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Old 2012-06-10, 14:27   #1
sylent/shooter
Default Adding Ambient Triggers to your map (Video)

Hey everyone, my earlier tutorial was about adding ambient sounds to your Project Reality map and while this has generally the same idea, I split the parts so they weren't one ridiculously long video.

So here is my second tutorial about adding ambient triggerables to your map. I.E birds and dust and what not.

As always, these tutorials are not something that you should be worrying about in the early stages of your map as they are an advanced series. It assumes that you have everything set up for PR modding and you have a basic understanding of the editor.

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Last edited by Outlawz7; 2019-06-26 at 21:30..
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Old 2012-06-10, 22:05   #2
Rudd
Retired PR Developer
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Default Re: [Tutorial] Adding Ambient Triggers to your map (video)

great tut


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Old 2012-06-11, 07:11   #3
VapoMan
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Default Re: [Tutorial] Adding Ambient Triggers to your map (video)

Good job man.

Also, your voice is sexy.

"Eight glorious sides and eight stunning angles!"
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Old 2012-06-17, 21:57   #4
WeeD-KilleR
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Default Re: [Tutorial] Adding Ambient Triggers to your map (video)

would it be possile to only trigger under more complex situations, like a vehicle driving by etc or 2+ man in that area.
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Old 2012-06-18, 16:28   #5
Amok@ndy
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Default Re: [Tutorial] Adding Ambient Triggers to your map (video)

you have 4 options,

Movement
Time
Firing
Explosion

thats all you can do


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Old 2012-06-18, 17:43   #6
Rhino
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Default Re: [Tutorial] Adding Ambient Triggers to your map (video)

also note bullets in PR "explode" due to the way we do suppression/sound crack sounds, so having things like dead fish floating up from an explosion in the water like I use to have on OGT, isn't viable anymore unless you want 50 dead fish floating up after one bullet hits the water

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Old 2012-06-19, 17:34   #7
rodrigoma
Default Re: [Tutorial] Adding Ambient Triggers to your map (video)

thanks for the tutorial
this will be really useful in my map
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