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Old 2010-04-16, 00:47   #291
MadMax678

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Default Re: [Map] Eyl Somalia (A pirate influenced map)

Do we know who the pirates are going to be fighting yet?
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Old 2010-04-16, 01:28   #292
CodeRedFox
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Default Re: [Map] Eyl Somalia (A pirate influenced map)

no, factions will not be chosen until...really the map is done. I dont normally worry about it as its PR has the factions I want great, if it doesnt yet then I work with what I got. For all my tests I'm using US vs Insurgents which sorta closely match the loadouts of what the map should have.


Also for those that were fan of my old Korengal "asset reward system" this map will have the same. And being a large map I will try to incorporate a large amount of "fun" assets. The more and more I work on it I dont think I will be making this a INS gamemode. Instead I will be looking into random CP's

For example BLUFOR assets(only a example):
CP Order:
  1. BLUFOR carrier: (minimal starting assets: a small chopper and allot of PT boats)
  2. Random 1-4 cargoship CP (Medium size choppers)
  3. Eyl Fishing village (light vehicles supports)
  4. Random 1-4 land based CP (Ship based APC supports)
  5. Desert landing strip (some sorta jet)
  6. City of Ely (end)



"apcs, like dogs can't look up" - Dr2B Rudd
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Last edited by CodeRedFox; 2010-04-16 at 01:46..
Old 2010-04-16, 05:35   #293
Sgt.BountyOrig

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Default Re: [Map] Eyl Somalia (A pirate influenced map)

Desert landing strip with Mi-28 for somali.
Kinky
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Old 2010-04-16, 06:41   #294
CodeRedFox
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Default Re: [Map] Eyl Somalia (A pirate influenced map)

well see, everything is WIP......



"apcs, like dogs can't look up" - Dr2B Rudd
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Old 2010-04-16, 16:00   #295
Maxfragg

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Default Re: [Map] Eyl Somalia (A pirate influenced map)

dont think anybody else than russians got Mi28 helos, but a piper, cessnar, or something similar for somalis would be cool
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Old 2010-04-16, 17:21   #296
CodeRedFox
Retired PR Developer

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Default Re: [Map] Eyl Somalia (A pirate influenced map)

ALRIGHT you eagle eye mofo's dont take anything on the map as being final.

Sometimes we place things for testing reasons.



"apcs, like dogs can't look up" - Dr2B Rudd
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Old 2010-04-16, 17:37   #297
=(DK)=stoffen_tacticalsup
Default Re: [Map] Eyl Somalia (A pirate influenced map)

Quote:
Originally Posted by [R-DEV]CodeRedFox View Post
Also for those that were fan of my old Korengal "asset reward system" this map will have the same.
Yay!

That sort of system really makes it a point to capture flags. As it stands, we just zoom around and capture insigficant hills and/or villages.

"Sir, why are we taking that village? Because Jerry wants it."
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Old 2010-04-16, 17:58   #298
CodeRedFox
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Default Re: [Map] Eyl Somalia (A pirate influenced map)

Hopefully this weekend I'll post up my experimental boat for the Somalians and a tweaked BLUFOR boat which should allow when exiting a boat to exit on top of it instead of in the water and allow you to throw a grappling hook from the boat.

There are allot of thing to do to get this map going.



"apcs, like dogs can't look up" - Dr2B Rudd
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Old 2010-04-16, 21:29   #299
FoeShozy
Default Re: [Map] Eyl Somalia (A pirate influenced map)

Navy SEAL fraction??????
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Old 2010-04-16, 21:32   #300
Hauteclocque
Retired PR Developer

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Default Re: [Map] Eyl Somalia (A pirate influenced map)

Still promising, I am really eager to know a bit more about this new game mode.

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