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Old 2010-03-05, 16:05   #1
DeltaFart

DeltaFart's Avatar
Default M14 Less Accurate than M16 over more time

Ok, playing COOP on [1/9] Training Server, Muttrah
Basically whats ahppening is we're on the Mosque, fighting off waves of bots
I get an M14 Unscoped out, and start deploying it on the corner of the building, standing though, and I couldn't hit jack with it
Get an M16 ironsight
I took out 4 5 guys with one clip, as opposed to the 1per mag on the m14, and I was taking less time between shots on the M16



Just feel somethings hinky there

PS I use snip-er rifles really well, so its not me with this since i take alot of time between shots on single shot
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Last edited by DeltaFart; 2010-03-05 at 16:26..
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Old 2010-03-06, 04:05   #2
KahunaSniper
Default Re: M14 Less Accurate than M16 over more time

Well, seein' as PR is made to be just like real life combat I'll tell you that because the M14 is 7.62mm as opposed to M-16's 5.56 it's gonna be more uncontrollable, plus you were standin' while shootin' it, obviously after the first shot you're gonna be all over the map with your fire.

Especially with PR I would never be standin' with the M14 and expectin' a two-shot body-aimed kill. A headshot if you're lucky standin' would be the only kill to expect. And I mean a DAMN lucky shot.

You've got your time between shots currect but definately go prone or crouch more often. Better accuracy and less a chance of takin' a kill-shot yourself.

Hope that helps.
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Old 2010-03-06, 06:28   #3
Excavus
Default Re: M14 Less Accurate than M16 over more time

Kahuna, removing G from the end of certain words doesn't make you cool. It makes it irritating to listen to you.

A well trained soldier should be able use an M14 with little problems with hitting someone one after another. Sure the 7.62x51mm round has some recoil on it, but it shouldn't take a whole fucking magazine to kill one person. I agree with the OP, the M14 unscoped needs some deviation adjustments.
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Old 2010-03-06, 07:11   #4
nedlands1
Default Re: M14 Less Accurate than M16 over more time

The undeployed marksmen rifles have exactly the same deviation code as the conventional forces service rifles. If you're wanting to fire shots at a rate of up to a shot a second, use the undeployed mode. If you want the accuracy then use the deployed mode and shoot but shoot at up to a shot every 2 seconds. Below is the code to show you that they are the same.


Undeployed M14's code:
Code:
rem *** Generated with Bf2Editor.exe [created: 2005/4/5 15:44]
GeometryTemplate.setMaterialReflectionScale 0 0 1 2
GeometryTemplate.setMaterialReflectionScale 1 0 0 0.25
GeometryTemplate.setMaterialReflectionScale 1 0 1 2
GeometryTemplate.setMaterialReflectionScale 1 1 1 2
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 8
ObjectTemplate.activeSafe GenericFireArm usrif_m14
ObjectTemplate.creator MBA-1:mba
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.castsDynamicShadow 1
ObjectTemplate.cullRadiusScale 10
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\usrif_m14.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\USRIF_M14.tga
ObjectTemplate.weaponHud.hudName "killed"
ObjectTemplate.weaponHud.guiIndex 61
ObjectTemplate.weaponHud.altGuiIndex 52
ObjectTemplate.weaponHud.deviationFactor 1
ObjectTemplate.weaponHud.disableOnSprint 1
rem ---EndComp ---
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.fireInCameraDof 1
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.magSize 20
ObjectTemplate.ammo.nrOfMags 7
ObjectTemplate.ammo.reloadTime 5.45
ObjectTemplate.ammo.reloadWithoutPlayer 1
ObjectTemplate.ammo.magLinkWeapon usrif_m14deployed
rem ---EndComp ---
rem ---BeginComp:SoldierBasedRecoilComp ---
rem Long Barrel 762 Standard Recoil Precision Rifle
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/3.6/3.6/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-1.2/1.2/1
ObjectTemplate.recoil.zoomModifier 0.6
ObjectTemplate.recoil.goBackOnRecoil 1
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
rem Long Barrel 762 Optical Sight Standard Accuracy Assault Rifle
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.minDev .333
ObjectTemplate.deviation.setFireDev 1.4 .7 .023
ObjectTemplate.deviation.setTurnDev 2 .15 .15 .05
ObjectTemplate.deviation.setSpeedDev 3 .02 .02 .02
ObjectTemplate.deviation.setMiscDev 20 20 .15
ObjectTemplate.deviation.devModStand 1.5
ObjectTemplate.deviation.devModCrouch 1.0
ObjectTemplate.deviation.devModLie 0.9
ObjectTemplate.deviation.devModZoom .3
rem ---EndComp ---
M16A4's code:
Code:
rem *** Generated with Bf2Editor.exe [created: 2005/2/14 17:21]
GeometryTemplate.setMaterialReflectionScale 0 0 0 0.35
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 8
ObjectTemplate.activeSafe GenericFireArm usrif_m16a4
ObjectTemplate.creator DSU-1:dsu
ObjectTemplate.modifiedByUser jsa
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.castsDynamicShadow 1
ObjectTemplate.cullRadiusScale 10
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\usrif_m16a4.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\usrif_m16a4.tga
ObjectTemplate.weaponHud.hudName "killed"
ObjectTemplate.weaponHud.guiIndex 9
ObjectTemplate.weaponHud.altGuiIndex 52
ObjectTemplate.weaponHud.deviationFactor 1
ObjectTemplate.weaponHud.disableOnSprint 1
rem ---EndComp ---
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.roundsPerMinute 900
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.addFireRate 1
ObjectTemplate.fire.fireInCameraDof 1
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.nrOfMags 9
ObjectTemplate.ammo.magSize 30
ObjectTemplate.ammo.reloadTime 6.25
ObjectTemplate.ammo.reloadWithoutPlayer 0
rem ---EndComp ---
rem ---BeginComp:SoldierBasedRecoilComp ---
rem 556 Standard Recoil Assault Rifle
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.8/1.8/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-1/1/1
ObjectTemplate.recoil.zoomModifier 0.6
ObjectTemplate.recoil.goBackOnRecoil 1
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
rem 556 Optical Sight Standard Accuracy Assault Rifle
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.minDev .333
ObjectTemplate.deviation.setFireDev 1.4 .7 .023
ObjectTemplate.deviation.setTurnDev 2 .15 .15 .05
ObjectTemplate.deviation.setSpeedDev 3 .02 .02 .02
ObjectTemplate.deviation.setMiscDev 20 20 .15
ObjectTemplate.deviation.devModStand 1.5
ObjectTemplate.deviation.devModCrouch 1.0
ObjectTemplate.deviation.devModLie 0.9
ObjectTemplate.deviation.devModZoom .3
rem ---EndComp ---
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Last edited by nedlands1; 2010-03-06 at 10:48..
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Old 2010-03-06, 12:49   #5
IAJTHOMAS
Default Re: M14 Less Accurate than M16 over more time

So what you're saying is, if you're firing a round once every 1.5 seconds, its better NOT to be delpoyed? That sounds a little weird to me...
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Old 2010-03-07, 19:16   #6
DeltaFart

DeltaFart's Avatar
Default Re: M14 Less Accurate than M16 over more time

makes sense I guess, so you dont get the same accuracy bonuses standing as you do prone while deployed i guess

Thanks for that I'll use Undeployed more often now that i know taht
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