|
PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
|
Thread Tools | Display Modes |
2012-01-08, 16:17 | #41 | |
Join Date: Nov 2009
Posts: 195
Germany
|
Re: Vehicles that are Real Game Changers
Quote:
...about composing a thread in the suggestions forum, mhm, yea. maybe in the next days, but if you want you can do it also | |
2012-01-09, 03:26 | #42 | |
Join Date: Apr 2009
Posts: 1,565
United States of America
|
Re: Vehicles that are Real Game Changers
Quote:
| |
2012-01-09, 03:42 | #43 | |
Retired PR Developer
|
Re: Vehicles that are Real Game Changers
Quote:
Returning back to base after using all your ammo is the most realistic thing with PR's scale, and also means that you need to be more careful with your ammo and a team doing really well out of one vehicle gives the enemy team a brake if it has to go back to reload. | |
|
||
2012-01-09, 13:16 | #44 |
Join Date: Nov 2009
Posts: 195
Germany
|
Re: Vehicles that are Real Game Changers
hah, i knew it...! does that mean im not able to use the search function properly? who knows!
anyway, the exploitation argument was also on my mind, since people are evil and tend to abuse everything they can grab. and of course, the good old scale, yep. i just thought about it being a really really great teamplay asset, you know, like involving the overall logistics in a much bigger way, even if that would mean that map sizes and especially the player amount were quite too small. however, lemme philosphize about it as if it would be my favourite game changer unit ps: what about the heavy ammo crates for FOB assets idea at all? was there a topic or discussion for these ones already too? i like the idea that the player is given multiple decision options and ways of how to support the team. |
Last edited by Furst; 2012-01-09 at 13:22..
|
Tags |
changers, game, real, vehicles |
|
|