2010-03-05, 16:05 | #1 |
Join Date: Feb 2008
Posts: 2,385
United States of America
Location: Glassboro NJ
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M14 Less Accurate than M16 over more time
Ok, playing COOP on [1/9] Training Server, Muttrah
Basically whats ahppening is we're on the Mosque, fighting off waves of bots I get an M14 Unscoped out, and start deploying it on the corner of the building, standing though, and I couldn't hit jack with it Get an M16 ironsight I took out 4 5 guys with one clip, as opposed to the 1per mag on the m14, and I was taking less time between shots on the M16 Just feel somethings hinky there PS I use snip-er rifles really well, so its not me with this since i take alot of time between shots on single shot |
Last edited by DeltaFart; 2010-03-05 at 16:26..
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2010-03-06, 04:05 | #2 |
Join Date: Feb 2010
Posts: 4
United States of America
Location: Cajun-Country, Louisiana
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Re: M14 Less Accurate than M16 over more time
Well, seein' as PR is made to be just like real life combat I'll tell you that because the M14 is 7.62mm as opposed to M-16's 5.56 it's gonna be more uncontrollable, plus you were standin' while shootin' it, obviously after the first shot you're gonna be all over the map with your fire.
Especially with PR I would never be standin' with the M14 and expectin' a two-shot body-aimed kill. A headshot if you're lucky standin' would be the only kill to expect. And I mean a DAMN lucky shot. You've got your time between shots currect but definately go prone or crouch more often. Better accuracy and less a chance of takin' a kill-shot yourself. Hope that helps. |
2010-03-06, 06:28 | #3 |
Join Date: Apr 2009
Posts: 512
United States of America
Location: California
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Re: M14 Less Accurate than M16 over more time
Kahuna, removing G from the end of certain words doesn't make you cool. It makes it irritating to listen to you.
A well trained soldier should be able use an M14 with little problems with hitting someone one after another. Sure the 7.62x51mm round has some recoil on it, but it shouldn't take a whole fucking magazine to kill one person. I agree with the OP, the M14 unscoped needs some deviation adjustments. |
2010-03-06, 07:11 | #4 |
Join Date: May 2006
Posts: 1,467
Australia
Location: Perth
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Re: M14 Less Accurate than M16 over more time
The undeployed marksmen rifles have exactly the same deviation code as the conventional forces service rifles. If you're wanting to fire shots at a rate of up to a shot a second, use the undeployed mode. If you want the accuracy then use the deployed mode and shoot but shoot at up to a shot every 2 seconds. Below is the code to show you that they are the same.
Undeployed M14's code: Code:
rem *** Generated with Bf2Editor.exe [created: 2005/4/5 15:44] GeometryTemplate.setMaterialReflectionScale 0 0 1 2 GeometryTemplate.setMaterialReflectionScale 1 0 0 0.25 GeometryTemplate.setMaterialReflectionScale 1 0 1 2 GeometryTemplate.setMaterialReflectionScale 1 1 1 2 GeometryTemplate.compressVertexData 1 GeometryTemplate.maxTextureRepeat 8 ObjectTemplate.activeSafe GenericFireArm usrif_m14 ObjectTemplate.creator MBA-1:mba ObjectTemplate.modifiedByUser dsu ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.castsDynamicShadow 1 ObjectTemplate.cullRadiusScale 10 rem ---BeginComp:WeaponHud --- ObjectTemplate.createComponent WeaponHud ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\usrif_m14.tga ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\USRIF_M14.tga ObjectTemplate.weaponHud.hudName "killed" ObjectTemplate.weaponHud.guiIndex 61 ObjectTemplate.weaponHud.altGuiIndex 52 ObjectTemplate.weaponHud.deviationFactor 1 ObjectTemplate.weaponHud.disableOnSprint 1 rem ---EndComp --- rem ---BeginComp:SingleFireComp --- ObjectTemplate.createComponent SingleFireComp ObjectTemplate.fire.addFireRate 0 ObjectTemplate.fire.fireInCameraDof 1 rem ---EndComp --- rem ---BeginComp:DefaultAmmoComp --- ObjectTemplate.createComponent DefaultAmmoComp ObjectTemplate.ammo.ammoType 1 ObjectTemplate.ammo.magSize 20 ObjectTemplate.ammo.nrOfMags 7 ObjectTemplate.ammo.reloadTime 5.45 ObjectTemplate.ammo.reloadWithoutPlayer 1 ObjectTemplate.ammo.magLinkWeapon usrif_m14deployed rem ---EndComp --- rem ---BeginComp:SoldierBasedRecoilComp --- rem Long Barrel 762 Standard Recoil Precision Rifle ObjectTemplate.createComponent SoldierBasedRecoilComp ObjectTemplate.recoil.hasRecoilForce 1 ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/3.6/3.6/0 ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-1.2/1.2/1 ObjectTemplate.recoil.zoomModifier 0.6 ObjectTemplate.recoil.goBackOnRecoil 1 rem ---EndComp --- rem ---BeginComp:SoldierDeviationComp --- rem Long Barrel 762 Optical Sight Standard Accuracy Assault Rifle ObjectTemplate.createComponent SoldierDeviationComp ObjectTemplate.deviation.minDev .333 ObjectTemplate.deviation.setFireDev 1.4 .7 .023 ObjectTemplate.deviation.setTurnDev 2 .15 .15 .05 ObjectTemplate.deviation.setSpeedDev 3 .02 .02 .02 ObjectTemplate.deviation.setMiscDev 20 20 .15 ObjectTemplate.deviation.devModStand 1.5 ObjectTemplate.deviation.devModCrouch 1.0 ObjectTemplate.deviation.devModLie 0.9 ObjectTemplate.deviation.devModZoom .3 rem ---EndComp --- Code:
rem *** Generated with Bf2Editor.exe [created: 2005/2/14 17:21] GeometryTemplate.setMaterialReflectionScale 0 0 0 0.35 GeometryTemplate.compressVertexData 1 GeometryTemplate.maxTextureRepeat 8 ObjectTemplate.activeSafe GenericFireArm usrif_m16a4 ObjectTemplate.creator DSU-1:dsu ObjectTemplate.modifiedByUser jsa ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.castsDynamicShadow 1 ObjectTemplate.cullRadiusScale 10 rem ---BeginComp:WeaponHud --- ObjectTemplate.createComponent WeaponHud ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\usrif_m16a4.tga ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\usrif_m16a4.tga ObjectTemplate.weaponHud.hudName "killed" ObjectTemplate.weaponHud.guiIndex 9 ObjectTemplate.weaponHud.altGuiIndex 52 ObjectTemplate.weaponHud.deviationFactor 1 ObjectTemplate.weaponHud.disableOnSprint 1 rem ---EndComp --- rem ---BeginComp:SingleFireComp --- ObjectTemplate.createComponent SingleFireComp ObjectTemplate.fire.roundsPerMinute 900 ObjectTemplate.fire.addFireRate 0 ObjectTemplate.fire.addFireRate 1 ObjectTemplate.fire.fireInCameraDof 1 rem ---EndComp --- rem ---BeginComp:DefaultAmmoComp --- ObjectTemplate.createComponent DefaultAmmoComp ObjectTemplate.ammo.ammoType 1 ObjectTemplate.ammo.nrOfMags 9 ObjectTemplate.ammo.magSize 30 ObjectTemplate.ammo.reloadTime 6.25 ObjectTemplate.ammo.reloadWithoutPlayer 0 rem ---EndComp --- rem ---BeginComp:SoldierBasedRecoilComp --- rem 556 Standard Recoil Assault Rifle ObjectTemplate.createComponent SoldierBasedRecoilComp ObjectTemplate.recoil.hasRecoilForce 1 ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.8/1.8/0 ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-1/1/1 ObjectTemplate.recoil.zoomModifier 0.6 ObjectTemplate.recoil.goBackOnRecoil 1 rem ---EndComp --- rem ---BeginComp:SoldierDeviationComp --- rem 556 Optical Sight Standard Accuracy Assault Rifle ObjectTemplate.createComponent SoldierDeviationComp ObjectTemplate.deviation.minDev .333 ObjectTemplate.deviation.setFireDev 1.4 .7 .023 ObjectTemplate.deviation.setTurnDev 2 .15 .15 .05 ObjectTemplate.deviation.setSpeedDev 3 .02 .02 .02 ObjectTemplate.deviation.setMiscDev 20 20 .15 ObjectTemplate.deviation.devModStand 1.5 ObjectTemplate.deviation.devModCrouch 1.0 ObjectTemplate.deviation.devModLie 0.9 ObjectTemplate.deviation.devModZoom .3 rem ---EndComp --- |
Last edited by nedlands1; 2010-03-06 at 10:48..
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2010-03-06, 12:49 | #5 |
Join Date: Dec 2006
Posts: 1,148
United Kingdom
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Re: M14 Less Accurate than M16 over more time
So what you're saying is, if you're firing a round once every 1.5 seconds, its better NOT to be delpoyed? That sounds a little weird to me...
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2010-03-07, 19:16 | #6 |
Join Date: Feb 2008
Posts: 2,385
United States of America
Location: Glassboro NJ
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Re: M14 Less Accurate than M16 over more time
makes sense I guess, so you dont get the same accuracy bonuses standing as you do prone while deployed i guess
Thanks for that I'll use Undeployed more often now that i know taht |
Tags |
accurate, m14, m16, time |
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