of a Marksman kit with very few (if any) disadvantages. The effectiveness of riflemen up close should be increased. |
Last edited by malv; 2009-10-18 at 02:48..
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2009-10-18, 03:18 | #2 |
Join Date: Jan 2007
Posts: 2,003
Location: phoenix AZ USA
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Re: Close Combat Accuracy
sounds to me like another complaint about PRs deviation. the fact is the DEVs will never get it perfect because of the limitations of the BF2 engine.
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2009-10-18, 04:51 | #3 |
Retired PR Developer
Join Date: Jan 2008
Posts: 1,537
United States of America
Location: Kansas
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Re: Close Combat Accuracy
A SAW fires the same bullet that the standard assault rifle does. So a burst from a SAW wouldn't be totally uncontrollable in close combat. So really the volume of fire should be the only variable in the equation, and a SAW wins that. All my opinion of course.
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2009-10-18, 05:27 | #4 | |
Join Date: Jul 2008
Posts: 1,181
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Re: Close Combat Accuracy
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PR doesn't model any of this well, and it's very disappointing. | |
2009-10-18, 05:45 | #5 |
Retired PR Developer
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Re: Close Combat Accuracy
Not yet that is. The deviation and recoil model at the moment is quite general and was developed to get a good benchmark for working later on a weapon by weapon basis.
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Personal Folio - http://www.studioash.net |
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2009-10-18, 06:00 | #6 | |||
Retired PR Developer
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Re: Close Combat Accuracy
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As Chuc said though, we will be improving on this as much as we can. | |||
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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2009-10-18, 09:45 | #7 | |
Join Date: Jun 2007
Posts: 591
Vatican City State
Location: Tas
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Re: Close Combat Accuracy
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just out of curiosity | |
2009-10-18, 12:30 | #8 |
Join Date: Apr 2007
Posts: 1,854
Netherlands
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Re: Close Combat Accuracy
Make weapons more accurate and you get people to fear them more and take more cover and youre done.
but no, everything has to be done with verry wide cones where as youre standing right on someone bodie and shoot youre rifle you still miss.. Just add a visual weapon sway, wich yes dont work realisticly due to the bf2 engine but it will make you guess more before firing, thus probally missing some too, just like fh2, anyone tried shooting in fh2 with a sniper rifle while standing? you miss some and you hit some its nice and balanced. |
2009-10-18, 14:49 | #9 |
Banned
Join Date: Mar 2009
Posts: 363
United Kingdom
Location: London
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Re: Close Combat Accuracy
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2009-10-18, 14:58 | #10 | |
Retired PR Developer
Join Date: Jan 2008
Posts: 1,537
United States of America
Location: Kansas
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Re: Close Combat Accuracy
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I'm talking about squad automatic weapons. IE a weapon that fires a smaller caliber round and is lighter than a general purpose machine gun. The para varient of the M249 isn't that much more difficult to wield in a FISH situation than an M16 is, and with the close proximity you don't need to look down your sites you can pretty much point shoot. Now I do understand that a GPMG like a PKM or M240 would be absolutely horrible in close up situations. I have fired a M240 standing and unsupported, and that wasn't fun, so I can only imagine what a PKM would be like. | |
Tags |
accuracy, close, combat, deviation |
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