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Australian Forces Discussion pertaining to the PR Australian Forces.

 
 
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Old 2010-09-22, 08:29   #11
CHUGGA-CHUGGA
Default Re: Lead and Team Update

Dear DEV team,

I would be happy to help out in any way i can for the ADF faction.
You can view some of my work at
Graphical Adventures - BigD Gaming Community
or at my youtube channel


I use: Blender 3D 2.49 aswell as 2.54
Photoshop
Sony vegas
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Old 2010-09-22, 10:10   #12
Tonnie
Retired PR Developer

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Default Re: Lead and Team Update

sure mate ill pm you in the coming days with some work we need done


HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Old 2010-09-24, 05:46   #13
RUSSIAN147

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Default Re: Lead and Team Update

Im learning to weapon code, i have made a few adjustments to the vanilla BF2 folder just to see if i could actually do it. I have succeeded in some things but not all, and every animation vid i have watched just confuses the hell out of me so yeah. I have 3ds max 9 i just dont know how to use it or the bf2 editor. if someone would teach me i'd be glad to help out.
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