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Old 2012-07-24, 23:50   #1
NoNoZ
Default [Help]Errors and no Vehicle is load up?

Hello, I've got problems with the Bf2Editor, I hope someone can help me out

The first problem is, if I load pr_edit, it shows many Errors like:

Code:
D:bf2editorCodeBF2CoreProfiler.cpp(720): Calibration of profiler took:1.39539e-005 seconds
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 1 in cat 5 registered as ECCoreCEChangedSetting
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/menu/fonts_custom.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/menu/fonts_custom.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/menu/fonts_custom.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/menu/fonts_custom.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/menu/fonts_custom.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/menu/fonts_custom.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "menu/fonts_custom.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/menu/menu_client_patch2.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:menu/menu_client_patch2.zip path:menu/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/staticobjects_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/staticobjects_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/staticobjects_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/staticobjects_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/staticobjects_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/staticobjects_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/staticobjects_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/weapons_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/weapons_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/weapons_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/weapons_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/weapons_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/weapons_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/weapons_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vehicles_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/vehicles_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vehicles_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vehicles_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vehicles_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/vehicles_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/vehicles_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/kits_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/kits_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/kits_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/kits_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/kits_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/kits_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/kits_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/menu/fonts_client_patch2.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:menu/fonts_client_patch2.zip path:fonts/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/soldiers_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/soldiers_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/soldiers_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/soldiers_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/soldiers_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/soldiers_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/soldiers_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/menu/menu_client_patch1.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:menu/menu_client_patch1.zip path:menu/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vegitation_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/vegitation_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vegitation_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vegitation_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vegitation_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/vegitation_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/vegitation_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/common_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/common_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/common_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/common_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/common_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/common_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/common_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/staticobjects_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/staticobjects_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/staticobjects_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/staticobjects_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/staticobjects_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/staticobjects_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/staticobjects_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/effects_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/effects_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/effects_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/effects_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/effects_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/effects_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/effects_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/weapons_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/weapons_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/weapons_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/weapons_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/weapons_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/weapons_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/weapons_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vehicles_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/vehicles_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vehicles_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vehicles_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vehicles_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/vehicles_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/vehicles_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/common_client_patch1.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:common_client_patch1.zip path:common/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/kits_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/kits_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/kits_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/kits_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/kits_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/kits_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/kits_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/menu/fonts_client_patch1.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:menu/fonts_client_patch1.zip path:fonts/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/roads_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/roads_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/roads_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/roads_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/roads_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/roads_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/roads_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/common_client.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:common_client.zip path:common/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/menu/fonts_client.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:menu/fonts_client.zip path:fonts/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/menu/menu_client.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:menu/menu_client.zip path:menu/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/common_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/common_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/common_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/common_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/common_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/common_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/common_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/dynamicobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/dynamicobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/dynamicobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/dynamicobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/dynamicobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/dynamicobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/dynamicobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/effects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/effects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/effects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/effects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/effects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/effects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/effects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/kits_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/kits_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/kits_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/kits_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/kits_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/kits_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/kits_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/miscobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/miscobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/miscobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/miscobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/miscobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/miscobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/miscobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/roads_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/roads_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/roads_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/roads_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/roads_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/roads_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/roads_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/soldiers_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/soldiers_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/soldiers_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/soldiers_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/soldiers_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/soldiers_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/soldiers_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/staticobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/staticobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/staticobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/staticobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/staticobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/staticobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/staticobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vegitation_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/vegitation_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vegitation_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vegitation_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vegitation_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/vegitation_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/vegitation_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vehicles_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/vehicles_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vehicles_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vehicles_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vehicles_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/vehicles_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/vehicles_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/water_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/water_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/water_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/water_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/water_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/water_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/water_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/weapons_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/weapons_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/weapons_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/weapons_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/weapons_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/weapons_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/weapons_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/../bf2/common_client.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:../bf2/common_client.zip path:common/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/../bf2/fonts_client.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:../bf2/fonts_client.zip path:fonts/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/../bf2/menu_client.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:../bf2/menu_client.zip path:menu/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/../bf2/objects_client.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:../bf2/objects_client.zip path:objects/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vehicles_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/vehicles_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vehicles_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vehicles_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vehicles_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/vehicles_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/vehicles_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/weapons_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/weapons_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/weapons_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/weapons_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/weapons_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/weapons_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/weapons_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/staticobjects_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/staticobjects_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/staticobjects_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/staticobjects_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/staticobjects_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/staticobjects_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/staticobjects_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/common_server_patch2.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:common_server_patch2.zip path:common/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/common_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/common_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/common_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/common_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/common_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/common_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/common_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/kits_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/kits_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/kits_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/kits_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/kits_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/kits_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/kits_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/menu/menu_server_patch2.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:menu/menu_server_patch2.zip path:menu/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vehicles_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/vehicles_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vehicles_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vehicles_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vehicles_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/vehicles_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/vehicles_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/weapons_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/weapons_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/weapons_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/weapons_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/weapons_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/weapons_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/weapons_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/roads_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/roads_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/roads_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/roads_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/roads_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/roads_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/roads_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/staticobjects_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/staticobjects_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/staticobjects_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/staticobjects_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/staticobjects_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/staticobjects_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/staticobjects_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/common_server_patch1.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:common_server_patch1.zip path:common/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/common_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/common_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/common_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/common_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/common_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/common_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/common_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/effects_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/effects_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/effects_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/effects_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/effects_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/effects_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/effects_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/kits_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/kits_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/kits_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/kits_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/kits_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/kits_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/kits_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/menu/menu_server_patch1.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:menu/menu_server_patch1.zip path:menu/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vegitation_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/vegitation_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vegitation_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vegitation_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vegitation_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/vegitation_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/vegitation_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/soldiers_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/soldiers_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/soldiers_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/soldiers_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/soldiers_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/soldiers_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/soldiers_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/faction_inits.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:faction_inits.zip path:factions/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/common_server.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:common_server.zip path:common/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/menu/menu_server.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:menu/menu_server.zip path:menu/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/common_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/common_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/common_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/common_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/common_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/common_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/common_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/effects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/effects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/effects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/effects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/effects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/effects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/effects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/kits_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/kits_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/kits_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/kits_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/kits_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/kits_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/kits_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/miscobjects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/miscobjects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/miscobjects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/miscobjects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/miscobjects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/miscobjects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/miscobjects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/roads_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/roads_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/roads_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/roads_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/roads_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/roads_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/roads_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/soldiers_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/soldiers_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/soldiers_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/soldiers_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/soldiers_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/soldiers_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/soldiers_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/staticobjects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/staticobjects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/staticobjects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/staticobjects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/staticobjects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/staticobjects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/staticobjects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vegitation_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/vegitation_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vegitation_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vegitation_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vegitation_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/vegitation_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/vegitation_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vehicles_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/vehicles_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vehicles_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vehicles_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vehicles_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/vehicles_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/vehicles_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/water_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/water_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/water_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/water_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/water_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/water_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/water_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/weapons_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/weapons_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/weapons_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/weapons_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/weapons_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/weapons_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/weapons_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/../bf2/common_server.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:../bf2/common_server.zip path:common/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/../bf2/menu_server.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:../bf2/menu_server.zip path:menu/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/../bf2/objects_server.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:../bf2/objects_server.zip path:objects/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editorlightmapsamples01.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/bf2editorlightmapsamples01.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editorlightmapsamples01.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editorlightmapsamples01.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editorlightmapsamples01.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/bf2editorlightmapsamples01.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:bf2editorlightmapsamples01.zip path:objects/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editorlightmapsamples02.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/bf2editorlightmapsamples02.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editorlightmapsamples02.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editorlightmapsamples02.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editorlightmapsamples02.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/bf2editorlightmapsamples02.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:bf2editorlightmapsamples02.zip path:objects/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editorlightmapsamples03.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/bf2editorlightmapsamples03.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editorlightmapsamples03.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editorlightmapsamples03.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editorlightmapsamples03.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/bf2editorlightmapsamples03.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:bf2editorlightmapsamples03.zip path:objects/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editorlightmapsamples04.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/bf2editorlightmapsamples04.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editorlightmapsamples04.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editorlightmapsamples04.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editorlightmapsamples04.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/bf2editorlightmapsamples04.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "bf2editorlightmapsamples04.zip"
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "hWndBf2TempSlt" in added (default class: "Unknown ID 0")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "rodSpecial" in added (default class: "Unknown ID 0")
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 1 in cat 11 registered as ECRendererREToggleFullscreen
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 2 in cat 11 registered as ECRendererREChangeResolution
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 3 in cat 11 registered as ECRendererREPreChangeResolution
D:bf2editorCodeBF2RendDX9RendDX9Enum.cpp(753): Video Memory found: 1306 MBs.
D:bf2editorCodeBF2RendDX9DeviceCaps.cpp(416): Description: Intel(R) Graphics Media Accelerator HD
D:bf2editorCodeBF2RendDX9DeviceCaps.cpp(417): VendorId: 8086 SubSysId: 150a10cf
D:bf2editorCodeBF2RendDX9DeviceCaps.cpp(418): DeviceId: 46 Revision: 2
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 5 ordering: -1000000
D:bf2editorCodeBF2RendDX9VideoOptions.cpp(928): Genuine Intel detected..
D:bf2editorCodeBF2RendDX9VideoOptions.cpp(1002): Texture quality reduced because of Low Scheme.
D:bf2editorCodeBF2RendDX9VideoOptions.cpp(1059): Suggested Scheme detection:
D:bf2editorCodeBF2RendDX9VideoOptions.cpp(1060): Actual CPU speed: 2128 MHz, estimated CPU performance: 2128 MHz.
D:bf2editorCodeBF2RendDX9VideoOptions.cpp(1061): Physical Memory: 1024 Estimated video memory: 1306
D:bf2editorCodeBF2RendDX9VideoOptions.cpp(1062): Highest PS Model supported: 3
D:bf2editorCodeBF2RendDX9VideoOptions.cpp(1063): GPU Type is: Unknown
D:bf2editorCodeBF2RendDX9VideoOptions.cpp(1070): GPU does not have known settings scheme.
D:bf2editorCodeBF2RendDX9VideoOptions.cpp(1072): Suggested scheme: Low. Suggested texture quality: Medium
D:bf2editorCodeBF2RendDX9VideoOptions.cpp(570): MultiSample mode: Off
D:bf2editorCodeBF2RendDX9RaEffectManager.cpp(866): Created native dx effect: 018AB160
D:bf2editorCodeBF2RendDX9QueryManager.cpp(32): HW supports D3DQUERYTYPE_OCCLUSION
D:bf2editorCodeBF2RendDX9QueryManager.cpp(33): HW occlusion culling is default off.
D:bf2editorCodeBF2RendDX9QueryManager.cpp(47): HW supports D3DQUERYTYPE_EVENT
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 5 ordering: 0
D:bf2editorCodeBF2RendDX9ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:1
D:bf2editorCodeBF2RendDX9TextureManager.cpp(128): dep: smallest mip texture dimension allowed: 8
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(41): First PortedFontRend object ctor 98542848 , creating shared resources.
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: Shaders/PortedFontShader.fx
D:bf2editorCodeBF2RendDX9RenderPathServer.cpp(28): IRenderPathClient added: BF2Renderer
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "Renderer" was created using class: "dice.hfe.dx9rend.Renderer")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "Renderer" in added (default class: "dice.hfe.dx9rend.Renderer")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "PostProductionFrameWork" in added (default class: "Unknown ID 0")
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "RenderView" was created using class: "dice.hfe.Rend.RenderView")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "RenderView" in added (default class: "dice.hfe.Rend.RenderView")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "EnvMapManager" was created using class: "dice.hfe.Rend.EnvMapManager")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "EnvMapManager" in added (default class: "dice.hfe.Rend.EnvMapManager")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2RendDX9RenderPathServer.cpp(28): IRenderPathClient added: aLightManager
D:bf2editorCodeBF2RendDX9TextureManager.cpp(536): Texturemanager cubetexture created: Created from code.
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "LightManager" was created using class: "dice.hfe.geom.LightManager")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "LightManager" in added (default class: "dice.hfe.geom.LightManager")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "GeometryTemplateManager" was created using class: "dice.hfe.geom.GeometryTemplateManager")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "GeometryTemplateManager" in added (default class: "dice.hfe.geom.GeometryTemplateManager")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 5 ordering: 0
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "StaticMeshRenderer" was created using class: "dice.hfe.geom.StaticMeshRenderer")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "StaticMeshRenderer" in added (default class: "dice.hfe.geom.StaticMeshRenderer")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2RendDX9RenderPathServer.cpp(28): IRenderPathClient added: SkinnedMeshRenderer
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "SkinnedMeshRenderer" was created using class: "dice.hfe.geom.SkinnedMeshRenderer")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "SkinnedMeshRenderer" in added (default class: "dice.hfe.geom.SkinnedMeshRenderer")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: shaders/Particles.fx
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: shaders/Trail.fx
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: shaders/NonScreenAlignedParticles.fx
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "ParticleSystemManager" was created using class: "dice.hfe.geom.ParticleSystemManager")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "ParticleSystemManager" in added (default class: "dice.hfe.geom.ParticleSystemManager")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "HemiMapManager" was created using class: "dice.hfe.geom.HemiMapManager")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "HemiMapManager" in added (default class: "dice.hfe.geom.HemiMapManager")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: shaders/Decals.fx
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "DecalManager" was created using class: "dice.hfe.geom.DecalManager")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "DecalManager" in added (default class: "dice.hfe.geom.DecalManager")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: Shaders/RoadCompiled.fx
D:bf2editorCodeBF2RendDX9RenderPathServer.cpp(28): IRenderPathClient added: RoadCompiledRenderer
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "RoadCompiledRenderer" was created using class: "dice.hfe.geom.RoadCompiledRenderer")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "RoadCompiledRenderer" in added (default class: "dice.hfe.geom.RoadCompiledRenderer")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "RoadEditableRenderer" was created using class: "dice.hfe.geom.RoadEditableRenderer")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "RoadEditableRenderer" in added (default class: "dice.hfe.geom.RoadEditableRenderer")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 1 ordering: 0
D:bf2editorCodeBF2RendDX9RenderPathServer.cpp(28): IRenderPathClient added: NameTagRenderer
D:bf2editorCodeBF2RendDX9RenderPathServer.cpp(28): IRenderPathClient added: NameTagRenderer
D:bf2editorCodeBF2RendDX9RenderPathServer.cpp(28): IRenderPathClient added: NameTagRenderer
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "NametagManager" was created using class: "dice.hfe.geom.NametagManager")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "NametagManager" in added (default class: "dice.hfe.geom.NametagManager")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: Shaders/SkyDome.fx
D:bf2editorCodeBF2RendDX9RenderPathServer.cpp(28): IRenderPathClient added: SkyDome
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "SkyDome" was created using class: "dice.hfe.geom.SkyDome")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "SkyDome" in added (default class: "dice.hfe.geom.SkyDome")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "UndergrowthSystem" was created using class: "dice.hfe.geom.UndergrowthSystem")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "UndergrowthSystem" in added (default class: "dice.hfe.geom.UndergrowthSystem")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: Shaders/PortedMenuShader.fx
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "QuadDrawer" was created using class: "dice.hfe.geom.Meme.QuadDrawer")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "QuadDrawer" in added (default class: "dice.hfe.geom.Meme.QuadDrawer")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: Shaders/DebugD3DXMeshShapeShader.fx
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "DebugRenderer" was created using class: "dice.hfe.geom.DebugRenderer")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "DebugRenderer" in added (default class: "dice.hfe.geom.DebugRenderer")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: Shaders/DebugCircleShader.fx
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "DebugLineDrawer" was created using class: "dice.hfe.geom.DebugLineDrawer")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "DebugLineDrawer" in added (default class: "dice.hfe.geom.DebugLineDrawer")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "DebugCircleDrawer" was created using class: "dice.hfe.geom.DebugCircleDrawer")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "DebugCircleDrawer" in added (default class: "dice.hfe.geom.DebugCircleDrawer")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(51): Additional PortedFontRend object ctor 74380304 , addRef shared resources.
D:bf2editorCodeBF2RendDX9RenderPathServer.cpp(28): IRenderPathClient added: DebugTextDrawer
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "DebugTextDrawer" was created using class: "dice.hfe.geom.DebugTextDrawer")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "DebugTextDrawer" in added (default class: "dice.hfe.geom.DebugTextDrawer")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "DebugLineGraphRenderer" was created using class: "dice.hfe.geom.DebugGraphRenderer")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "DebugLineGraphRenderer" in added (default class: "dice.hfe.geom.DebugGraphRenderer")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "DebugTextWriterManager" was created using class: "dice.hfe.geom.DebugTextWriterManager")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "DebugTextWriterManager" in added (default class: "dice.hfe.geom.DebugTextWriterManager")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(51): Additional PortedFontRend object ctor 109638248 , addRef shared resources.
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "DebugTextWriter" was created using class: "dice.hfe.geom.DebugTextWriter")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "DebugTextWriter" in added (default class: "dice.hfe.geom.DebugTextWriter")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(51): Additional PortedFontRend object ctor 74360032 , addRef shared resources.
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "DebugTextWriterFixed" was created using class: "dice.hfe.geom.DebugTextWriter")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "DebugTextWriterFixed" in added (default class: "dice.hfe.geom.DebugTextWriter")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2CoreEventManager.cpp(401): Register EventHandler in category 11 ordering: 0
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "FontSystem" was created using class: "dice.hfe.geom.FontSystem")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "FontSystem" in added (default class: "dice.hfe.geom.FontSystem")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "FontRenderer" was created using class: "dice.hfe.geom.FontRenderer")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "FontRenderer" in added (default class: "dice.hfe.geom.FontRenderer")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: Shaders/PostProduction_nv3x.fx
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 0 ordering: 0
D:bf2editorCodeBF2RendDX9TextureManager.cpp(205): Texture scheduled for loading: common/textures/noise (as common/textures/noise)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(205): Texture scheduled for loading: common/textures/random (as common/textures/random)
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 10 ordering: 0
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: Shaders/FSQuadDrawer.fx
D:bf2editorCodeBF2RendDX9RenderPathServer.cpp(28): IRenderPathClient added: DebugTextDrawer
D:bf2editorCodeBF2CoreDllLoad.cpp(80): Successfully loaded dll EditorRendDX9.dll
D:bf2editorCodeBF2CoreDllLoad.cpp(82): Registering new dll with EditorMemory.dll debug subsystem
D:bf2editorCodeBF2IOFileFileManager.cpp(101): mods/pr_edit/ getWritePath:Logs/stats/rend_237_PHILIP_PC_2012_07_25_01_34_45.bin
D:bf2editorCodeBF2IOFileFileManager.cpp(130): resulting path:mods/pr_edit/Logs/stats/rend_237_PHILIP_PC_2012_07_25_01_34_45.bin
D:bf2editorCodeBF2RendDX9TextureManager.cpp(205): Texture scheduled for loading: Common/Textures/RadialAtt2 (as common/textures/radialatt2)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(205): Texture scheduled for loading: Common/Textures/ConicalAtt (as common/textures/conicalatt)
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(51): Additional PortedFontRend object ctor 141932328 , addRef shared resources.
D:bf2editorCodeBF2RendDX9TextureManager.cpp(205): Texture scheduled for loading: Fonts/BF1942 (as fonts/bf1942)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(205): Texture scheduled for loading: Fonts/BF1942_def (as fonts/bf1942_def)
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(157): PortedFontRend 141932328 loaded as Fonts/BF1942
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: Shaders/Nametag.fx
D:bf2editorCodeBF2RendDX9TextureManager.cpp(205): Texture scheduled for loading: Menu/Nametag/loactionArrow.dds (as menu/nametag/loactionarrow)
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(51): Additional PortedFontRend object ctor 126214512 , addRef shared resources.
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(157): PortedFontRend 126214512 loaded as Fonts/BF1942
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(51): Additional PortedFontRend object ctor 126217728 , addRef shared resources.
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(157): PortedFontRend 126217728 loaded as Fonts/BF1942
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(157): PortedFontRend 74380304 loaded as Fonts/BF1942
D:bf2editorCodeBF2RendDX9TextureManager.cpp(205): Texture scheduled for loading: Common/Textures/DepthComplex2 (as common/textures/depthcomplex2)
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(157): PortedFontRend 98542848 loaded as Fonts/BF1942
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(157): PortedFontRend 109638248 loaded as Fonts/BF1942
D:bf2editorCodeBF2RendDX9TextureManager.cpp(205): Texture scheduled for loading: Fonts/system_8x11 (as fonts/system_8x11)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(205): Texture scheduled for loading: Fonts/system_8x11_def (as fonts/system_8x11_def)
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(157): PortedFontRend 74360032 loaded as Fonts/system_8x11
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(51): Additional PortedFontRend object ctor 141862592 , addRef shared resources.
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(157): PortedFontRend 141862592 loaded as Fonts/BF1942
D:bf2editorCodeBF2RendDX9TextureManager.cpp(205): Texture scheduled for loading: Menu/Console/white (as menu/console/white)
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 0 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(401): Register EventHandler in category 5 ordering: 1000
D:bf2editorCodeBF2RendDX9RaRaShaderServer.cpp(254): Trying to load MetaShader RaShaderBM.mfx
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _nothing_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _hasuvanimation_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _hasnormalmap_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _hasgimap_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _hasenvmap_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _hascockpit_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _hasshadow_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _hascolormapgloss_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _hasstaticgloss_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _hasdot3alphatest_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _usehemimap_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _pointlight_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data reqVertexElement::TUVAnimationPacked2D
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data reqVertexElement::TangentSpacePacked8
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data GlobalParameters::ShadowMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data GlobalParameters::HemiMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data GlobalParameters::HemiMapConstants
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data GlobalParameters::HemiMapSkyColor
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data TemplateParameters::NormalMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data TemplateParameters::GIMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data TemplateParameters::CubeMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data TemplateParameters::StaticGloss
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data TemplateParameters::InvHemiHeightScale
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data InstanceParameters::UserData
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data InstanceParameters::ShadowProjMat
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data InstanceParameters::ShadowTrapMat
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data InstanceParameters::HeightOverTerrain
D:bf2editorCodeBF2RendDX9RaRaShaderServer.cpp(254): Trying to load MetaShader RaShaderSM.mfx
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _nothing_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _hasnormalmap_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _objspacenormalmap_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _hasenvmap_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _hasshadow_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _usehemimap_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _pointlight_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data reqVertexElement::TangentSpace
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data GlobalParameters::ShadowMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data GlobalParameters::HemiMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data GlobalParameters::HemiMapConstants
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data GlobalParameters::HemiMapSkyColor
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data GlobalParameters::HeightOverTerrain
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data TemplateParameters::NormalMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data TemplateParameters::CubeMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data TemplateParameters::Reflectivity
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data InstanceParameters::ShadowProjMat
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data InstanceParameters::ShadowTrapMat
D:bf2editorCodeBF2RendDX9RaRaShaderServer.cpp(254): Trying to load MetaShader RaShaderSTM.mfx
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _base_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _nbase_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _detail_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _ndetail_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _dirt_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _crack_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _ncrack_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _parallaxdetail_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _lightmap_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _shadow_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _alphatest_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _dirlight_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _pointlight_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data reqVertexElement::TBasePacked2D
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data reqVertexElement::TDetailPacked2D
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data reqVertexElement::TDetailPacked2D
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data reqVertexElement::TDirtPacked2D
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data reqVertexElement::TCrackPacked2D
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data reqVertexElement::TCrackPacked2D
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data reqVertexElement::TDetailPacked2D
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data reqVertexElement::TLightMapPacked2D
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data GlobalParameters::SinglePointColor
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data GlobalParameters::ShadowMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data TemplateParameters::NormalMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data TemplateParameters::DetailMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data TemplateParameters::NormalMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data TemplateParameters::DirtMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data TemplateParameters::CrackMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data TemplateParameters::CrackNormalMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data TemplateParameters::DetailMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data TemplateParameters::NormalMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data TemplateParameters::ParallaxScaleBias
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data InstanceParameters::LightMapOffset
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data InstanceParameters::LightMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data InstanceParameters::ShadowProjMat
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(258): Found existing data InstanceParameters::ShadowTrapMat
D:bf2editorCodeBF2RendDX9RendDX9Init.cpp(949): AA Req: 0 Found: 0
D:bf2editorCodeBF2RendDX9RendDX9Init.cpp(902): A2M Supported (ATI Alpha To Mask): 0
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:common/textures/conicalatt
D:bf2editorCodeBF2RendDX9TextureManager.cpp(271): Texture reloaded: common/textures/conicalatt(as common/textures/conicalatt)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:common/textures/depthcomplex2
D:bf2editorCodeBF2RendDX9TextureManager.cpp(271): Texture reloaded: common/textures/depthcomplex2(as common/textures/depthcomplex2)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:common/textures/noise
D:bf2editorCodeBF2RendDX9TextureManager.cpp(271): Texture reloaded: common/textures/noise(as common/textures/noise)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:common/textures/radialatt2
D:bf2editorCodeBF2RendDX9TextureManager.cpp(271): Texture reloaded: common/textures/radialatt2(as common/textures/radialatt2)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:common/textures/random
D:bf2editorCodeBF2RendDX9TextureManager.cpp(271): Texture reloaded: common/textures/random(as common/textures/random)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:fonts/bf1942
D:bf2editorCodeBF2RendDX9TextureManager.cpp(271): Texture reloaded: fonts/bf1942(as fonts/bf1942)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:fonts/bf1942_def
D:bf2editorCodeBF2RendDX9TextureManager.cpp(271): Texture reloaded: fonts/bf1942_def(as fonts/bf1942_def)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:fonts/system_8x11
D:bf2editorCodeBF2RendDX9TextureManager.cpp(271): Texture reloaded: fonts/system_8x11(as fonts/system_8x11)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:fonts/system_8x11_def
D:bf2editorCodeBF2RendDX9TextureManager.cpp(271): Texture reloaded: fonts/system_8x11_def(as fonts/system_8x11_def)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:menu/console/white
D:bf2editorCodeBF2RendDX9TextureManager.cpp(271): Texture reloaded: menu/console/white(as menu/console/white)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:menu/nametag/loactionarrow
D:bf2editorCodeBF2RendDX9TextureManager.cpp(271): Texture reloaded: menu/nametag/loactionarrow(as menu/nametag/loactionarrow)
D:bf2editorCodeBF2RendDX9ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: Shaders/DebugLineGraph.fx
D:bf2editorCodeBF2CoreClassManager.cpp(339): unregisterSingleton:rodSpecial ptr:12FBF001
D:bf2editorCodeBF2CoreClassManager.cpp(339): unregisterSingleton:hWndBf2TempSlt ptr:05980158
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 5 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:menu/atlas/memeatlas_0
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: MenuAtlasMemeAtlas_0.dds, (as menu/atlas/memeatlas_0)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:menu/atlas/memeatlas_1
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: MenuAtlasMemeAtlas_1.dds, (as menu/atlas/memeatlas_1)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:menu/atlas/memeatlas_010
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: MenuAtlasMemeAtlas_010.dds, (as menu/atlas/memeatlas_010)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:menu/atlas/memeatlas_020
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: MenuAtlasMemeAtlas_020.dds, (as menu/atlas/memeatlas_020)
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 1 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 1 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 1 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 0 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:menu/hud/texture/load/loadingbar_empty
D:bf2editorCodeBF2RendDX9TextureManager.cpp(741): Texture not found: menu/hud/texture/load/loadingbar_empty
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Load/loadingbar_empty.tga (as menu/hud/texture/load/loadingbar_empty)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:menu/hud/texture/load/loadingbar_full
D:bf2editorCodeBF2RendDX9TextureManager.cpp(741): Texture not found: menu/hud/texture/load/loadingbar_full
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Load/loadingbar_full.tga (as menu/hud/texture/load/loadingbar_full)
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 1 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 1 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 0 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 10 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 1 in cat 2 registered as ECHudHECloseToControlPoint
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 2 in cat 2 registered as ECHudHEHudStateChanged
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 9 in cat 2 registered as ECHudHEMapZoomChanged
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 10 in cat 2 registered as ECHudHEMapStaticChanged
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 3 in cat 2 registered as ECHudHEHudDisable
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 4 in cat 2 registered as ECHudHEHudEnable
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 5 in cat 2 registered as ECHudHEInitLoadingScreen
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 6 in cat 2 registered as ECHudHEUpdateLoadingScreen
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 7 in cat 2 registered as ECHudHESetLoadingScreenDebug
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 8 in cat 2 registered as ECHudHERemoveLoadingScreen
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 11 in cat 2 registered as ECHudHESquadIsFull
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 12 in cat 2 registered as ECHudHESquadIsPrivate
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 13 in cat 2 registered as ECHudHESquadCreationFailed
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 14 in cat 2 registered as ECHudHESquadCreationSuccess
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 15 in cat 2 registered as ECHudHESquadInvalidName
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 16 in cat 2 registered as ECHudHESquadInvitation
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 17 in cat 2 registered as ECHudHESquadJoinRequest
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 18 in cat 2 registered as ECHudHESquadJoinRequestDenied
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 19 in cat 2 registered as ECHudHESquadJoinRequestAccepted
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 25 in cat 2 registered as ECHudHESquadLeaderRequest
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 20 in cat 2 registered as ECHudHEKickedFromSquad
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 21 in cat 2 registered as ECHudHELeftSquad
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 22 in cat 2 registered as ECHudHEJoinedSquad
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 23 in cat 2 registered as ECHudHESquadOrdersReceived
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 24 in cat 2 registered as ECHudHENewSquadLeader
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 26 in cat 2 registered as ECHudHECommanderOrdersReceived
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 27 in cat 2 registered as ECHudHECommanderOrdersSent
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 29 in cat 2 registered as ECHudHERequestRecieved
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 30 in cat 2 registered as ECHudHERequestSent
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 28 in cat 2 registered as ECHudHESquadOrdersSent
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 31 in cat 2 registered as ECHudHEUpdateHud
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 32 in cat 2 registered as ECHudHEWeaponChanged
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 33 in cat 2 registered as ECHudHECommanderAccept
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 35 in cat 2 registered as ECHudHECommanderInvitation
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 36 in cat 2 registered as ECHudHESquadLeaderInvitation
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 37 in cat 2 registered as ECHudHECommanderResign
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 34 in cat 2 registered as ECHudHECommanderDecline
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 38 in cat 2 registered as ECHudHERankChange
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 39 in cat 2 registered as ECHudHEMedalReward
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 65 in cat 2 registered as ECHudHEKickBan
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 44 in cat 2 registered as ECHudHEMissileLock
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 43 in cat 2 registered as ECHudHEUnitSpotted
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 40 in cat 2 registered as ECHudHEUAV
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 41 in cat 2 registered as ECHudHESatellite
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 42 in cat 2 registered as ECHudHEArtillery
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 45 in cat 2 registered as ECHudHENewUnlock
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 46 in cat 2 registered as ECHudHECallForMedic
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 48 in cat 2 registered as ECHudHECallForRepair
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 47 in cat 2 registered as ECHudHECallForAmmo
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 49 in cat 2 registered as ECHudHECallForRevive
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 50 in cat 2 registered as ECHudHERadioCall
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 51 in cat 2 registered as ECHudHEWasHit
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 56 in cat 2 registered as ECHudHEIsCloseToMine
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 57 in cat 2 registered as ECHudHENotCloseToMine
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 58 in cat 2 registered as ECHudHEMutedByRemote
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 60 in cat 2 registered as ECHudHETKOption
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 62 in cat 2 registered as ECHudHEControlPointTaken
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 63 in cat 2 registered as ECHudHEControlPointLost
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 64 in cat 2 registered as ECHudHEEnableHelpMessage
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 67 in cat 2 registered as ECHudHETicketBleed
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 68 in cat 2 registered as ECHudHETicketStateChanged
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 69 in cat 2 registered as ECHudHEBeginRound
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 72 in cat 2 registered as ECHudHEMapChangeComplete
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 73 in cat 2 registered as ECHudHEMapZoomComplete
D:bf2editorCodeBF2MenuGameMenuOStream.cpp(39): Meme: Loading: Menu/InGame
D:bf2editorCodeBF2MenuGameMenuOStream.cpp(39): Meme: Loading: TopLayer
D:bf2editorCodeBF2MenuGameMenuOStream.cpp(39): Meme: Loading: Left
D:bf2editorCodeBF2MenuGameMenuOStream.cpp(39): Meme: Loading: Top
D:bf2editorCodeBF2MenuGameMenuOStream.cpp(39): Meme: Loading: TopRight
D:bf2editorCodeBF2MenuGameMenuOStream.cpp(39): Meme: Loading: BottomLeftStatic
D:bf2editorCodeBF2MenuGameMenuOStream.cpp(39): Meme: Loading: BottomLeftAnimate
D:bf2editorCodeBF2MenuGameMenuOStream.cpp(39): Meme: Loading: BottomRightStatic
D:bf2editorCodeBF2MenuGameMenuOStream.cpp(39): Meme: Loading: BottomRightAnimate
D:bf2editorCodeBF2MenuGameMenuOStream.cpp(39): Meme: Loading: Global
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: hudManager.setMouseTextureCancel	Ingame/GeneralIcons/crosshair_cancel.tga  (Menu/HUD/HudSetup/GeneralHudSettings.con)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:fonts/vehiclehudfont_6
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: Fonts/vehicleHudFont_6 (as fonts/vehiclehudfont_6)
D:bf2editorCodeBF2MenuGameMenuSystem.cpp(276): Font loaded: Fonts/vehicleHudFont_6.dif
D:bf2editorCodeBF2IOConsoleConsole.cpp(1697): Couldn't open console script "Menu/HUD/HudSetup/Basic/HudElementsGameInfo.con"
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:fonts/digitalnumbers
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: Fonts/digitalNumbers (as fonts/digitalnumbers)
D:bf2editorCodeBF2MenuGameMenuSystem.cpp(276): Font loaded: Fonts/digitalNumbers.dif
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:fonts/digitalsmallnumbers
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: Fonts/digitalSmallNumbers (as fonts/digitalsmallnumbers)
D:bf2editorCodeBF2MenuGameMenuSystem.cpp(276): Font loaded: Fonts/digitalSmallNumbers.dif
D:bf2editorCodeBF2MenuBf2HudBuilder.cpp(2138): Failed setting cull on node: PrimaryEternalMagsIcon
D:bf2editorCodeBF2MenuBf2HudBuilder.cpp(2138): Failed setting cull on node: SecondaryEternalMagsIcon
D:bf2editorCodeBF2MenuBf2HudBuilder.cpp(1422): Font: Fonts/hudFontLocalBold_9.difnot found!
D:bf2editorCodeBF2MenuBf2HudBuilder.cpp(1425): Failed setting Style on node: SquadInfoTextTextNode
D:bf2editorCodeBF2MenuBf2HudBuilder.cpp(2315): Failed setting logical cull on node: VehicleStaminaBar
D:bf2editorCodeBF2MenuBf2HudBuilder.cpp(1869): Failed setting variable on node: FlareReloadBarBarNode
D:bf2editorCodeBF2MenuBf2HudBuilder.cpp(2138): Failed setting cull on node: FlareReloadBar
D:bf2editorCodeBF2MenuBf2HudBuilder.cpp(2138): Failed setting cull on node: FlareIcon
D:bf2editorCodeBF2IOInputInputDeviceManager.cpp(46): Init devices
D:bf2editorCodeBF2IOInputInputDeviceManager.cpp(52): Init Mouse device
D:bf2editorCodeBF2IOInputMouseDevice.cpp(121): Mouse
D:bf2editorCodeBF2IOInputMouseDevice.cpp(135): Mouse device created
D:bf2editorCodeBF2IOInputMouseDevice.cpp(145): Mouse info: Axes 3, Buttons 8
D:bf2editorCodeBF2IOInputInputDeviceManager.cpp(66): Init Keyboard device
D:bf2editorCodeBF2IOInputKeyboardDevice.cpp(115): KeyboardDevice
D:bf2editorCodeBF2IOInputKeyboardDevice.cpp(137): KeyboardDevice device created
D:bf2editorCodeBF2IOInputKeyboardDevice.cpp(164): KeyboardDevice init() cooperativelevel failed
D:bf2editorCodeToolsBF2EditorEditorEngineInputManager.cpp(99): MouseDevice is initialized
D:bf2editorCodeToolsBF2EditorEditorEngineInputManager.cpp(108): KeyboardDevice is initialized
D:bf2editorCodeBF2IOInputInputDeviceManager.cpp(46): Init devices
D:bf2editorCodeBF2IOInputInputDeviceManager.cpp(52): Init Mouse device
D:bf2editorCodeBF2IOInputMouseDevice.cpp(121): Mouse
D:bf2editorCodeBF2IOInputMouseDevice.cpp(135): Mouse device created
D:bf2editorCodeBF2IOInputMouseDevice.cpp(145): Mouse info: Axes 3, Buttons 8
D:bf2editorCodeBF2IOInputInputDeviceManager.cpp(66): Init Keyboard device
D:bf2editorCodeBF2IOInputKeyboardDevice.cpp(115): KeyboardDevice
D:bf2editorCodeBF2IOInputKeyboardDevice.cpp(137): KeyboardDevice device created
D:bf2editorCodeBF2IOInputKeyboardDevice.cpp(164): KeyboardDevice init() cooperativelevel failed
D:bf2editorCodeBF2IOInputInputManager.cpp(75): MouseDevice is initialized
D:bf2editorCodeBF2IOInputInputManager.cpp(80): KeyboardDevice is initialized
D:bf2editorCodeBF2SceneObjectObjectManager.cpp(512): dep: before deleteAllRegisteredObjects: 0
D:bf2editorCodeBF2SceneObjectObjectManager.cpp(542): dep: after deleteAllRegisteredObjects/destroyObjects call: 0
D:bf2editorCodeBF2SceneObjectObjectManager.cpp(411): initQuadTreeCuller(). mid:0/0/0 radius:3896.31
D:bf2editorCodeBF2SceneObjectObjectManager.cpp(426): Is client, do not use latency compensation during collision
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 192
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Unassignedid: 0
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 193
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Unassignedid: 0
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 194
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Alphaid: 1
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 195
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Alphaid: 1
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 196
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Bravoid: 2
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 197
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Bravoid: 2
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 198
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Charlieid: 3
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 199
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Charlieid: 3
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 200
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Deltaid: 4
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 201
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Deltaid: 4
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 202
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Echoid: 5
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 203
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Echoid: 5
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 204
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Foxtrotid: 6
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 205
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Foxtrotid: 6
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 206
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Gammaid: 7
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 207
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Gammaid: 7
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 208
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Hotelid: 8
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 209
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Hotelid: 8
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 210
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Indiaid: 9
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 211
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Indiaid: 9
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 1 as ChallengeEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 2 as ChallengeResponseEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 3 as ConnectionTypeEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 4 as DataBlockEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 5 as CreatePlayerEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 6 as CreateObjectEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 31 as CreateKitEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 7 as DestroyObjectEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 8 as DestroyPlayerEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 9 as EnterVehicleEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 10 as ExitVehicleEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 11 as PostRemoteEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 12 as ChangePlayerNameEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 14 as HandlePickupEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 13 as HandleDropEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 15 as StringBlockEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 16 as JoinSquadEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 17 as LeaveSquadEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 19 as CommanderEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 20 as RadioMessageEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 21 as KilledByEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 22 as ChangeSquadNameEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 23 as SetPrivateSquadEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 24 as IssueSquadOrderEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 25 as InviteEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 26 as RankEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 55 as KickBanEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 27 as SetAcceptOrderEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 28 as SetSquadLeaderEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 29 as SpottedEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 30 as ArtilleryEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 32 as StickyProjectileEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 34 as AmbientEffectAreaEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 35 as VoipOnOffEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 36 as CommanderCamEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 37 as SupplyDropEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 38 as VoipPlayerMuteEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 39 as VoteEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 47 as TargetDirectionEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 56 as BeginRoundEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 48 as EndOfRoundEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 49 as PythonCommandEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 50 as RequestEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 54 as VoipSessionEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 40 as ToggleFreeCameraEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 41 as MedalEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 42 as UnlockEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 43 as MissileInitEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 44 as DemoAvailableEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 45 as UAVEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 46 as ContentCheckEvent
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 1 in cat 6 registered as ECNetworkNEDataBlockReady
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 11 in cat 6 registered as ECNetworkNEStringReceived
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 2 in cat 6 registered as ECNetworkNELoadComplete
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 3 in cat 6 registered as ECNetworkNEStartSimulation
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 4 in cat 6 registered as ECNetworkNEDatabaseComplete
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 5 in cat 6 registered as ECNetworkNEReset
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 6 in cat 6 registered as ECNetworkNESelectSpawnGroup
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 7 in cat 6 registered as ECNetworkNESelectTeam
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 8 in cat 6 registered as ECNetworkNESelectKit
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 9 in cat 6 registered as ECNetworkNEPlayerSpawned
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 10 in cat 6 registered as ECNetworkNEPlayerDead
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 12 in cat 6 registered as ECNetworkNESuicide
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 13 in cat 6 registered as ECNetworkNERadioMessageReceived
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 14 in cat 6 registered as ECNetworkNETraceComplete
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 15 in cat 6 registered as ECNetworkNETraceFailed
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 16 in cat 6 registered as ECNetworkNETraceResourceConnect
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 17 in cat 6 registered as ECNetworkNENetworkableDestroyed
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 18 in cat 6 registered as ECNetworkNERemoteConsoleCommand
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 19 in cat 6 registered as ECNetworkNERemoteConsoleFeedback
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 1 in cat 1 registered as ECGameGNDestroyObject
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 2 in cat 1 registered as ECGameGNDestroyPlayer
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 3 in cat 1 registered as ECGameGNCreateObject
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 4 in cat 1 registered as ECGameGNCreatePlayer
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 5 in cat 1 registered as ECGameGNImmediateCreatePlayer
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 6 in cat 1 registered as ECGameGNPlayerSpawned
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 7 in cat 1 registered as ECGameGNSelectSpawnGroup
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 8 in cat 1 registered as ECGameGNPlayerDead
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 9 in cat 1 registered as ECGameGNEnterVehicle
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 11 in cat 1 registered as ECGameGNExitVehicle
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 10 in cat 1 registered as ECGameGNFreeCameraFire
D:bf2editorCodeBF2CoreEventManager.cpp(401): Register EventHandler in category 6 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 5 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 0 ordering: 0
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "EditorGame" was created using class: "dice.bf2tool.engine.g_editorGame")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "EditorGame" in added (default class: "dice.bf2tool.engine.g_editorGame")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2CoreEventManager.cpp(401): Register EventHandler in category 5 ordering: 10000
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 1 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 0 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 1 in cat 0 registered as ECGameLogicGLGameStatus
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 2 in cat 0 registered as ECGameLogicGLControlPointChangedTeam
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 3 in cat 0 registered as ECGameLogicGLKilledBy
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 4 in cat 0 registered as ECGameLogicGLLowOnTickets
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 5 in cat 0 registered as ECGameLogicGLFailedToChangePosition
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 6 in cat 0 registered as ECGameLogicGLReset
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 7 in cat 0 registered as ECGameLogicGLStartApplyForCommander
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 8 in cat 0 registered as ECGameLogicGLChangedTeam
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 9 in cat 0 registered as ECGameLogicGLAssistKill
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 13 in cat 0 registered as ECGameLogicGLTinnitus
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 11 in cat 0 registered as ECGameLogicGLTeamDamage
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 10 in cat 0 registered as ECGameLogicGLReplenish
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 12 in cat 0 registered as ECGameLogicGLConquest
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 14 in cat 0 registered as ECGameLogicGLRevive
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 15 in cat 0 registered as ECGameLogicGLGameEventLocal
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 17 in cat 0 registered as ECGameLogicGLUAV
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 18 in cat 0 registered as ECGameLogicGLScan
D:bf2editorCodeBF2GameGameLogicGameLogic.cpp(225): CREATING TRIGGERABLE MANAGER!

D:bf2editorCodeBF2GameObjectsGameTriggerable.cpp(56): Created Triggerable Manager
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 5 ordering: 0
D:bf2editorCodeBF2GameGameLogicServerGameLogic.cpp(1526): Setting GameStatus 3
D:bf2editorCodeBF2GameGameLogicGameLogic.cpp(690): reset() called
D:bf2editorCodeBF2IONetworkNetworkManager.cpp(391): Regressed NetworkManager currentId 520
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 0 ordering: 0
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "EditorGameLogic" was created using class: "dice.bf2tool.engine.g_editorGameLogic")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "EditorGameLogic" in added (default class: "dice.bf2tool.engine.g_editorGameLogic")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2GameGameLogicPlayer.cpp(2880): Chosen unlock level for kit 0 was not set on player 255
D:bf2editorCodeBF2GameGameLogicPlayer.cpp(2880): Chosen unlock level for kit 0 was not set on player 255
D:bf2editorCodeBF2GameGameLogicPlayer.cpp(2880): Chosen unlock level for kit 0 was not set on player 255
D:bf2editorCodeBF2GameGameLogicPlayer.cpp(2880): Chosen unlock level for kit 0 was not set on player 255
D:bf2editorCodeBF2GameGameLogicPlayer.cpp(2624): dep: create freecamera for player 255
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 200 in cat 8 registered as SplineChanged
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 201 in cat 8 registered as SplineSnapeModeChanged
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 202 in cat 8 registered as SplineDeleted
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 203 in cat 8 registered as ActiveSplineChanged
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 205 in cat 8 registered as SplineDeactivated
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 206 in cat 8 registered as SplineReconstructed
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 207 in cat 8 registered as ApplySpline
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(51): Additional PortedFontRend object ctor 244227872 , addRef shared resources.
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(157): PortedFontRend 244227872 loaded as Fonts/BF1942
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 5 ordering: 0
D:bf2editorCodeBF2SoundSoundEngineOpenALProvider.cpp(443): Max number of voices: 128
D:bf2editorCodeBF2SoundSoundEngineOpenALProvider.cpp(412): EAX3.0Emulated available: Yes
D:bf2editorCodeBF2SoundSoundEngineOpenALProvider.cpp(177): Sound 3D provider: "DirectSound" (Software Audio)
D:bf2editorCodeBF2SoundSoundEngineOpenALProvider.cpp(178):   EAX version: 3
D:bf2editorCodeBF2SoundSoundEngineOpenALProvider.cpp(179):   Quality Level: 0
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(51): Additional PortedFontRend object ctor 141954968 , addRef shared resources.
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(157): PortedFontRend 141954968 loaded as Fonts/BF1942
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: shaders/LightGeom.fx
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: shaders/QuadGeom.fx
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown constant c_GISpeakLeaderChannel!: ControlMap.addKeyToTriggerMapping c_GISpeakLeaderChannel IDFKeyboard IDKey_V c_CMPushAndHold  (settings/controls.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold  (settings/controls.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold  (settings/controls.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold  (settings/controls.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold  (settings/controls.con)
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 300 in cat 8 registered as RoadTemplateChanged
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 302 in cat 8 registered as RoadNoiseHasChanged
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 303 in cat 8 registered as RoadPropertiesChanged
D:bf2editorCodeBF2CoreEventManager.cpp(401): Register EventHandler in category 8 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 8 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 8 ordering: 0
D:bf2editorCodeBF2RendDX9TextureManager.cpp(536): Texturemanager cubetexture created: Created from code.
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:bf2editor/content/terrain/groundhemi
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: BF2EditorContentTerraingroundhemi (as bf2editor/content/terrain/groundhemi)
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 8 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 400 in cat 8 registered as ShowTexturePalette
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 401 in cat 8 registered as SelectTexturePalette
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 402 in cat 8 registered as SelectContainer
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(deployable_50cal_tripod) : Overwriting old path : "objects/common/deployable_50cal_tripod/Meshes/" with new path : "objects/common/deployable_50cal_tripod/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(deployable_50cal_tripod) : Overwriting old path : "objects/common/deployable_50cal_tripod/Meshes/" with new path : "objects/common/deployable_50cal_tripod/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(deployable_50cal_tripod) : Overwriting old path : "objects/common/deployable_50cal_tripod/Meshes/" with new path : "objects/common/deployable_50cal_tripod/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(deployable_50cal_tripod) : Overwriting old path : "objects/common/deployable_50cal_tripod/Meshes/" with new path : "objects/common/deployable_50cal_tripod/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(deployable_50cal_tripod) : Overwriting old path : "objects/common/deployable_50cal_tripod/Meshes/" with new path : "objects/common/deployable_50cal_tripod/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(deployable_50cal_tripod) : Overwriting old path : "objects/common/deployable_50cal_tripod/Meshes/" with new path : "objects/common/deployable_50cal_tripod/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(deployable_50cal_tripod) : Overwriting old path : "objects/common/deployable_50cal_tripod/Meshes/" with new path : "objects/common/deployable_50cal_tripod/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(deployable_djigit) : Overwriting old path : "objects/common/deployable_djigit/Meshes/" with new path : "objects/common/deployable_djigit/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(deployable_firebase) : Overwriting old path : "objects/common/deployable_firebase/Meshes/" with new path : "objects/common/deployable_firebase/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(deployable_foxhole) : Overwriting old path : "objects/common/deployable_foxhole/Meshes/" with new path : "objects/common/deployable_foxhole/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(deployable_insurgent_hideout) : Overwriting old path : "objects/common/deployable_insurgent_hideout/Meshes/" with new path : "objects/common/deployable_insurgent_hideout/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(deployable_razorwire) : Overwriting old path : "objects/common/deployable_razorwire/Meshes/" with new path : "objects/common/deployable_razorwire/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(deployable_sandbags_5m) : Overwriting old path : "objects/common/deployable_sandbags/Meshes/" with new path : "objects/common/deployable_sandbags/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(deployable_stinger) : Overwriting old path : "objects/common/deployable_stinger/Meshes/" with new path : "objects/common/deployable_stinger/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(fixed_50cal_tripod) : Overwriting old path : "objects/common/fixed_50cal_tripod/Meshes/" with new path : "objects/common/fixed_50cal_tripod/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(fixed_50cal_tripod) : Overwriting old path : "objects/common/fixed_50cal_tripod/Meshes/" with new path : "objects/common/fixed_50cal_tripod/Meshes/"
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:menu/hud/texture/ingame/flags/icons/minimap/minimap_blank
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/IngameflagsiconsminimapminiMap_Blank.dds (as menu/hud/texture/ingame/flags/icons/minimap/minimap_blank)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(rallypoint) : Overwriting old path : "objects/common/paradrop/Meshes/" with new path : "objects/common/rallypoints/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1  (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(pr_supply_crate) : Overwriting old path : "objects/common/supply/fixed_supply_crate/Meshes/" with new path : "objects/common/supply/pr_supply_crate/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: repair_drop already exists. Setting existing one as active.
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/animated/anim_bird
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedAnim_bird (as objects/effects/textures/animated/anim_bird)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/water/waterripples
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstextureswaterwaterRipples (as objects/effects/textures/water/waterripples)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/animated/anim_smoke2ground
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedAnim_Smoke2ground (as objects/effects/textures/animated/anim_smoke2ground)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/animated/anim_smoke
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedAnim_smoke (as objects/effects/textures/animated/anim_smoke)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/animated/anim_bees2
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_bees2 (as objects/effects/textures/animated/anim_bees2)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/water/waterdetails
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstextureswaterwaterDetails (as objects/effects/textures/water/waterdetails)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/animated/anim_bees
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_bees (as objects/effects/textures/animated/anim_bees)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/animated/anim_leafs
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_leafs (as objects/effects/textures/animated/anim_leafs)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/singles/flash
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessinglesflash (as objects/effects/textures/singles/flash)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.nearCullingEnable 1  (objects/effects/ambient/staticfx/e_dAmb_aircraft.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.nearCullingEnable 1  (objects/effects/ambient/staticfx/e_dAmb_animals.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.nearCullingEnable 1  (objects/effects/ambient/staticfx/e_dAmb_churchbell.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.nearCullingEnable 1  (objects/effects/ambient/staticfx/e_dAmb_muslimprayer.tweak)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/animated/anim_smoke2
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedAnim_smoke2 (as objects/effects/textures/animated/anim_smoke2)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/animated/anim_fireball_02
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_fireball_02 (as objects/effects/textures/animated/anim_fireball_02)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/water/waterspray
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstextureswaterwaterSpray (as objects/effects/textures/water/waterspray)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/smoke/smoke128_5w
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessmokesmoke128_5w (as objects/effects/textures/smoke/smoke128_5w)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/animated/anim_flame2
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_flame2 (as objects/effects/textures/animated/anim_flame2)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/fire/tank_muzzleflash
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesfiretank_muzzleflash (as objects/effects/textures/fire/tank_muzzleflash)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/smoke/smoke128_1w
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessmokesmoke128_1w (as objects/effects/textures/smoke/smoke128_1w)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/animated/anim_dirt_dying
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_dirt_dying (as objects/effects/textures/animated/anim_dirt_dying)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/animated/anim_vfire
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_VFire (as objects/effects/textures/animated/anim_vfire)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.killHeatSeekingMissile 1  (objects/effects/ambient/staticfx/e_sAmb_oiltower_fire.tweak)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/animated/anim_grenade2
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_grenade2 (as objects/effects/textures/animated/anim_grenade2)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/animated/anim_debris
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_debris (as objects/effects/textures/animated/anim_debris)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/animated/anim_smoketrail
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_smoketrail (as objects/effects/textures/animated/anim_smoketrail)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/animated/anim_smoketrail2
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_smoketrail2 (as objects/effects/textures/animated/anim_smoketrail2)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudType TearGas  (objects/effects/damagestates/e_dstate_soldier05.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudDamage 0.01  (objects/effects/damagestates/e_dstate_soldier05.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionTime 8.0  (objects/effects/damagestates/e_dstate_soldier05.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionHoldTime 6.0  (objects/effects/damagestates/e_dstate_soldier05.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minGasCloudRadius 0.1  (objects/effects/damagestates/e_dstate_soldier05.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.maxGasCloudRadius 0.1  (objects/effects/damagestates/e_dstate_soldier05.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudRadiusTime 1.0  (objects/effects/damagestates/e_dstate_soldier05.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudType TearGas  (objects/effects/damagestates/e_dstate_soldier10.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudDamage 0.01  (objects/effects/damagestates/e_dstate_soldier10.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionTime 8.0  (objects/effects/damagestates/e_dstate_soldier10.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionHoldTime 6.0  (objects/effects/damagestates/e_dstate_soldier10.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minGasCloudRadius 0.1  (objects/effects/damagestates/e_dstate_soldier10.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.maxGasCloudRadius 0.1  (objects/effects/damagestates/e_dstate_soldier10.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudRadiusTime 1.0  (objects/effects/damagestates/e_dstate_soldier10.tweak)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/decals/textures/decal_grenade
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_grenade (as objects/effects/decals/textures/decal_grenade)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/decals/textures/decal_mexp_default
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_mexp_default (as objects/effects/decals/textures/decal_mexp_default)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/decals/textures/decal_armor_anim
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_armor_anim (as objects/effects/decals/textures/decal_armor_anim)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/decals/textures/decal_bag_anim
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_bag_anim (as objects/effects/decals/textures/decal_bag_anim)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/decals/textures/decal_cardboard_anim
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_cardboard_anim (as objects/effects/decals/textures/decal_cardboard_anim)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/decals/textures/decal_cardboard_exit_anim
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_cardboard_exit_anim (as objects/effects/decals/textures/decal_cardboard_exit_anim)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/decals/textures/decal_ceramictiles_1
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_CeramicTiles_1 (as objects/effects/decals/textures/decal_ceramictiles_1)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/decals/textures/decal_glass_armored_anim
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_glass_armored_anim (as objects/effects/decals/textures/decal_glass_armored_anim)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/decals/textures/decal_glass_vehicle_anim
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_glass_vehicle_anim (as objects/effects/decals/textures/decal_glass_vehicle_anim)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/decals/textures/decal_metalthin_anim
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_metalthin_anim (as objects/effects/decals/textures/decal_metalthin_anim)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/decals/textures/decal_metalthin_exit_anim
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_metalthin_exit_anim (as objects/effects/decals/textures/decal_metalthin_exit_anim)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/decals/textures/decal_rock_anim
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_rock_anim (as objects/effects/decals/textures/decal_rock_anim)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/decals/textures/decal_rubber_anim
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_rubber_anim (as objects/effects/decals/textures/decal_rubber_anim)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/decals/textures/decal_trunk_anim
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_Trunk_anim (as objects/effects/decals/textures/decal_trunk_anim)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/decals/textures/decal_wood_anim
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_wood_anim (as objects/effects/decals/textures/decal_wood_anim)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/decals/textures/decal_wood_exit_anim
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_wood_exit_anim (as objects/effects/decals/textures/decal_wood_exit_anim)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/decals/textures/decal_plastic_anim
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_plastic_anim (as objects/effects/decals/textures/decal_plastic_anim)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/animated/anim_dirt_speed2
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_dirt_speed2 (as objects/effects/textures/animated/anim_dirt_speed2)
D:bf2editorCodeBF2GeomParticleSystemMeshParticleMeshMeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate mp_spark numMaterials 1
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: Shaders/MeshParticleMesh.fx
D:bf2editorCodeBF2GeomBundledMeshStateManager.cpp(163): Fx technique 
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/geometry/textures/p_gradient
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objects/effects/geometry/textures/p_gradient.dds (as objects/effects/geometry/textures/p_gradient)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:common/textures/specularlut_pow36
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: Common/Textures/SpecularLUT_pow36.dds (as common/textures/specularlut_pow36)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/animated/anim_flakes
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_flakes (as objects/effects/textures/animated/anim_flakes)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/streaks/metal_spark
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesstreaksmetal_spark (as objects/effects/textures/streaks/metal_spark)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/small_singles/small_w
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessmall_singlessmall_w (as objects/effects/textures/small_singles/small_w)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/dirt/dirt
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesdirtdirt (as objects/effects/textures/dirt/dirt)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/animated/anim_wet_mud
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_wet_mud (as objects/effects/textures/animated/anim_wet_mud)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/dirt/grasstuft
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesdirtGrassTuft (as objects/effects/textures/dirt/grasstuft)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/dirt/gravel_rocks
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesdirtGravel_rocks (as objects/effects/textures/dirt/gravel_rocks)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/small_singles/halo
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessmall_singleshalo (as objects/effects/textures/small_singles/halo)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/animated/anim_mud
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_mud (as objects/effects/textures/animated/anim_mud)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/animated/anim_dirt_speed_3
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_dirt_speed_3 (as objects/effects/textures/animated/anim_dirt_speed_3)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/blood/blood4
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesbloodblood4 (as objects/effects/textures/blood/blood4)
D:bf2editorCodeBF2GeomParticleSystemMeshParticleMeshMeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate mp_rockshard_l numMaterials 1
D:bf2editorCodeBF2GeomBundledMeshStateManager.cpp(163): Fx technique 
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/geometry/textures/p_rocks_c
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objects/effects/geometry/textures/p_rocks_c.dds (as objects/effects/geometry/textures/p_rocks_c)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/geometry/textures/p_rocks_b
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objects/effects/geometry/textures/p_rocks_b.dds (as objects/effects/geometry/textures/p_rocks_b)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/smoke/smoke128_4w
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessmokesmoke128_4w (as objects/effects/textures/smoke/smoke128_4w)
D:bf2editorCodeBF2GeomParticleSystemMeshParticleMeshMeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate p_rockshard_l numMaterials 1
D:bf2editorCodeBF2GeomBundledMeshStateManager.cpp(163): Fx technique 
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/singles/woodsplinter
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessingleswoodsplinter (as objects/effects/textures/singles/woodsplinter)
D:bf2editorCodeBF2GeomParticleSystemMeshParticleMeshMeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate mp_woodsplinter_s numMaterials 1
D:bf2editorCodeBF2GeomBundledMeshStateManager.cpp(163): Fx technique 
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/geometry/textures/meshp_c
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objects/effects/geometry/textures/meshp_c.dds (as objects/effects/geometry/textures/meshp_c)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/dirt/small_w
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesdirtsmall_w (as objects/effects/textures/dirt/small_w)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/animated/bushesmisc
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedbushesMisc (as objects/effects/textures/animated/bushesmisc)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/dirt/bigdirt
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesdirtbigdirt (as objects/effects/textures/dirt/bigdirt)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/blood/blood2
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesbloodblood2 (as objects/effects/textures/blood/blood2)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/smoke/smoke128_3w
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectsEffectsTexturessmokesmoke128_3w (as objects/effects/textures/smoke/smoke128_3w)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/blood/blood1
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesbloodblood1 (as objects/effects/textures/blood/blood1)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/smoke/smoke128_2w
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessmokesmoke128_2w (as objects/effects/textures/smoke/smoke128_2w)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/small_singles/flake
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessmall_singlesflake (as objects/effects/textures/small_singles/flake)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/smoke/smoke128_3g
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectsEffectsTexturessmokesmoke128_3g (as objects/effects/textures/smoke/smoke128_3g)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/singles/small_bw
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessinglessmall_bw (as objects/effects/textures/singles/small_bw)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/smoke/smoke128_5g
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessmokesmoke128_5g (as objects/effects/textures/smoke/smoke128_5g)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/smoke/smoke128_1g
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessmokesmoke128_1g (as objects/effects/textures/smoke/smoke128_1g)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/dirt/grass_leaves
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesdirtGrass_leaves (as objects/effects/textures/dirt/grass_leaves)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/animated/anim_gravel_01
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_gravel_01 (as objects/effects/textures/animated/anim_gravel_01)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/point/dash2_halo_v
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturespointdash2_halo_v (as objects/effects/textures/point/dash2_halo_v)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/animated/anim_mudsplash_s
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_mudsplash_s (as objects/effects/textures/animated/anim_mudsplash_s)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/singles/burst_thin
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessinglesburst_thin (as objects/effects/textures/singles/burst_thin)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/point/dash_v
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectsEffectsTexturespointdash_v (as objects/effects/textures/point/dash_v)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/blood/anim_blood
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesbloodAnim_blood (as objects/effects/textures/blood/anim_blood)
D:bf2editorCodeBF2GeomParticleSystemMeshParticleMeshMeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate mp_concreteshard numMaterials 1
D:bf2editorCodeBF2GeomBundledMeshStateManager.cpp(163): Fx technique 
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/geometry/textures/p_wreck_concrete_c
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objects/effects/geometry/textures/p_wreck_concrete_c.dds (as objects/effects/geometry/textures/p_wreck_concrete_c)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/geometry/textures/p_wreck_concrete_b
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objects/effects/geometry/textures/p_wreck_concrete_b.dds (as objects/effects/geometry/textures/p_wreck_concrete_b)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/animated/exp_boom
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedexp_boom (as objects/effects/textures/animated/exp_boom)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/streaks/streak
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesstreaksstreak (as objects/effects/textures/streaks/streak)
D:bf2editorCodeBF2GeomParticleSystemMeshParticleMeshMeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate mp_shockwave numMaterials 1
D:bf2editorCodeBF2GeomBundledMeshStateManager.cpp(163): Fx technique 
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/geometry/textures/mp_shockwave
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objects/effects/geometry/textures/mp_shockwave.dds (as objects/effects/geometry/textures/mp_shockwave)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/streaks/streak5
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesstreaksstreak5 (as objects/effects/textures/streaks/streak5)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/streaks/sparks2
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesstreakssparks2 (as objects/effects/textures/streaks/sparks2)
D:bf2editorCodeBF2GeomParticleSystemMeshParticleMeshMeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate mp_rockshard_s numMaterials 1
D:bf2editorCodeBF2GeomBundledMeshStateManager.cpp(163): Fx technique 
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/animated/anim_gravel_02
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_gravel_02 (as objects/effects/textures/animated/anim_gravel_02)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/animated/anim_dirt_speed
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_dirt_speed (as objects/effects/textures/animated/anim_dirt_speed)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/dirt/dirt_bigburst
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesdirtdirt_bigburst (as objects/effects/textures/dirt/dirt_bigburst)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/animated/anim_smoke3
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedAnim_smoke3 (as objects/effects/textures/animated/anim_smoke3)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/default
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesdefault (as objects/effects/textures/default)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/small_singles/glow
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessmall_singlesglow (as objects/effects/textures/small_singles/glow)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/dirt/grass_straw
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesdirtgrass_straw (as objects/effects/textures/dirt/grass_straw)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/small_singles/flare_star1
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessmall_singlesflare_star1 (as objects/effects/textures/small_singles/flare_star1)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/water/rotrodraft_1
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstextureswaterrotrodraft_1 (as objects/effects/textures/water/rotrodraft_1)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/fire/muzz_25mm_o
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesfiremuzz_25mm_o (as objects/effects/textures/fire/muzz_25mm_o)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/small_singles/glowring
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessmall_singlesglowring (as objects/effects/textures/small_singles/glowring)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/water/foam_bow
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstextureswaterfoam_bow (as objects/effects/textures/water/foam_bow)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/water/wake_tile
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstextureswaterwake_tile (as objects/effects/textures/water/wake_tile)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/water/wake_mid_tile
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstextureswaterwake_mid_tile (as objects/effects/textures/water/wake_mid_tile)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/small_singles/glow2
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessmall_singlesglow2 (as objects/effects/textures/small_singles/glow2)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudType TearGas  (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudDamage 0.2  (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionTime 8.0  (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionHoldTime 6.0  (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minGasCloudRadius 1.0  (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.maxGasCloudRadius 5.0  (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudRadiusTime 1.0  (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudType TearGas  (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudDamage 0.2  (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionTime 8.0  (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.BlurryVisionHoldTime 6.0  (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minGasCloudRadius 1.0  (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.maxGasCloudRadius 5.0  (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudRadiusTime 1.0  (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudType TearGas  (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudDamage 0.2  (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionTime 8.0  (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionHoldTime 6.0  (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minGasCloudRadius 1.0  (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.maxGasCloudRadius 5.0  (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudRadiusTime 1.0  (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudType TearGas  (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudDamage 0.2  (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionTime 8.0  (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionHoldTime 6.0  (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minGasCloudRadius 2.0  (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.maxGasCloudRadius 5.0  (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudRadiusTime 1.0  (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/fire/fireball_single5
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesfirefireball_single5 (as objects/effects/textures/fire/fireball_single5)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/small_singles/flare_star
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessmall_singlesflare_star (as objects/effects/textures/small_singles/flare_star)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/point/point
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectsEffectsTexturespointpoint (as objects/effects/textures/point/point)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/blood/blood3
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesbloodblood3 (as objects/effects/textures/blood/blood3)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: em_shellejection_shotgun_1p_shell already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: em_shellejection_shotgun_3p_shell already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: em_shellejection_shotgun_smokepuff already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: em_shellejection_shotgun_smokepuff already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: e_dumbrocket_trail already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: em_dumbrocket_trail_glow already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: em_dumbrocket_trail_flame already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: em_dumbrocket_trail_hotspot already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: em_dumbrocket_trail_stripe already exists. Setting existing one as active.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_aa.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_aa_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_aa_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_aa_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_aa_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_aa_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_assault.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_assault_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_assault_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_assault_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_assault_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_assault_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_assault_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_at.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_at_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_at_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_at_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_at_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_at_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_engineer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_engineer_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_engineer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_engineer_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_marksman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_marksman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_marksman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_marksman_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_marksman_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_marksman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_marksman_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_medic.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_medic_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_medic_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_medic_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_medic_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_medic_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_medic_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_medic_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_medic_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_medic_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_officer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_officer_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_officer_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_officer_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_officer_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_officer_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_officer_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_officer_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_officer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_officer_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_pilot.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_pilot_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_pilot_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_rifleman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_riflemanap.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_riflemanap_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_riflemanap_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_riflemanap_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_riflemanap_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_riflemanap_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_riflemanat.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_riflemanat_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_riflemanat_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_riflemanat_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_riflemanat_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_riflemanat_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_riflemanat_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_riflemanat_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_rifleman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_rifleman_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_rifleman_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_rifleman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_rifleman_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_rifleman_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_rifleman_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_rifleman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_rifleman_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_sniper.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_sniper_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_sniper_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_specialist.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_specialist_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_specialist_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_specialist_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_specialist_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_support.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_support_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_support_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_support_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_support_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_support_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_support_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_support_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_tanker.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_tanker_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_tanker_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/cf/cf_unarmed.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_aa.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_aa_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_aa_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_assault_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_assault_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_assault_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_assault_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_assault_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_at_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_at_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_engineer_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_engineer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_marksman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_marksman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_marksman_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_marksman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_marksman_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_marksman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_medic_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_medic_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_medic_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_medic_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_officer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_officer_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_officer_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_officer_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_officer_alt_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_officer_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_officer_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_officer_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_officer_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_officer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_pilot.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_pilot_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_pilot_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_rifleman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_riflemanap.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_riflemanap_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_riflemanap_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_riflemanap_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_riflemanap_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_riflemanap_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_riflemanat.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_riflemanat_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_riflemanat_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_riflemanat_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_riflemanat_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_riflemanat_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_rifleman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_rifleman_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_rifleman_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_rifleman_alt_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_rifleman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_rifleman_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_rifleman_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_rifleman_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_rifleman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_sniper_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_sniper_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_specialist.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_specialist_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_specialist_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_support_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_support_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_support_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_support_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_support_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_tanker.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_tanker_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_tanker_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ch/ch_unarmed.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_aa.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_aa_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_assault.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_assault_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_assault_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_assault_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_at.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_at_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_engineer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_engineer_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_engineer_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_engineer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_marksman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_marksman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_marksman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_marksman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_medic.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_medic_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_medic_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_medic_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_officer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_officer_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_officer_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_officer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_pilot.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_pilot_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_rifleman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_riflemanap.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_riflemanap_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_riflemanap_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_riflemanap_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_riflemanat.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_riflemanat_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_riflemanat_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_riflemanat_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_rifleman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_rifleman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_rifleman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_sniper.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_sniper_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_specialist.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_specialist_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_support.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_support_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_support_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_support_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_tanker.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_tanker_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/chinsurgent/chinsurgent_unarmed.con)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIVDoubleMag11 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIV_and_pistol_mag9 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: Canteen8 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIVDoubleMag13 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIV_and_pistol_mag8 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: Sustainment_pocket4 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: Waist_pack3 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIVDoubleMag12 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIVDoubleMag10 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: single_pistol_mag4 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: pistol_holster10 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: Radio5 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: single_pistol_mag5 already exists. Setting existing one as active.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_aa.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_aa_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_aa_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_aa_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_assault.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_assault_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_assault_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_assault_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_assault_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_assault_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_assault_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_assault_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_assault_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_at.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_at_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_at_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_at_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_engineer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_engineer_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_engineer_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_engineer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_engineer_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_marksman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_marksman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_marksman_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_marksman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_marksman_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_marksman_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_marksman_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_marksman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_marksman_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_medic.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_medic_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_medic_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_medic_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_medic_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_medic_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_medic_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_officer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_officer_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_officer_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_officer_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_officer_alt_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_officer_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_officer_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_officer_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_officer_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_officer_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_officer_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_officer_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_officer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_officer_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_pilot.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_pilot_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_pilot_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_pilot_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_rifleman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_riflemanap.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_riflemanap_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_riflemanap_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_riflemanap_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_riflemanap_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_riflemanap_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_riflemanap_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_riflemanap_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_riflemanat.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_riflemanat_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_riflemanat_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_riflemanat_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_riflemanat_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_riflemanat_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_riflemanat_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_riflemanat_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_riflemanat_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_rifleman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_rifleman_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_rifleman_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_rifleman_alt_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_rifleman_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_rifleman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_rifleman_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_rifleman_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_rifleman_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_rifleman_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_rifleman_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_rifleman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_rifleman_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_sniper.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_sniper_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_sniper_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_sniper_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_specialist.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_specialist_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_specialist_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_specialist_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_specialist_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_specialist_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_specialist_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_specialist_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_specialist_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_specialist_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_support.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_support_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_support_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_support_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_support_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_support_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_support_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_support_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_support_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_tanker.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_tanker_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_tanker_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_tanker_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/gb/gb_unarmed.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_aa.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_aa_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_aa_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_assault.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_assault_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_assault_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_assault_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_assault_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_assault_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_assault_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_assault_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_at.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_at_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_at_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_engineer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_engineer_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_engineer_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_engineer_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_engineer_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_engineer_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_engineer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_engineer_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_marksman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_marksman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_marksman_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_marksman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_marksman_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_marksman_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_marksman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_marksman_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_medic.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_medic_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_medic_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_medic_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_medic_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_medic_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_medic_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_medic_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_medic_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_medic_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_officer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_officer_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_officer_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_officer_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_officer_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_officer_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_officer_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_officer_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_officer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_officer_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_pilot.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_pilot_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_pilot_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_rifleman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_riflemanap.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_riflemanap_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_riflemanap_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_riflemanap_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_riflemanap_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_riflemanap_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_riflemanat.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_riflemanat_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_riflemanat_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_riflemanat_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_riflemanat_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_riflemanat_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_riflemanat_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_riflemanat_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_rifleman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_rifleman_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_rifleman_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_rifleman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_rifleman_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_rifleman_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_rifleman_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_rifleman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_rifleman_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_sniper.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_sniper_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_sniper_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_specialist.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_specialist_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_specialist_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_specialist_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_specialist_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_specialist_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_specialist_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_specialist_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_specialist_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_specialist_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_support.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_support_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_support_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_support_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_support_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_support_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_support_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_support_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_support_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_support_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_tanker.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_tanker_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_tanker_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ger/ger_unarmed.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_aa.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_aa_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_assault.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_assault_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_assault_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_assault_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_at.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_at_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_civilian.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_civilian_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_engineer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_engineer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_marksman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_marksman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_marksman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_marksman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_medic.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_medic_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_officer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_officer_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_officer_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_officer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_rifleman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_riflemanap.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_riflemanap_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_riflemanap_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_riflemanap_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_riflemanat.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_riflemanat_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_riflemanat_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_riflemanat_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_rifleman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_rifleman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_rifleman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_sniper.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_sniper_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_specialist.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_specialist_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_specialist_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_specialist_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_support.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_support_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_support_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_support_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/hamas/hamas_unarmed.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_aa.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_aa_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_aa_alt_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_aa_alt_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_aa_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_aa_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_aa_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_aa_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_assault.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_assault_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_assault_alt_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_assault_alt_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_assault_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_assault_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_assault_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_assault_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_at.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_at_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_at_alt_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_at_alt_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_at_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_at_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_at_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_at_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_engineer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_engineer_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_engineer_alt_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_engineer_alt_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_engineer_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_engineer_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_engineer_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_engineer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_marksman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_marksman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_marksman_alt_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_marksman_alt_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_marksman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_marksman_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_marksman_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_marksman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_medic.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_medic_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_medic_alt_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_medic_alt_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_medic_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_medic_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_medic_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_medic_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_officer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_officer_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_officer_alt_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_officer_alt_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_officer_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_officer_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_officer_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_officer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_pilot.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_pilot_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_pilot_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_pilot_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_rifleman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_riflemanap.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_riflemanap_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_riflemanap_alt_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_riflemanap_alt_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_riflemanap_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_riflemanap_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_riflemanap_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_riflemanap_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_riflemanat.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_riflemanat_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_riflemanat_alt_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_riflemanat_alt_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_riflemanat_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_riflemanat_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_riflemanat_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_riflemanat_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_rifleman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_rifleman_alt_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_rifleman_alt_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_rifleman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_rifleman_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_rifleman_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_rifleman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_sniper.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_sniper_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_sniper_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_sniper_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_specialist.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_specialist_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_specialist_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_specialist_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_support.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_support_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_support_alt_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_support_alt_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_support_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_support_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_support_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_support_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_tanker.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_tanker_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_tanker_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_tanker_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/idf/idf_unarmed.con)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(kitcol) : Overwriting old path : "objects/common/dummy_objects/Meshes/" with new path : "objects/kits/kitcol/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_aa.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_aa_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_aa_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_assault_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_assault_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_assault_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_assault_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_assault_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_assault_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_at_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_at_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_engineer_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_engineer_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_engineer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_marksman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_marksman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_marksman_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_marksman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_marksman_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_marksman_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_marksman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_medic_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_medic_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_medic_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_medic_alt_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_medic_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_medic_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_medic_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_medic_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_medic_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_medic_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_medic_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_officer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_officer_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_officer_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_officer_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_officer_alt_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_officer_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_officer_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_officer_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_officer_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_officer_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_officer_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_officer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_pilot.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_pilot_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_pilot_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_rifleman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_riflemanap.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_riflemanap_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_riflemanap_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_riflemanap_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_riflemanap_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_riflemanap_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_riflemanat.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_riflemanat_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_riflemanat_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_riflemanat_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_riflemanat_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_riflemanat_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_riflemanat_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_rifleman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_rifleman_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_rifleman_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_rifleman_alt_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_rifleman_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_rifleman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_rifleman_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_rifleman_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_rifleman_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_rifleman_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_rifleman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_sniper_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_sniper_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_specialist.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_specialist_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_specialist_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_specialist_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_support_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_support_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_support_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_support_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_support_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_support_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_tanker.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_tanker_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_tanker_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/mec/mec_unarmed.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/meinsurgent/meinsurgent_at_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/meinsurgent/meinsurgent_civilian.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/meinsurgent/meinsurgent_civilian_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/meinsurgent/meinsurgent_insurgent1.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/meinsurgent/meinsurgent_insurgent1_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/meinsurgent/meinsurgent_insurgent2.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/meinsurgent/meinsurgent_insurgent2_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/meinsurgent/meinsurgent_insurgent3.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/meinsurgent/meinsurgent_insurgent3_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/meinsurgent/meinsurgent_insurgent4.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/meinsurgent/meinsurgent_insurgent4_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/meinsurgent/meinsurgent_officer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/meinsurgent/meinsurgent_officer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/meinsurgent/meinsurgent_pkm_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/meinsurgent/meinsurgent_sapper.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/meinsurgent/meinsurgent_sapper_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/meinsurgent/meinsurgent_unarmed.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/pickup/ch_support_pickup.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/pickup/gb_pilot_pickup.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/pickup/ger_support_pickup.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/pickup/meinsurgent_aa_pickup.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/pickup/meinsurgent_engineer_pickup.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/pickup/meinsurgent_marksman_pickup.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/pickup/meinsurgent_riflemanat_pickup.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/pickup/meinsurgent_sniper_alt_pickup.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/pickup/meinsurgent_sniper_pickup.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/pickup/meinsurgent_support_alt_pickup.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/pickup/meinsurgent_support_pickup.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/pickup/pickup_camera.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 5  (objects/kits/pickup/pickup_ninja.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 5  (objects/kits/pickup/pickup_ninja_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/pickup/pickup_unarmed.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/pickup/pickup_zombie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/pickup/taliban_engineer_pickup.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/pickup/taliban_marksman_pickup.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/pickup/taliban_riflemanat_pickup.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/pickup/taliban_support_pickup.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/pickup/us_pilot_pickup.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_aa.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_aa_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_assault.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_assault_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_assault_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_assault_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_at.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_at_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_at_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_at_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_engineer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_engineer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_marksman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_marksman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_marksman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_marksman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_medic.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_medic_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_officer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_officer_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_officer_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_officer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_pilot.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_pilot_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_rifleman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_riflemanap.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_riflemanap_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_riflemanap_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_riflemanap_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_riflemanat.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_riflemanat_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_riflemanat_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_riflemanat_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_rifleman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_rifleman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_rifleman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_sniper.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_sniper_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_specialist.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_specialist_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_support.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_support_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_support_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_support_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_tanker.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_tanker_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/ru/ru_unarmed.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_aa.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_aa_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_aa_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_aa_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_assault.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_assault_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_assault_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_assault_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_at.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_at_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_engineer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_engineer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_marksman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_marksman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_marksman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_marksman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_medic.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_medic_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_officer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_officer_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_officer_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_officer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_rifleman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_riflemanap.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_riflemanap_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_riflemanap_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_riflemanap_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_riflemanat.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_riflemanat_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_riflemanat_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_riflemanat_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_rifleman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_rifleman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_rifleman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_sniper.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_sniper_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_specialist.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_specialist_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_support.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_support_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_support_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_support_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_tanker.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_tanker_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/taliban/taliban_unarmed.con)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIVDoubleMag11 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIV_and_pistol_mag9 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: Canteen8 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIVDoubleMag13 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIV_and_pistol_mag8 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: Sustainment_pocket4 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: Waist_pack3 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIVDoubleMag12 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIVDoubleMag10 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: single_pistol_mag4 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: pistol_holster10 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: Radio5 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: single_pistol_mag5 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: EU_Beret1 already exists. Setting existing one as active.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/un/un_peacekeeper.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/un/un_unarmed.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_aa.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_aa_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_aa_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_aa_ziptie.con)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSAssault already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSAssault2 already exists. Setting existing one as active.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_assault_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_assault_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_assault_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_assault_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_assault_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_assault_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_assault_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_assault_ziptie.con)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSAT already exists. Setting existing one as active.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_at_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_at_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_at_ziptie.con)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSEngineer already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSEngineer2 already exists. Setting existing one as active.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_engineer_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_engineer_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_engineer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_engineer_ziptie.con)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIVDoubleMag11 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIV_and_pistol_mag9 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: Canteen8 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIVDoubleMag13 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIV_and_pistol_mag8 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: Sustainment_pocket4 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: Waist_pack3 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIVDoubleMag12 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIVDoubleMag10 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: single_pistol_mag4 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: scarf3 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: pistol_holster10 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: Radio5 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: single_pistol_mag5 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: cap already exists. Setting existing one as active.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_marksman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_marksman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_marksman_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_marksman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_marksman_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_marksman_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_marksman_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_marksman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_marksman_ziptie.con)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSMedic already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSMedic2 already exists. Setting existing one as active.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_medic_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_medic_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_medic_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_medic_alt_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_medic_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_medic_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_medic_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_medic_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_medic_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_medic_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_medic_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_medic_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_medic_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_officer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_officer_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_officer_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_officer_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_officer_alt_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_officer_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_officer_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_officer_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_officer_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_officer_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_officer_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_officer_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_officer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_officer_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_pilot.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_pilot_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_pilot_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_pilot_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_rifleman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_riflemanap.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_riflemanap_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_riflemanap_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_riflemanap_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_riflemanap_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_riflemanap_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_riflemanap_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_riflemanap_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_riflemanat.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_riflemanat_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_riflemanat_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_riflemanat_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_riflemanat_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_riflemanat_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_riflemanat_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_riflemanat_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_riflemanat_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_rifleman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_rifleman_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_rifleman_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_rifleman_alt_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_rifleman_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_rifleman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_rifleman_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_rifleman_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_rifleman_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_rifleman_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_rifleman_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_rifleman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_rifleman_ziptie.con)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSSniper already exists. Setting existing one as active.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_sniper_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_sniper_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_sniper_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_specialist.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_specialist_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_specialist_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_specialist_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_specialist_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_specialist_ziptie.con)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSSpecops already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSSpecops2 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSSupport already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSSupport2 already exists. Setting existing one as active.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_support_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_support_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_support_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_support_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_support_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_support_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_support_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_support_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_support_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_support_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_tanker.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_tanker_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_tanker_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_tanker_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/us/us_unarmed.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_aa.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_aa_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_aa_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_aa_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_assault.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_assault_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_assault_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_assault_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_assault_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_assault_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_assault_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_assault_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_assault_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_at.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_at_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_at_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_at_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_engineer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_engineer_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_engineer_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_engineer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_engineer_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_marksman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_marksman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_marksman_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_marksman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_marksman_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_marksman_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_marksman_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_marksman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_marksman_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_medic.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_medic_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_medic_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_medic_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_medic_alt_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_medic_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_medic_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_medic_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_medic_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_medic_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_medic_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_medic_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_medic_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_medic_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_officer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_officer_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_officer_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_officer_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_officer_alt_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_officer_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_officer_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_officer_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_officer_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_officer_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_officer_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_officer_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_officer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_officer_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_pilot.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_pilot_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_pilot_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_pilot_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_rifleman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_riflemanap.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_riflemanap_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_riflemanap_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_riflemanap_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_riflemanap_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_riflemanap_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_riflemanap_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_riflemanap_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_riflemanat.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_riflemanat_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_riflemanat_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_riflemanat_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_riflemanat_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_riflemanat_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_riflemanat_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_riflemanat_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_riflemanat_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_rifleman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_rifleman_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_rifleman_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_rifleman_alt_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_rifleman_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_rifleman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_rifleman_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_rifleman_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_rifleman_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_rifleman_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_rifleman_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_rifleman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_rifleman_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_sniper.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_sniper_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_sniper_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_sniper_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_specialist.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_specialist_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_specialist_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_specialist_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_specialist_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_specialist_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_support.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_support_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_support_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_support_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_support_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_support_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_support_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_support_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_support_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_support_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_tanker.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_tanker_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_tanker_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_tanker_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300  (objects/kits/usa/usa_unarmed.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_cf/pr_cf_soldier1.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_cf/pr_cf_soldier2.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_cf/pr_cf_soldier3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_cf/pr_cf_soldier4.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_ch/pr_ch_soldier1.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_ch/pr_ch_soldier2.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_ch/pr_ch_soldier3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_ch/pr_ch_soldier4.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_ch/pr_ch_soldier5.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_ch/pr_ch_soldier6.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_chinsurgent/pr_chinsurgent_soldier1.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_chinsurgent/pr_chinsurgent_soldier2.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_chinsurgent/pr_chinsurgent_soldier3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_chinsurgent/pr_chinsurgent_soldier4.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_chinsurgent/pr_chinsurgent_soldier5.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_chinsurgent/pr_chinsurgent_soldier6.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_gb/pr_gb_soldier1.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_gb/pr_gb_soldier2.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_gb/pr_gb_soldier3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_gb/pr_gb_soldier4.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_gb/pr_gb_soldier5.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_gb/pr_gb_soldier6.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_ger/pr_ger_soldier1.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_ger/pr_ger_soldier2.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_ger/pr_ger_soldier3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_ger/pr_ger_soldier4.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_ger/pr_ger_soldier5.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_ger/pr_ger_soldier6.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_hamas/pr_hamas_soldier1.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_hamas/pr_hamas_soldier2.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_hamas/pr_hamas_soldier3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_hamas/pr_hamas_soldier4.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_idf/pr_idf_soldier1.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_idf/pr_idf_soldier2.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_idf/pr_idf_soldier3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_idf/pr_idf_soldier4.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_idf/pr_idf_soldier5.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_idf/pr_idf_soldier6.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_mec/pr_mec_soldier1.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_mec/pr_mec_soldier2.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_mec/pr_mec_soldier3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_mec/pr_mec_soldier4.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_mec/pr_mec_soldier5.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_mec/pr_mec_soldier6.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_meinsurgent/pr_meinsurgent_soldier1.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_meinsurgent/pr_meinsurgent_soldier2.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_meinsurgent/pr_meinsurgent_soldier3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_meinsurgent/pr_meinsurgent_soldier4.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_meinsurgent/pr_meinsurgent_soldier5.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_ru/pr_ru_soldier1.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_ru/pr_ru_soldier2.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_ru/pr_ru_soldier3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_ru/pr_ru_soldier4.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_ru/pr_ru_soldier5.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_ru/pr_ru_soldier6.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_taliban/pr_taliban_soldier1.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_taliban/pr_taliban_soldier2.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_taliban/pr_taliban_soldier3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_taliban/pr_taliban_soldier4.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_taliban/pr_taliban_soldier5.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_un/pr_un_soldier.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_us/pr_us_soldier1.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_us/pr_us_soldier2.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_us/pr_us_soldier3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_us/pr_us_soldier4.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_us/pr_us_soldier5.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_us/pr_us_soldier6.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_usa/pr_usa_soldier1.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_usa/pr_usa_soldier2.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_usa/pr_usa_soldier3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_usa/pr_usa_soldier4.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_usa/pr_usa_soldier5.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000  (objects/soldiers/pr_usa/pr_usa_soldier6.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(cafechair_dest) : Overwriting old path : "objects/effects/geometry/wreckparticles/misc/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/cafechair_dest/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(chair01_dest) : Overwriting old path : "objects/effects/geometry/wreckparticles/misc/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/chair01_dest/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(cone_dest) : Overwriting old path : "objects/effects/geometry/wreckparticles/misc/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/cone_dest/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(roadmarker_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/roadmarker_dest/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(sign_busstop_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_busstop_dest/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(sign_camel_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_camel_dest/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(sign_noparking_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_noparking_dest/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(sign_parking_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_parking_dest/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(sign_smallyellow_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_smallyellow_dest/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(sign_stop_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_stop_dest/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(sign_streetcrossing_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_streetcrossing_dest/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(sign_yieldright_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_yieldright_dest/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(trafficlight_dest) : Overwriting old path : "objects/effects/geometry/wreckparticles/misc/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/trafficlight_dest/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.killHeatSeekingMissile 1  (objects/staticobjects/ambienteffects/static/ambstat_fire.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.killHeatSeekingMissile 1  (objects/staticobjects/ambienteffects/static/ambstat_fire_only.tweak)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: ambStat_lakewaves_medium already exists. Setting existing one as active.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.killHeatSeekingMissile 1  (objects/staticobjects/ambienteffects/static/ambstat_oiltower_fire.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(wirefence_24m) : Overwriting old path : "objects/staticobjects/common/com_objects/wirefence_24m/Meshes/" with new path : "objects/staticobjects/america/objects/xp2_midnightsun/xp2_wirefence_01/com_objects/wirefence_24m/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: wirefence_24m already exists. Setting existing one as active.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_pylon_01) : Overwriting old path : "objects/effects/geometry/wreckparticles/misc/Meshes/" with new path : "objects/staticobjects/america/objects/xp2_pylon_01/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_pylon_02) : Overwriting old path : "objects/effects/geometry/wreckparticles/misc/Meshes/" with new path : "objects/staticobjects/america/objects/xp2_pylon_02/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.killHeatSeekingMissile 1  (objects/staticobjects/industry/ind_objects/container_suspended_2/container_suspended_2.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(aircontroltower) : Overwriting old path : "objects/common/deployable_commandpost/Meshes/" with new path : "objects/staticobjects/military/buildings/aircontroltower/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(aircontroltower_cf) : Overwriting old path : "objects/common/deployable_commandpost/Meshes/" with new path : "objects/staticobjects/military/buildings/aircontroltower_cf/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(aircontroltower_chi) : Overwriting old path : "objects/common/deployable_commandpost/Meshes/" with new path : "objects/staticobjects/military/buildings/aircontroltower_chi/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(aircontroltower_chins) : Overwriting old path : "objects/common/deployable_commandpost/Meshes/" with new path : "objects/staticobjects/military/buildings/aircontroltower_chins/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(aircontroltower_gb) : Overwriting old path : "objects/common/deployable_commandpost/Meshes/" with new path : "objects/staticobjects/military/buildings/aircontroltower_gb/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(aircontroltower_idf) : Overwriting old path : "objects/common/deployable_commandpost/Meshes/" with new path : "objects/staticobjects/military/buildings/aircontroltower_idf/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(aircontroltower_mec) : Overwriting old path : "objects/common/deployable_commandpost/Meshes/" with new path : "objects/staticobjects/military/buildings/aircontroltower_mec/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(aircontroltower_ru) : Overwriting old path : "objects/common/deployable_commandpost/Meshes/" with new path : "objects/staticobjects/military/buildings/aircontroltower_ru/Meshes/"
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/textures/paperlitter
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturespaperlitter (as objects/effects/textures/paperlitter)
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: ambstat_OilCistSmoke_SupplyObject_burning already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: ambstat_Oiltowerburning_SupplyObject_burning already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: ambstat_oiltower_fire already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: ambstat_oiltower_fire_SupplyObject_burning already exists. Setting existing one as active.
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/staticobjects/pr/ambienteffects/textures/animated/anim_smoke_cloud
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectsstaticobjectsprambienteffectstexturesanimatedAnim_smoke_cloud (as objects/staticobjects/pr/ambienteffects/textures/animated/anim_smoke_cloud)
D:bf2editorCodeBF2GeomParticleSystemMeshParticleMeshMeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate mp_waterfall numMaterials 1
D:bf2editorCodeBF2GeomBundledMeshStateManager.cpp(163): Fx technique 
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:objects/effects/geometry/textures/mp_waterfall
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objects/effects/geometry/textures/mp_waterfall.dds (as objects/effects/geometry/textures/mp_waterfall)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(12m_1) : Overwriting old path : "objects/staticobjects/pr/citybuildings/pavement/divider/12m_1/Meshes/" with new path : "objects/staticobjects/pr/citybuildings/pavement/plain/12m_1/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: 12m_1 already exists. Setting existing one as active.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(12m_2) : Overwriting old path : "objects/staticobjects/pr/citybuildings/pavement/divider/12m_2/Meshes/" with new path : "objects/staticobjects/pr/citybuildings/pavement/plain/12m_2/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: 12m_2 already exists. Setting existing one as active.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(command_bunker) : Overwriting old path : "objects/common/deployable_bunker/Meshes/" with new path : "objects/staticobjects/pr/cmdr_assets/command_bunker/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(command_bunker_dummy) : Overwriting old path : "objects/common/dummy_objects/Meshes/" with new path : "objects/staticobjects/pr/cmdr_assets/command_bunker_dummy/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(firebase) : Overwriting old path : "objects/common/deployable_firebase/Meshes/" with new path : "objects/staticobjects/pr/cmdr_assets/firebase/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(firebase_dummy) : Overwriting old path : "objects/common/dummy_objects/Meshes/" with new path : "objects/staticobjects/pr/cmdr_assets/firebase_dummy/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(insurgent_hideout) : Overwriting old path : "objects/common/deployable_commandpost/Meshes/" with new path : "objects/staticobjects/pr/cmdr_assets/insurgent_hideout/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(insurgent_hideout_dummy) : Overwriting old path : "objects/common/dummy_objects/Meshes/" with new path : "objects/staticobjects/pr/cmdr_assets/insurgent_hideout_dummy/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(sandbagwall) : Overwriting old path : "objects/common/deployable_sandbags/Meshes/" with new path : "objects/staticobjects/pr/cmdr_assets/sandbagwall/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(sandbagwall_dummy) : Overwriting old path : "objects/common/dummy_objects/Meshes/" with new path : "objects/staticobjects/pr/cmdr_assets/sandbagwall_dummy/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(container_cargo_red) : Overwriting old path : "objects/staticobjects/industry/ind_objects/container_cargo_red/Meshes/" with new path : "objects/staticobjects/pr/containers/cargo_containers/container_cargo_red/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: container_cargo_red already exists. Setting existing one as active.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.killHeatSeekingMissile 1  (objects/staticobjects/pr/misc/targets/heat_target_object/heat_target_object.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(container_blue) : Overwriting old path : "objects/staticobjects/pr/industrial/container/container_blue/Meshes/" with new path : "objects/staticobjects/pr/new_misc/container_blue/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: container_blue already exists. Setting existing one as active.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(container_green) : Overwriting old path : "objects/staticobjects/pr/industrial/container/container_green/Meshes/" with new path : "objects/staticobjects/pr/new_misc/container_green/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: container_green already exists. Setting existing one as active.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(container_red) : Overwriting old path : "objects/staticobjects/pr/industrial/container/container_red/Meshes/" with new path : "objects/staticobjects/pr/new_misc/container_red/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: container_red already exists. Setting existing one as active.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(container_white) : Overwriting old path : "objects/staticobjects/pr/industrial/container/container_white/Meshes/" with new path : "objects/staticobjects/pr/new_misc/container_white/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: container_white already exists. Setting existing one as active.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(container_white_open) : Overwriting old path : "objects/staticobjects/pr/industrial/container/container_white_open/Meshes/" with new path : "objects/staticobjects/pr/new_misc/container_white_open/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: container_white_open already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectToolObjectObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: HookLink. Template does not exsist.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.creator JEREMYP:jeremypr  (objects/staticobjects/xpak_objects/common/xp1_grapplinghook/xp1_grapplinghook.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "jeremypr"  (objects/staticobjects/xpak_objects/common/xp1_grapplinghook/xp1_grapplinghook.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.saveInSeparateFile 1  (objects/staticobjects/xpak_objects/common/xp1_grapplinghook/xp1_grapplinghook.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.geometry xp1_grapplinghook  (objects/staticobjects/xpak_objects/common/xp1_grapplinghook/xp1_grapplinghook.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mapMaterial 0 metal 21  (objects/staticobjects/xpak_objects/common/xp1_grapplinghook/xp1_grapplinghook.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 0  (objects/staticobjects/xpak_objects/common/xp1_grapplinghook/xp1_grapplinghook.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1  (objects/staticobjects/xpak_objects/common/xp1_grapplinghook/xp1_grapplinghook.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType 1  (objects/staticobjects/xpak_objects/common/xp1_grapplinghook/xp1_grapplinghook.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp1_ladder_tower) : Overwriting old path : "objects/staticobjects/common/com_objects/xp1_ladder_tower/Meshes/" with new path : "objects/staticobjects/xpak_objects/common/xp1_ladder_tower/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: xp1_ladder_tower already exists. Setting existing one as active.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp1_ladder_tower_1) : Overwriting old path : "objects/staticobjects/common/com_objects/xp1_ladder_tower_1/Meshes/" with new path : "objects/staticobjects/xpak_objects/common/xp1_ladder_tower_1/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: xp1_ladder_tower_1 already exists. Setting existing one as active.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp1_ladder_tower_2) : Overwriting old path : "objects/staticobjects/common/com_objects/xp1_ladder_tower_2/Meshes/" with new path : "objects/staticobjects/xpak_objects/common/xp1_ladder_tower_2/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: xp1_ladder_tower_2 already exists. Setting existing one as active.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp1_ladder_tower_3) : Overwriting old path : "objects/staticobjects/common/com_objects/xp1_ladder_tower_3/Meshes/" with new path : "objects/staticobjects/xpak_objects/common/xp1_ladder_tower_3/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: xp1_ladder_tower_3 already exists. Setting existing one as active.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.glowFadeOutDistStart 50  (objects/staticobjects/xpak_objects/common/xp1_light_glow_18/xp1_light_glow_18.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.glowFadeOutDistEnd 70  (objects/staticobjects/xpak_objects/common/xp1_light_glow_18/xp1_light_glow_18.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.glowFadeOutDistStart 500  (objects/staticobjects/xpak_objects/common/xp1_motion_lamp_glow/xp1_motion_lamp_glow.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.glowFadeOutDistEnd 700  (objects/staticobjects/xpak_objects/common/xp1_motion_lamp_glow/xp1_motion_lamp_glow.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.glowFadeOutDistStart 400  (objects/staticobjects/xpak_objects/common/xp1_runway_light_glow/xp1_runway_light_glow.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.glowFadeOutDistEnd 700  (objects/staticobjects/xpak_objects/common/xp1_runway_light_glow/xp1_runway_light_glow.tweak)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(158): Failed to create template: zipline
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.saveInSeparateFile 1  (objects/staticobjects/xpak_objects/common/zipline/zipline.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.creator RYAN_XP:ryanlo  (objects/staticobjects/xpak_objects/common/zipline/zipline.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.collisionMesh xp1_ziplinestand  (objects/staticobjects/xpak_objects/common/zipline/zipline.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mapMaterial 0 lambert1 0  (objects/staticobjects/xpak_objects/common/zipline/zipline.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1  (objects/staticobjects/xpak_objects/common/zipline/zipline.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType 3  (objects/staticobjects/xpak_objects/common/zipline/zipline.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.geometry xp1_ziplinestand  (objects/staticobjects/xpak_objects/common/zipline/zipline.con)
D:bf2editorCodeBF2SceneObjectToolObjectObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Zipline. Template does not exsist.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.saveInSeparateFile 1  (objects/staticobjects/xpak_objects/common/zipline/zipline.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.createComponent Armor  (objects/staticobjects/xpak_objects/common/zipline/zipline.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxHitPoints 2  (objects/staticobjects/xpak_objects/common/zipline/zipline.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.hitPoints 2  (objects/staticobjects/xpak_objects/common/zipline/zipline.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.defaultMaterial 97  (objects/staticobjects/xpak_objects/common/zipline/zipline.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.waterLevel -0.3  (objects/staticobjects/xpak_objects/common/zipline/zipline.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.wreckHitPoints 0  (objects/staticobjects/xpak_objects/common/zipline/zipline.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffect 0 e_exp_4barrels 0/0/0 0/0/0  (objects/staticobjects/xpak_objects/common/zipline/zipline.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.geometry xp1_ziplinestand  (objects/staticobjects/xpak_objects/common/zipline/zipline.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setCollisionMesh xp1_ziplinestand  (objects/staticobjects/xpak_objects/common/zipline/zipline.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mapMaterial 0 metal_thin 21  (objects/staticobjects/xpak_objects/common/zipline/zipline.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 0  (objects/staticobjects/xpak_objects/common/zipline/zipline.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1  (objects/staticobjects/xpak_objects/common/zipline/zipline.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh  (objects/staticobjects/xpak_objects/common/zipline/zipline.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.heightOffset -1.0  (objects/staticobjects/xpak_objects/common/zipline/zipline.tweak)
D:bf2editorCodeBF2SceneObjectToolObjectObjectTemplateAdm.cpp(1298): (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template ziplinerope that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as ZiplineRope, created as SimpleObject]
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.ropeScaleFactor .985  (objects/staticobjects/xpak_objects/common/ziplinerope/ziplinerope.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 2  (objects/staticobjects/xpak_objects/middle-east/sidewalks/xp1_warlord_sidewalk_1/xp1_warlord_sidewalk_1.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 2  (objects/staticobjects/xpak_objects/middle-east/sidewalks/xp1_warlord_sidewalk_10/xp1_warlord_sidewalk_10.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 2  (objects/staticobjects/xpak_objects/middle-east/sidewalks/xp1_warlord_sidewalk_11/xp1_warlord_sidewalk_11.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 2  (objects/staticobjects/xpak_objects/middle-east/sidewalks/xp1_warlord_sidewalk_12/xp1_warlord_sidewalk_12.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 2  (objects/staticobjects/xpak_objects/middle-east/sidewalks/xp1_warlord_sidewalk_13/xp1_warlord_sidewalk_13.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 2  (objects/staticobjects/xpak_objects/middle-east/sidewalks/xp1_warlord_sidewalk_14/xp1_warlord_sidewalk_14.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 2  (objects/staticobjects/xpak_objects/middle-east/sidewalks/xp1_warlord_sidewalk_2/xp1_warlord_sidewalk_2.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 2  (objects/staticobjects/xpak_objects/middle-east/sidewalks/xp1_warlord_sidewalk_3/xp1_warlord_sidewalk_3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 2  (objects/staticobjects/xpak_objects/middle-east/sidewalks/xp1_warlord_sidewalk_4/xp1_warlord_sidewalk_4.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 2  (objects/staticobjects/xpak_objects/middle-east/sidewalks/xp1_warlord_sidewalk_5/xp1_warlord_sidewalk_5.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 2  (objects/staticobjects/xpak_objects/middle-east/sidewalks/xp1_warlord_sidewalk_6/xp1_warlord_sidewalk_6.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 2  (objects/staticobjects/xpak_objects/middle-east/sidewalks/xp1_warlord_sidewalk_7/xp1_warlord_sidewalk_7.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 2  (objects/staticobjects/xpak_objects/middle-east/sidewalks/xp1_warlord_sidewalk_8/xp1_warlord_sidewalk_8.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 2  (objects/staticobjects/xpak_objects/middle-east/sidewalks/xp1_warlord_sidewalk_9/xp1_warlord_sidewalk_9.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 1  (objects/staticobjects/xpak_objects/middle-east/xp1_asylum_full/xp1_asylum_full.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.MeshDetailLevel 1  (objects/staticobjects/xpak_objects/middle-east/xp1_asylum_full/xp1_asylum_full.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 1  (objects/staticobjects/xpak_objects/middle-east/xp1_asylum_objects/xp1_asylum_objects.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.MeshDetailLevel 1  (objects/staticobjects/xpak_objects/middle-east/xp1_asylum_objects/xp1_asylum_objects.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 1  (objects/staticobjects/xpak_objects/military/xp1_airtower/xp1_airtower.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.MeshDetailLevel 1  (objects/staticobjects/xpak_objects/military/xp1_airtower/xp1_airtower.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 1  (objects/staticobjects/xpak_objects/military/xp1_airtower_elevator/xp1_airtower_elevator.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 1  (objects/staticobjects/xpak_objects/military/xp1_airtower_elevator_button/xp1_airtower_elevator_button.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 1  (objects/staticobjects/xpak_objects/military/xp1_airtower_elevator_door/xp1_airtower_elevator_door.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 1  (objects/staticobjects/xpak_objects/military/xp1_airtower_elevator_switch/xp1_airtower_elevator_switch.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 1  (objects/staticobjects/xpak_objects/military/xp1_airtower_objects/xp1_airtower_objects.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.MeshDetailLevel 1  (objects/staticobjects/xpak_objects/military/xp1_airtower_objects/xp1_airtower_objects.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 1  (objects/staticobjects/xpak_objects/military/xp1_cargoplane/xp1_cargoplane.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.MeshDetailLevel 1  (objects/staticobjects/xpak_objects/military/xp1_cargoplane/xp1_cargoplane.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 1  (objects/staticobjects/xpak_objects/military/xp1_terminal/xp1_terminal.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.MeshDetailLevel 1  (objects/staticobjects/xpak_objects/military/xp1_terminal/xp1_terminal.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 1  (objects/staticobjects/xpak_objects/military/xp1_terminaldoor/xp1_terminaldoor.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 1  (objects/staticobjects/xpak_objects/military/xp1_terminaldoor_destroyed/xp1_terminaldoor_destroyed.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 1  (objects/staticobjects/xpak_objects/military/xp1_terminal_detail/xp1_terminal_detail.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 1  (objects/staticobjects/xpak_objects/military/xp1_terminal_objects/xp1_terminal_objects.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_appletreecluster01) : Overwriting old path : "objects/vegitation/america/xp2_appletreecluster01/Meshes/" with new path : "objects/vegitation/america/xp2_appletreecluster01/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_appletree_01) : Overwriting old path : "objects/vegitation/america/xp2_appletree_01/Meshes/" with new path : "objects/vegitation/america/xp2_appletree_01/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_appletree_02) : Overwriting old path : "objects/vegitation/america/xp2_appletree_02/Meshes/" with new path : "objects/vegitation/america/xp2_appletree_02/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_appletree) : Overwriting old path : "objects/vegitation/america/Meshes/" with new path : "objects/vegitation/america/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_bush_01) : Overwriting old path : "objects/vegitation/america/xp2_bush_01/Meshes/" with new path : "objects/vegitation/america/xp2_bush_01/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_bush_02) : Overwriting old path : "objects/vegitation/america/xp2_bush_02/Meshes/" with new path : "objects/vegitation/america/xp2_bush_02/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_cactuscluster) : Overwriting old path : "objects/vegitation/america/xp2_cactuscluster/Meshes/" with new path : "objects/vegitation/america/xp2_cactuscluster/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_cactus_01) : Overwriting old path : "objects/vegitation/america/xp2_cactus_01/Meshes/" with new path : "objects/vegitation/america/xp2_cactus_01/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_cactus_02) : Overwriting old path : "objects/vegitation/america/xp2_cactus_02/Meshes/" with new path : "objects/vegitation/america/xp2_cactus_02/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_cactus_03) : Overwriting old path : "objects/vegitation/america/xp2_cactus_03/Meshes/" with new path : "objects/vegitation/america/xp2_cactus_03/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_deserttree_01) : Overwriting old path : "objects/vegitation/america/xp2_deserttree_01/Meshes/" with new path : "objects/vegitation/america/xp2_deserttree_01/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_deserttree_02) : Overwriting old path : "objects/vegitation/america/xp2_deserttree_02/Meshes/" with new path : "objects/vegitation/america/xp2_deserttree_02/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_deserttree_03) : Overwriting old path : "objects/vegitation/america/xp2_deserttree_03/Meshes/" with new path : "objects/vegitation/america/xp2_deserttree_03/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_deserttree_04) : Overwriting old path : "objects/vegitation/america/xp2_deserttree_04/Meshes/" with new path : "objects/vegitation/america/xp2_deserttree_04/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_harvestclutster01) : Overwriting old path : "objects/vegitation/america/xp2_harvestcluster01/Meshes/" with new path : "objects/vegitation/america/xp2_harvestcluster01/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_oaktree_01) : Overwriting old path : "objects/vegitation/america/xp2_oaktree_01/Meshes/" with new path : "objects/vegitation/america/xp2_oaktree_01/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_oaktree_02) : Overwriting old path : "objects/vegitation/america/xp2_oaktree_02/Meshes/" with new path : "objects/vegitation/america/xp2_oaktree_02/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_oaktree_03) : Overwriting old path : "objects/vegitation/america/xp2_oaktree_03/Meshes/" with new path : "objects/vegitation/america/xp2_oaktree_03/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_pinetreecluster_01) : Overwriting old path : "objects/vegitation/america/xp2_pinetreecluster_01/Meshes/" with new path : "objects/vegitation/america/xp2_pinetreecluster_01/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_sprucetree_01) : Overwriting old path : "objects/vegitation/america/xp2_sprucetree/Meshes/" with new path : "objects/vegitation/america/xp2_sprucetree/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_sprucetree_02) : Overwriting old path : "objects/vegitation/america/xp2_sprucetree/Meshes/" with new path : "objects/vegitation/america/xp2_sprucetree/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_sprucetree_03) : Overwriting old path : "objects/vegitation/america/xp2_sprucetree/Meshes/" with new path : "objects/vegitation/america/xp2_sprucetree/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_sprucetree_cluster01) : Overwriting old path : "objects/vegitation/america/xp2_sprucetree/Meshes/" with new path : "objects/vegitation/america/xp2_sprucetree/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_bamboo_cluster01) : Overwriting old path : "objects/vegitation/asia/bamboo/Meshes/" with new path : "objects/vegitation/asia/bamboo/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_bamboo_cluster02) : Overwriting old path : "objects/vegitation/asia/bamboo/Meshes/" with new path : "objects/vegitation/asia/bamboo/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_birch01) : Overwriting old path : "objects/vegitation/asia/birch/Meshes/" with new path : "objects/vegitation/asia/birch/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_birch02) : Overwriting old path : "objects/vegitation/asia/birch/Meshes/" with new path : "objects/vegitation/asia/birch/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_birch_cluster01) : Overwriting old path : "objects/vegitation/asia/birch/Meshes/" with new path : "objects/vegitation/asia/birch/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_birch_cluster02) : Overwriting old path : "objects/vegitation/asia/birch/Meshes/" with new path : "objects/vegitation/asia/birch/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_deadlog01) : Overwriting old path : "objects/vegitation/asia/deadlog/Meshes/" with new path : "objects/vegitation/asia/deadlog/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_deadtree01) : Overwriting old path : "objects/vegitation/asia/deadtree/Meshes/" with new path : "objects/vegitation/asia/deadtree/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_drybush01) : Overwriting old path : "objects/vegitation/asia/drybush/Meshes/" with new path : "objects/vegitation/asia/drybush/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_fern01) : Overwriting old path : "objects/vegitation/asia/fern/Meshes/" with new path : "objects/vegitation/asia/fern/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_birch_cluster_01) : Overwriting old path : "objects/vegitation/asia/gw_birch/Meshes/" with new path : "objects/vegitation/asia/gw_birch/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_leafybush01) : Overwriting old path : "objects/vegitation/asia/leafybush/Meshes/" with new path : "objects/vegitation/asia/leafybush/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_medbush01) : Overwriting old path : "objects/vegitation/asia/mediumbush/Meshes/" with new path : "objects/vegitation/asia/mediumbush/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_oak01) : Overwriting old path : "objects/vegitation/asia/oak/Meshes/" with new path : "objects/vegitation/asia/oak/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_oak02) : Overwriting old path : "objects/vegitation/asia/oak/Meshes/" with new path : "objects/vegitation/asia/oak/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_pinebig01) : Overwriting old path : "objects/vegitation/asia/pine/Meshes/" with new path : "objects/vegitation/asia/pine/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_pinebig02) : Overwriting old path : "objects/vegitation/asia/pine/Meshes/" with new path : "objects/vegitation/asia/pine/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_pinebig03) : Overwriting old path : "objects/vegitation/asia/pine/Meshes/" with new path : "objects/vegitation/asia/pine/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_pinebig04) : Overwriting old path : "objects/vegitation/asia/pine/Meshes/" with new path : "objects/vegitation/asia/pine/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_pine_cluster01) : Overwriting old path : "objects/vegitation/asia/pine/Meshes/" with new path : "objects/vegitation/asia/pine/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_pine_cluster02) : Overwriting old path : "objects/vegitation/asia/pine/Meshes/" with new path : "objects/vegitation/asia/pine/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_slybush01) : Overwriting old path : "objects/vegitation/asia/slybush/Meshes/" with new path : "objects/vegitation/asia/slybush/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(temp_test) : Overwriting old path : "objects/vegitation/asia/slybush/Meshes/" with new path : "objects/vegitation/asia/slybush/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_stump01) : Overwriting old path : "objects/vegitation/asia/stump/Meshes/" with new path : "objects/vegitation/asia/stump/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_stump02) : Overwriting old path : "objects/vegitation/asia/stump/Meshes/" with new path : "objects/vegitation/asia/stump/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_stump03) : Overwriting old path : "objects/vegitation/asia/stump/Meshes/" with new path : "objects/vegitation/asia/stump/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_weeping01) : Overwriting old path : "objects/vegitation/asia/weeping/Meshes/" with new path : "objects/vegitation/asia/weeping/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_weeping02) : Overwriting old path : "objects/vegitation/asia/weeping/Meshes/" with new path : "objects/vegitation/asia/weeping/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_deadlog01) : Overwriting old path : "objects/vegitation/middle-east/deadlog/Meshes/" with new path : "objects/vegitation/middle-east/deadlog/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_deadtree01) : Overwriting old path : "objects/vegitation/middle-east/deadtree/Meshes/" with new path : "objects/vegitation/middle-east/deadtree/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_deadtree02) : Overwriting old path : "objects/vegitation/middle-east/deadtree/Meshes/" with new path : "objects/vegitation/middle-east/deadtree/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_drybush01) : Overwriting old path : "objects/vegitation/middle-east/drybush/Meshes/" with new path : "objects/vegitation/middle-east/drybush/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_flowerpot01) : Overwriting old path : "objects/vegitation/middle-east/flowerpot/Meshes/" with new path : "objects/vegitation/middle-east/flowerpot/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_highleafbush01) : Overwriting old path : "objects/vegitation/middle-east/highleafbush/Meshes/" with new path : "objects/vegitation/middle-east/highleafbush/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(mangrove_big1) : Overwriting old path : "objects/vegitation/middle-east/mangrove/Meshes/" with new path : "objects/vegitation/middle-east/mangrove/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(mangrove_med1_fin) : Overwriting old path : "objects/vegitation/middle-east/mangrove/Meshes/" with new path : "objects/vegitation/middle-east/mangrove/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_olive03) : Overwriting old path : "objects/vegitation/middle-east/olive/Meshes/" with new path : "objects/vegitation/middle-east/olive/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_olive04) : Overwriting old path : "objects/vegitation/middle-east/olive/Meshes/" with new path : "objects/vegitation/middle-east/olive/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_olive05) : Overwriting old path : "objects/vegitation/middle-east/olive/Meshes/" with new path : "objects/vegitation/middle-east/olive/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_olivebig01) : Overwriting old path : "objects/vegitation/middle-east/olive/Meshes/" with new path : "objects/vegitation/middle-east/olive/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_olivebig02) : Overwriting old path : "objects/vegitation/middle-east/olive/Meshes/" with new path : "objects/vegitation/middle-east/olive/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_palmtree01) : Overwriting old path : "objects/vegitation/middle-east/palmtree/Meshes/" with new path : "objects/vegitation/middle-east/palmtree/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_palmtree02) : Overwriting old path : "objects/vegitation/middle-east/palmtree/Meshes/" with new path : "objects/vegitation/middle-east/palmtree/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_palmtree03) : Overwriting old path : "objects/vegitation/middle-east/palmtree/Meshes/" with new path : "objects/vegitation/middle-east/palmtree/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_palm_cluster01) : Overwriting old path : "objects/vegitation/middle-east/palmtree/Meshes/" with new path : "objects/vegitation/middle-east/palmtree/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_pinebush01) : Overwriting old path : "objects/vegitation/middle-east/pinebush/Meshes/" with new path : "objects/vegitation/middle-east/pinebush/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_pinebush02) : Overwriting old path : "objects/vegitation/middle-east/pinebush/Meshes/" with new path : "objects/vegitation/middle-east/pinebush/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_shortpalm01) : Overwriting old path : "objects/vegitation/middle-east/shortpalm/Meshes/" with new path : "objects/vegitation/middle-east/shortpalm/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_tropicalplant01) : Overwriting old path : "objects/vegitation/middle-east/tropicalplants/Meshes/" with new path : "objects/vegitation/middle-east/tropicalplants/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_tropicalplant02) : Overwriting old path : "objects/vegitation/middle-east/tropicalplants/Meshes/" with new path : "objects/vegitation/middle-east/tropicalplants/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_tropicalplant03) : Overwriting old path : "objects/vegitation/middle-east/tropicalplants/Meshes/" with new path : "objects/vegitation/middle-east/tropicalplants/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_vines01) : Overwriting old path : "objects/vegitation/middle-east/vines/Meshes/" with new path : "objects/vegitation/middle-east/vines/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_wildbush01) : Overwriting old path : "objects/vegitation/middle-east/wildbush/Meshes/" with new path : "objects/vegitation/middle-east/wildbush/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(birch_cluster_winter) : Overwriting old path : "objects/vegitation/pr/birch_cluster_winter/Meshes/" with new path : "objects/vegitation/pr/birch_cluster_winter/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(birch_green_1) : Overwriting old path : "objects/vegitation/pr/birch_green_1/Meshes/" with new path : "objects/vegitation/pr/birch_green_1/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(birch_green_2) : Overwriting old path : "objects/vegitation/pr/birch_green_2/Meshes/" with new path : "objects/vegitation/pr/birch_green_2/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(birch_winter) : Overwriting old path : "objects/vegitation/pr/birch_winter/Meshes/" with new path : "objects/vegitation/pr/birch_winter/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(birch_yellow_1) : Overwriting old path : "objects/vegitation/pr/birch_yellow_1/Meshes/" with new path : "objects/vegitation/pr/birch_yellow_1/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(birch_yellow_2) : Overwriting old path : "objects/vegitation/pr/birch_yellow_2/Meshes/" with new path : "objects/vegitation/pr/birch_yellow_2/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(bush_deciduous_2) : Overwriting old path : "objects/vegitation/pr/bush_deciduous_2/Meshes/" with new path : "objects/vegitation/pr/bush_deciduous_2/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(camo_net_6m) : Overwriting old path : "objects/vegitation/pr/camo_nets/camo_net_6m/Meshes/" with new path : "objects/vegitation/pr/camo_nets/camo_net_6m/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(camo_net_vehicle_tent) : Overwriting old path : "objects/vegitation/pr/camo_nets/camo_net_vehicle_tent/Meshes/" with new path : "objects/vegitation/pr/camo_nets/camo_net_vehicle_tent/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(fir10m) : Overwriting old path : "objects/vegitation/pr/fir10m/Meshes/" with new path : "objects/vegitation/pr/fir10m/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(fir15m) : Overwriting old path : "objects/vegitation/pr/fir15m/Meshes/" with new path : "objects/vegitation/pr/fir15m/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(fir15m_v2) : Overwriting old path : "objects/vegitation/pr/fir15m_v2/Meshes/" with new path : "objects/vegitation/pr/fir15m_v2/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(fir20m) : Overwriting old path : "objects/vegitation/pr/fir20m/Meshes/" with new path : "objects/vegitation/pr/fir20m/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(fir20m_v2) : Overwriting old path : "objects/vegitation/pr/fir20m_v2/Meshes/" with new path : "objects/vegitation/pr/fir20m_v2/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(grassfield_50m) : Overwriting old path : "objects/vegitation/pr/grassfield_50m/Meshes/" with new path : "objects/vegitation/pr/grassfield_50m/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(pine_dead) : Overwriting old path : "objects/vegitation/pr/pine_dead/Meshes/" with new path : "objects/vegitation/pr/pine_dead/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(river_rock) : Overwriting old path : "objects/vegitation/pr/rocks/river_rock/Meshes/" with new path : "objects/vegitation/pr/rocks/river_rock/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(rock_v1) : Overwriting old path : "objects/vegitation/pr/rocks/rock_v1/Meshes/" with new path : "objects/vegitation/pr/rocks/rock_v1/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(rock_v2) : Overwriting old path : "objects/vegitation/pr/rocks/rock_v2/Meshes/" with new path : "objects/vegitation/pr/rocks/rock_v2/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(rock_v3) : Overwriting old path : "objects/vegitation/pr/rocks/rock_v3/Meshes/" with new path : "objects/vegitation/pr/rocks/rock_v3/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(stump) : Overwriting old path : "objects/vegitation/pr/stump/Meshes/" with new path : "objects/vegitation/pr/stump/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(tree_branches_1) : Overwriting old path : "objects/vegitation/pr/tree_branches_1/Meshes/" with new path : "objects/vegitation/pr/tree_branches_1/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(tree_branches_2) : Overwriting old path : "objects/vegitation/pr/tree_branches_2/Meshes/" with new path : "objects/vegitation/pr/tree_branches_2/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(tree_deciduous_1) : Overwriting old path : "objects/vegitation/pr/tree_deciduous_1/Meshes/" with new path : "objects/vegitation/pr/tree_deciduous_1/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(tree_deciduous_2) : Overwriting old path : "objects/vegitation/pr/bush_deciduous_2/Meshes/" with new path : "objects/vegitation/pr/tree_deciduous_2/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(tree_deciduous_2) : Overwriting old path : "objects/vegitation/pr/tree_deciduous_2/Meshes/" with new path : "objects/vegitation/pr/tree_deciduous_2/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(tree_deciduous_3a) : Overwriting old path : "objects/vegitation/pr/tree_deciduous_3a/Meshes/" with new path : "objects/vegitation/pr/tree_deciduous_3a/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(tree_deciduous_3b) : Overwriting old path : "objects/vegitation/pr/tree_deciduous_3b/Meshes/" with new path : "objects/vegitation/pr/tree_deciduous_3b/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(tree_deciduous_4) : Overwriting old path : "objects/vegitation/pr/tree_deciduous_4/Meshes/" with new path : "objects/vegitation/pr/tree_deciduous_4/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(wildgrass_50m) : Overwriting old path : "objects/vegitation/pr/wildgrass_50m/Meshes/" with new path : "objects/vegitation/pr/wildgrass_50m/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: brdm_codriver_periscope already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: brdm_codriver_unscoped already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: brdm_horn_periscope already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: brdm_horn_unscoped already exists. Setting existing one as active.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(air_f35b) : Overwriting old path : "objects/staticobjects/pr/objectives/obj_staticvehicle_f35b/Meshes/" with new path : "objects/vehicles/air/air_f35b/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(ch_ahe_wz11_tailrotor) : Overwriting old path : "objects/vehicles/air/ch_ahe_wz11/ch_ahe_wz11_sp_tailrotor/Meshes/" with new path : "objects/vehicles/air/ch_ahe_wz11/ch_ahe_wz11_tailrotor/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.1/0.1/0.1  (objects/vehicles/air/ch_jet_fantan/ch_jet_fantan.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.4/0.4/0.8  (objects/vehicles/air/ch_jet_j10/ch_jet_j10.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.4/0.4/0.8  (objects/vehicles/air/ch_jet_j10/ch_jet_j10_sp.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.1/0.1/0.1  (objects/vehicles/air/ch_jet_su30/ch_jet_su30.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.1/0.1/0.1  (objects/vehicles/air/ch_jet_su30/ch_jet_su30_sp.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.1/0.1/0.8  (objects/vehicles/air/gb_jet_eurofighter/gb_jet_eurofighter.tweak)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.1/0.1/0.8  (objects/vehicles/air/gb_jet_eurofighter/gb_jet_eurofighter_sp.tweak)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: gb_jet_eurofighter_sp_frontgear_taxi_RotationalBundle already exists. Setting existing one as active.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: gb_jet_tornadogr4_copilot_Camera already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: aim9dummy already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: gb_jet_tornadogr4_sp_copilot_Camera already exists. Setting existing one as active.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(gb_the_chinook) : Overwriting old path : "objects/vehicles/air/cf_the_chinook/Meshes/" with new path : "objects/vehicles/air/gb_the_chinook/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(gb_the_merlin_tail_rotor) : Overwriting old path : "objects/vehicles/air/gb_the_merlin/gb_the_merlin_sp_tail_rotor/Meshes/" with new path : "objects/vehicles/air/gb_the_merlin/gb_the_merlin_tail_rotor/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.1/0.1/0.8  (objects/vehicles/air/ger_jet_eurofighter/ger_jet_eurofighter.tweak)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.1/0.1/0.8  (objects/vehicles/air/ger_jet_eurofighter/ger_jet_eurofighter_sp.tweak)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: ger_jet_eurofighter_sp_frontgear_taxi_RotationalBundle already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: aim9dummy already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: ger_jet_tornadogr4_copilot_Camera already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: aim9dummy already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: ger_jet_tornadogr4_sp_copilot_Camera already exists. Setting existing one as active.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.4/0.4/0.8  (objects/vehicles/air/idf_jet_f16/idf_jet_f16.tweak)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(mec_ahe_ec635_tailrotor) : Overwriting old path : "objects/vehicles/air/mec_ahe_ec635/mec_ahe_ec635_sp_tailrotor/Meshes/" with new path : "objects/vehicles/air/mec_ahe_ec635/mec_ahe_ec635_tailrotor/Meshes/"
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.4/0.4/0.8  (objects/vehicles/air/mec_jet_su25a/mec_jet_su25a.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.4/0.4/0.8  (objects/vehicles/air/mec_jet_su25a/mec_jet_su25a_sp.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(ruair_mig29) : Overwriting old path : "objects/vehicles/air/mec_jet_mig29/Meshes/" with new path : "objects/vehicles/air/ruair_mig29/Meshes/"
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.4/0.4/0.8  (objects/vehicles/air/ru_jet_su25a/ru_jet_su25a.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.4/0.4/0.8  (objects/vehicles/air/ru_jet_su25a/ru_jet_su25a_sp.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(the_mi17) : Overwriting old path : "objects/vehicles/air/mec_the_mi17/Meshes/" with new path : "objects/vehicles/air/the_mi17/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(the_mi17_mainrotor) : Overwriting old path : "objects/vehicles/air/mec_the_mi17/mec_the_mi17_mainrotor/Meshes/" with new path : "objects/vehicles/air/the_mi17/the_mi17_mainrotor/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(the_mi17_tailrotor) : Overwriting old path : "objects/vehicles/air/mec_the_mi17/mec_the_mi17_sp_tailrotor/Meshes/" with new path : "objects/vehicles/air/the_mi17/the_mi17_tailrotor/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(uav_pred) : Overwriting old path : "objects/common/dummy_objects/Meshes/" with new path : "objects/vehicles/air/uav_pred/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(158): Failed to create template: uav_pred
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.saveInSeparateFile 1  (objects/vehicles/air/uav_pred/uav_pred.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.creator JEFFO:jeffev  (objects/vehicles/air/uav_pred/uav_pred.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.collisionMesh uav_pred  (objects/vehicles/air/uav_pred/uav_pred.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mapMaterial 0 armor 0  (objects/vehicles/air/uav_pred/uav_pred.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mapMaterial 1 wreck 0  (objects/vehicles/air/uav_pred/uav_pred.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1  (objects/vehicles/air/uav_pred/uav_pred.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType 3  (objects/vehicles/air/uav_pred/uav_pred.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1  (objects/vehicles/air/uav_pred/uav_pred.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.geometry uav_pred  (objects/vehicles/air/uav_pred/uav_pred.con)
D:bf2editorCodeBF2SceneObjectToolObjectObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: UAVVehicle. Template does not exsist.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.creator JEFFO:jeffev  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "jeffev"  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setNetworkableInfo BasicInfo  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.saveInSeparateFile 1  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.createComponent Armor  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxHitPoints 200  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.hitPoints 200  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.defaultMaterial 110  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.hpLostWhileUpSideDown 90  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.hpLostWhileInWater 75  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.hpLostWhileInDeepWater 250  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.hpLostWhileCriticalDamage 12  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.waterDamageDelay 1  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.deepWaterDamageDelay 0  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.waterLevel 0.1  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.deepWaterLevel 0.3  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.explosionForce 10  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.explosionForceMod 15  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.explosionForceMax 5000  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.explosionDamage 100  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.explosionRadius 6  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.explosionMaterial 101  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.wreckExplosionForce 50  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.wreckExplosionForceMax 60  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.wreckExplosionDamage 50  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.wreckExplosionRadius 2  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.wreckExplosionMaterial 70  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.wreckHitPoints 450  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.timeToStayAsWreck 0  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.criticalDamage 76  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.destroyOnSpectacularDeath 1  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffect 0 e_vexp_heli_Generic 0/0/0 0/0/0  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffectSpectacular 0 e_vexp_uh60 0/0/0 0/0/0  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffectSpectacular 0 e_vexp_heli_Generic_spec 0/0/0 0/0/0  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffect 50 e_dstate_heli_lightsmoke -0.63/0.92/-2.32 0/0/0  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffect 25 e_dstate_heli_heavysmoke -0.63/0.92/-2.32 0/0/0  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffect 10 e_dstate_heli_firesmoke -0.63/0.92/-2.32 0/0/0  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffect -20 e_dstate_heli_wrecksmoke 0/0/0 0/0/0  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffect -100 e_vexp_heli_generic_2nd 0/0/0 0/0/0  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.geometry uav_pred  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setCollisionMesh uav_pred  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mapMaterial 0 armor 111  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mapMaterial 1 wreck 60  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.drag 1  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.dragModifier 1/1.2/1  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mass 500  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh  (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(usthe_uh60) : Overwriting old path : "objects/vehicles/air/idf_the_uh60/Meshes/" with new path : "objects/vehicles/air/usthe_uh60/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(usthe_uh60_mainrotor) : Overwriting old path : "objects/vehicles/air/idf_the_uh60/idf_the_uh60_mainrotor/Meshes/" with new path : "objects/vehicles/air/usthe_uh60/usthe_uh60_mainrotor/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(usthe_uh60_tailrotor) : Overwriting old path : "objects/vehicles/air/idf_the_uh60/idf_the_uh60_sp_tailrotor/Meshes/" with new path : "objects/vehicles/air/usthe_uh60/usthe_uh60_tailrotor/Meshes/"
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(us_ahe_kiowa_mainrotor) : Overwriting old path : "objects/vehicles/air/us_ahe_kiowa/us_ahe_kiowa_alt2_mainrotor/Meshes/" with new path : "objects/vehicles/air/us_ahe_kiowa/us_ahe_kiowa_mainrotor/Meshes/"
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(us_ahe_kiowa_tailrotor) : Overwriting old path : "objects/vehicles/air/us_ahe_kiowa/us_ahe_kiowa_alt2_tailrotor/Meshes/" with new path : "objects/vehicles/air/us_ahe_kiowa/us_ahe_kiowa_tailrotor/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.4/0.4/0.8  (objects/vehicles/air/us_jet_a10a/us_jet_a10a.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.4/0.4/0.8  (objects/vehicles/air/us_jet_a10a/us_jet_a10a_sp.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.1/0.1/0.1  (objects/vehicles/air/us_jet_f15/us_jet_f15.tweak)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(us_jet_f16) : Overwriting old path : "objects/vehicles/air/idf_jet_f16/Meshes/" with new path : "objects/vehicles/air/us_jet_f16/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.4/0.4/0.8  (objects/vehicles/air/us_jet_f16/us_jet_f16.tweak)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.4/0.4/0.8  (objects/vehicles/air/us_jet_f16/us_jet_f16_sp.tweak)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.4/0.4/0.8  (objects/vehicles/air/us_jet_f35b/us_jet_f35b.tweak)
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(us_the_uh60_mainrotor) : Overwriting old path : "objects/vehicles/air/us_the_uh60/us_the_uh60_alt_mainrotor/Meshes/" with new path : "objects/vehicles/air/us_the_uh60/us_the_uh60_mainrotor/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(us_the_uh60_tailrotor) : Overwriting old path : "objects/vehicles/air/us_the_uh60/us_the_uh60_alt_tailrotor/Meshes/" with new path : "objects/vehicles/air/us_the_uh60/us_the_uh60_tailrotor/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1  (objects/vehicles/land/aav_tunguska/aav_tunguska.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(aav_type95) : Overwriting old path : "objects/staticobjects/pr/objectives/obj_staticvehicle_type95/Meshes/" with new path : "objects/vehicles/land/aav_type95/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1  (objects/vehicles/land/aav_type95/aav_type95.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1  (objects/vehicles/land/apc_btr90/apc_btr90.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(apc_wz551) : Overwriting old path : "objects/common/command_post/ch_acv_wz551/Meshes/" with new path : "objects/vehicles/land/apc_wz551/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1  (objects/vehicles/land/apc_wz551/apc_wz551.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(cf_apc_lav3) : Overwriting old path : "objects/common/command_post/cf_acv_lav3cpv/Meshes/" with new path : "objects/vehicles/land/cf_apc_lav3/Meshes/"
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: gb_apc_warrior_bf2_SmokeLauncher_Barrel already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: gb_ifv_scimitar_bf2_SmokeLauncher_Barrel already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: gb_tnk_challenger_SmokeLauncher_Barrel already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: gb_tnk_challenger_alt_SmokeLauncher_Barrel already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: gb_tnk_challenger_alt_bf2_SmokeLauncher_Barrel already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: gb_tnk_challenger_bf2_SmokeLauncher_Barrel already exists. Setting existing one as active.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(ger_ifv_puma) : Overwriting old path : "objects/vehicles/land/ger_apc_puma/Meshes/" with new path : "objects/vehicles/land/ger_ifv_puma/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(idf_apc_m113_logistics) : Overwriting old path : "objects/common/command_post/ger_acv_m557a2/Meshes/" with new path : "objects/vehicles/land/idf_apc_m113_logistics/Meshes/"
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1  (objects/vehicles/land/jep_mec_paratrooper/jep_mec_paratrooper.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(jep_nanjing) : Overwriting old path : "objects/staticobjects/pr/objectives/obj_staticvehicle_nanjing/Meshes/" with new path : "objects/vehicles/land/jep_nanjing/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1  (objects/vehicles/land/jep_nanjing/jep_nanjing.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(jep_paratrooper) : Overwriting old path : "objects/vehicles/land/ch_jep_paratrooper/Meshes/" with new path : "objects/vehicles/land/jep_paratrooper/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1  (objects/vehicles/land/jep_paratrooper/jep_paratrooper.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1  (objects/vehicles/land/jep_vodnik/jep_vodnik.tweak)
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(mec_jep_uaz) : Overwriting old path : "objects/vehicles/land/ch_jep_uaz/Meshes/" with new path : "objects/vehicles/land/mec_jep_uaz/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(mec_trk_logistics) : Overwriting old path : "objects/vehicles/land/ch_trk_logistics/Meshes/" with new path : "objects/vehicles/land/mec_trk_logistics/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1  (objects/vehicles/land/rutnk_t90/rutnk_t90.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(ru_aav_gopher) : Overwriting old path : "objects/vehicles/land/mec_aav_gopher/Meshes/" with new path : "objects/vehicles/land/ru_aav_gopher/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(ru_apc_btr60) : Overwriting old path : "objects/common/command_post/mec_acv_btr60pu/Meshes/" with new path : "objects/vehicles/land/ru_apc_btr60/Meshes/"
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(ru_apc_mtlb) : Overwriting old path : "objects/vehicles/land/mec_apc_mtlb/Meshes/" with new path : "objects/vehicles/land/ru_apc_mtlb/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(ru_apc_mtlb_hmg) : Overwriting old path : "objects/vehicles/land/mec_apc_mtlb_hmg/Meshes/" with new path : "objects/vehicles/land/ru_apc_mtlb_hmg/Meshes/"
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(ru_tow_shturm) : Overwriting old path : "objects/vehicles/land/mec_tow_shturm/Meshes/" with new path : "objects/vehicles/land/ru_tow_shturm/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(tnk_type98) : Overwriting old path : "objects/staticobjects/pr/objectives/obj_staticvehicle_type98/Meshes/" with new path : "objects/vehicles/land/tnk_type98/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1  (objects/vehicles/land/tnk_type98/tnk_type98.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1  (objects/vehicles/land/usaav_m6/usaav_m6.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(usapc_lav25) : Overwriting old path : "objects/common/command_post/us_acv_lavc2/Meshes/" with new path : "objects/vehicles/land/usapc_lav25/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1  (objects/vehicles/land/usapc_lav25/usapc_lav25.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1  (objects/vehicles/land/usjep_hmmwv/usjep_hmmwv.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1  (objects/vehicles/land/ustnk_m1a2/ustnk_m1a2.tweak)
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(us_apc_stryker) : Overwriting old path : "objects/common/command_post/us_acv_stryker/Meshes/" with new path : "objects/vehicles/land/us_apc_stryker/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: us_apc_stryker_smoke already exists. Setting existing one as active.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: us_jep_hmmwv_crows_Gunner already exists. Setting existing one as active.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(us_tnk_m1a2) : Overwriting old path : "objects/vehicles/land/us_tnk_m1a1/Meshes/" with new path : "objects/vehicles/land/us_tnk_m1a2/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(us_trk_logistics) : Overwriting old path : "objects/vehicles/land/cf_trk_support/Meshes/" with new path : "objects/vehicles/land/us_trk_logistics/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1  (objects/vehicles/sea/boat_rib/boat_rib.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/40mm_smoke_projectile.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/50cal_air.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/50cal_air_g.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_tracer_g3_big.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/50cal_air_r.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_tracer_r3_big.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_tracer_g3_big.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_tracer_r3_big.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_tracer_g.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_tracer_g3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_tracer_r.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_tracer_g.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_tracer_g3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_tracer_r.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_tracer_r3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_tracer_r3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_tracer_g.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_tracer_g3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_tracer_r.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_tracer_g.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_tracer_r.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_tracer_g.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_tracer_g3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_tracer_g3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_tracer_r.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_tracer_r3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_tracer_r3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_tracer_g.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_tracer_g3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_tracer_g3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_tracer_r.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_tracer_r3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(158): Failed to create template: dropVehicle
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.saveInSeparateFile 1  (objects/weapons/common/remotecontrolledobjects/dropvehicle.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.NoPassengerTimeToLive 30  (objects/weapons/common/remotecontrolledobjects/dropvehicle.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: CommanderMenu.VehicleDropReloadTime 60  (objects/weapons/common/remotecontrolledobjects/dropvehicle.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: gameLogic.VehicleDropHeight 50  (objects/weapons/common/remotecontrolledobjects/dropvehicle.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.uavVehicleTemplate uav_pred  (objects/weapons/common/remotecontrolledobjects/uavcontrolobject.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.uavVehicleSpeed 30  (objects/weapons/common/remotecontrolledobjects/uavcontrolobject.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.uavVehicleRadius	60  (objects/weapons/common/remotecontrolledobjects/uavcontrolobject.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.uavVehicleFlightHeight 120  (objects/weapons/common/remotecontrolledobjects/uavcontrolobject.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.uavVehicleSampleResolution 60  (objects/weapons/common/remotecontrolledobjects/uavcontrolobject.con)
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08  (objects/weapons/armament/firingport_m231/Firingport_M231.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(agm114_hellfire) : Overwriting old path : "objects/weapons/armament/missiles/agm114l_hellfire2/Meshes/" with new path : "objects/weapons/armament/missiles/agm114_hellfire/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(Gazelle_AT3_wire) : Overwriting old path : "objects/weapons/armament/missiles/gazelle_at3_tv/Meshes/" with new path : "objects/weapons/armament/missiles/gazelle_at3_wire/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(tow_missile) : Overwriting old path : "objects/vehicles/land/us_ifv_m2a2/Meshes/" with new path : "objects/weapons/armament/missiles/tow_missile/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1  (objects/weapons/handheld/arty_ied/arty_ied.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1  (objects/weapons/handheld/arty_ied/arty_ied_sec.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.allowFriendlyFireDetonation 1  (objects/weapons/handheld/at_mine/at_mine.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.canPickup 1  (objects/weapons/handheld/at_mine/at_mine.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:rnd_idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): rnd_idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.canPickup 1  (objects/weapons/handheld/c4_explosives/c4_explosives.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: chhgr_type82_projectile already exists. Setting existing one as active.
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:stand_idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): stand_idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:crouchDeploy
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): crouchDeploy : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1  (objects/weapons/handheld/chmin_type66/chmin_type66.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1  (objects/weapons/handheld/chmin_type66/chmin_type66_sec.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:zoomTransition
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): zoomTransition : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle2 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle2 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle2 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle2 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle2 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle2 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:zoom_changeFirerate
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): zoom_changeFirerate : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:zoom_changeFirerate
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): zoom_changeFirerate : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:shift
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): shift : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: f1grenade_projectile already exists. Setting existing one as active.
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:stand_fire_zoom
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): stand_fire_zoom : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:zoom
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): zoom : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:zoomTransition
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): zoomTransition : Bundle not found
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.3  (objects/weapons/handheld/gbgr_sa80a2_l85/gbgr_sa80a2_l85.tweak)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: gbhgr_l109_projectile already exists. Setting existing one as active.
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:stand_idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): stand_idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:crouchDeploy
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): crouchDeploy : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:zoom_changeFirerate
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): zoom_changeFirerate : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle2 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: gerhgr_dm51_projectile already exists. Setting existing one as active.
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle2 : Bundle not found
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: hgr_incendiary_projectile already exists. Setting existing one as active.
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle2 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle2 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.05  (objects/weapons/handheld/hgr_rkg3/hgr_rkg3.tweak)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: hgr_smoke_projectile already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: hgr_smoke_signal_projectile already exists. Setting existing one as active.
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:stand_idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): stand_idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:stand_idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): stand_idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle2 : Bundle not found
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle2 : Bundle not found
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.canPickup 1  (objects/weapons/handheld/insgr_hgr_trap/insgr_hgr_trap.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(insgr_hgr_trap_projectile) : Overwriting old path : "objects/weapons/handheld/insgr_hgr_trap/Meshes/" with new path : "objects/weapons/handheld/insgr_hgr_trap_projectile/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: insgr_hgr_trap_projectile already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectToolObjectObjectTemplateAdm.cpp(1298): (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template insgr_hgr_trap_Projectile that is of wrong type. Has it changed type?
 Resave to lose this assert.
[dep: tweaked as GenericFireArm, created as GenericProjectile]
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.canPickup 1  (objects/weapons/handheld/insgr_hgr_trap_projectile/insgr_hgr_trap_projectile.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:stand_idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): stand_idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:crouchDeploy
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): crouchDeploy : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:stand_Idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): stand_Idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:stand_Idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): stand_Idle2 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:zoom_fire
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): zoom_fire : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(808): ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.canPickup 1  (objects/weapons/handheld/insrg_ied_prox/insrg_ied_prox.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:stand_Idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): stand_Idle2 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:crouchDeploy
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): crouchDeploy : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:turn_left
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): turn_left : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:turn_right
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): turn_right : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:stand_Idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): stand_Idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:stand_Idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): stand_Idle2 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:stand_idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): stand_idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:Idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): Idle2 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:stand_idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): stand_idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:crouchDeploy
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): crouchDeploy : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:stand_Idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): stand_Idle2 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.explosionInnerConeRadius 3  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.flashbangRadiusWithNightVision 30  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.explosionSoldierLineOfSight 170  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.ExplosionSoldierLineOfSightTimer 360  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.ExplosionSoldierLineOfSightHealRate 0.005  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.ExplosionLineOfSightMinimumDamage 0.25  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangBillboardMinAlpha 0.40  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangBillboardMaxAlpha 1.00   (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangBillboardMaxRampTime 0.12   (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangBillboardMinHoldTime 2.00  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangBillboardMaxHoldTime 8.00  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangBillboardMinHealTime 2.00  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangBillboardMaxHealTime 12.00  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangAdditiveGlowMinAlpha 0.50  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangAdditiveGlowMaxAlpha 1.00  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangAdditiveGlowMaxRampTime 0.02  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangAdditiveGlowMinHoldTime 1.00  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangAdditiveGlowMaxHoldTime 5.00  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangAdditiveGlowMinHealTime 1.00  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangAdditiveGlowMaxHealTime 5.00  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangMotionBlurMinAlpha 0.96  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangMotionBlurMaxAlpha 1.00  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangMotionBlurMaxRampTime 0.02  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangMotionBlurMinHoldTime 2.00  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangMotionBlurMaxHoldTime 10.0  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangMotionBlurMinHealTime 2.00  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangMotionBlurMaxHealTime 10.0  (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: animationManager.looping 0  (Objects/Weapons/Handheld/nsrif_crossbow/AnimationSystem1p.inc)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.secondaryProjectileTemplate zipline  (objects/weapons/handheld/nsrif_crossbow/nsrif_crossbow.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.canFireGuiIndex 62  (objects/weapons/handheld/nsrif_crossbow/nsrif_crossbow.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.cannotFireGuiIndex 61  (objects/weapons/handheld/nsrif_crossbow/nsrif_crossbow.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.cannotFireTimer 3.0  (objects/weapons/handheld/nsrif_crossbow/nsrif_crossbow.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.crosshairFireTime 3.0  (objects/weapons/handheld/nsrif_crossbow/nsrif_crossbow.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.isNightVision 1  (objects/weapons/handheld/nvg/nvg.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1  (objects/weapons/handheld/rumin_mon50/rumin_mon50.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1  (objects/weapons/handheld/rumin_mon50/rumin_mon50_idx6.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1  (objects/weapons/handheld/rumin_mon50/rumin_mon50_sec.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle2 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.3  (objects/weapons/handheld/rurgl_gp25/rurgl_gp25.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.3  (objects/weapons/handheld/rurgl_gp30/rurgl_gp30.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:zoom_changeFirerate
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): zoom_changeFirerate : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:changeFirerate
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): changeFirerate : trigger not found
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.3  (objects/weapons/handheld/sasgr_fn2000/sasgr_fn2000.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:zoom_changeFirerate
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): zoom_changeFirerate : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:zoom_changeFirerate
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): zoom_changeFirerate : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:zoom_changeFirerate
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): zoom_changeFirerate : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:zoom_changeFirerate
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): zoom_changeFirerate : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0  (objects/weapons/handheld/shuriken/shuriken.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(supply_crate) : Overwriting old path : "objects/common/dummy_objects/Meshes/" with new path : "objects/weapons/handheld/supply_crate/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.visibleOn3dMap 1  (objects/weapons/handheld/supply_crate/supply_crate.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.3dMapIcon 24  (objects/weapons/handheld/supply_crate/supply_crate.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:rnd_idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): rnd_idle : trigger not found
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(tm62m_mine) : Overwriting old path : "objects/weapons/handheld/insrg_ied_prox/Meshes/" with new path : "objects/weapons/handheld/tm62m_mine/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.canPickup 1  (objects/weapons/handheld/tm62m_mine/tm62m_mine.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle2 : Bundle not found
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.canPickup 1  (objects/weapons/handheld/tripflare/tripflare.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:rnd_idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): rnd_idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(ushgr_m67) : Overwriting old path : "objects/vehicles/air/gb_jet_tornadogr4/gb_jet_tornadogr4_w_kuehlschrank/Meshes/" with new path : "objects/weapons/handheld/ushgr_m67/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: ushgr_m67_projectile already exists. Setting existing one as active.
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.allowFriendlyFireDetonation 1  (objects/weapons/handheld/usmin_claymore/usmin_claymore.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.canPickup 1  (objects/weapons/handheld/usmin_claymore/usmin_claymore.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1  (objects/weapons/handheld/usmin_claymore/usmin_claymore_sec.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.3  (objects/weapons/handheld/usrgl_m203/usrgl_m203.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:zoom_changeFirerate
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): zoom_changeFirerate : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: usrif_mp5_a3_Projectile already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: S_usrif_mp5_a3_Projectile_Looping already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:zoom_run
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): zoom_run : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:rnd_idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): rnd_idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503):  bundle not found:idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle2 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142):  trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
is it normal that he read from D???? and Battlefield is installed at C?
Should I Reinstall all?
and...
If I Load a Map, I see no Vehicle,
I hope you can help me...

PS: I've follow a Tutorial: https://www.realitymod.com/forum/f18...g-modding.html
Sorry, I havn't try to reinstall, because I noticed for 5 Minutes the D:\ in the LOG
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Last edited by NoNoZ; 2012-07-25 at 10:42.. Reason: Fail
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Old 2012-07-25, 06:36   #2
Amok@ndy
Retired PR Developer
Supporting Member

Amok@ndy's Avatar
Default Re: [Help]Errors and no Vehicle is load up?

as long as the Editor is not crashing you can ignore the errors

for the vehicles you need to copy a GamePlayObjects.con from /levelname/GameModes/cq/64 for example to /levelname/editor/


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Old 2012-07-25, 09:25   #3
NoNoZ
Default Re: [Help]Errors and no Vehicle is load up?

Thank you it works
greetings
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Old 2012-07-25, 11:06   #4
lucky.BOY
Supporting Member

lucky.BOY's Avatar
Default Re: [Help]Errors and no Vehicle is load up?

It more looks like the D: stands for Debug, not for a D:/ drive. I.e. nothing to worry about, as long as the editor works.

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Old 2012-07-25, 13:24   #5
NoNoZ
Default Re: [Help]Errors and no Vehicle is load up?

Thank you for the Infos
but I have another noobquestion, where is the Delete Button in the Editor?
and I get Confused with the Control Points and spawnpoints.. is there a Tutorial for this?
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Old 2012-07-25, 13:30   #6
Amok@ndy
Retired PR Developer
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Default Re: [Help]Errors and no Vehicle is load up?

simply follow the tutorial for mapping, the one with the huge list of tutorials


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Old 2012-07-25, 13:33   #7
[R-CON]​Fastjack
PR:BF2 Contributor

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Default Re: [Help]Errors and no Vehicle is load up?

Quote:
where is the Delete Button in the Editor?
Select the static, controlpoint, spawnpoint, whatever (u will see the 3 arrows x-y-z).
Than, hit the Delete key on your keyboard.
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Old 2012-07-25, 13:39   #8
rodrigoma
Default Re: [Help]Errors and no Vehicle is load up?

one thing i didnt understand, you dont see vehicles you placed as objectspawners in the editor?
because that my problem, sometimes tehy appear and sometimes they dont, and ingame some appear and some others dont
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Old 2012-07-25, 13:48   #9
NoNoZ
Default Re: [Help]Errors and no Vehicle is load up?

the problem was I don't see any Vehicles from PR only on the Editor Map , but it solved
and thanks to all guys who write an answer (very fast Thanks)
Greetings
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Old 2012-07-25, 15:28   #10
Amok@ndy
Retired PR Developer
Supporting Member

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Default Re: [Help]Errors and no Vehicle is load up?

Quote:
Originally Posted by rodrigoma View Post
one thing i didnt understand, you dont see vehicles you placed as objectspawners in the editor?
because that my problem, sometimes tehy appear and sometimes they dont, and ingame some appear and some others dont
because the objectspawners are linked to the ControlPoints, if you change the Team of the flag they will appear after reloading the level


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