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PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
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2009-03-30, 10:45 | #11 |
Join Date: Nov 2007
Posts: 508
United Kingdom
Location: hemel
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Re: [Question, LOD 1,2,3 how important ]
Nope using Max 7 as with your prevous advice to do. I try to listen
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2009-03-30, 10:50 | #12 |
Retired PR Developer
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Re: [Question, LOD 1,2,3 how important ]
ehhhh, I only ever suggest Max8 or Max9, best to use Max9 like everyone else thou if you can...
Should be ok with Max7 thou but never used that but pretty sure the tools support it. |
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2009-03-30, 11:28 | #13 |
Join Date: Nov 2007
Posts: 508
United Kingdom
Location: hemel
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Re: [Question, LOD 1,2,3 how important ]
will have a look around for MAX 9
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2009-03-30, 13:26 | #14 |
Retired PR Developer
Join Date: Mar 2006
Posts: 3,749
United Kingdom
Location: Cambridge, UK
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Re: [Question, LOD 1,2,3 how important ]
Max 7 works fine. The only reason to upgrade is if you're working with other people with a newer version, since they change the formats each time so they're not backwards compatible - i.e. you can't open a max 9 file in max 7. For BF2 modding none of the new features are even remotely relevant, so there's really no other reason to upgrade.
8 and 9 do seem to be slightly more stable than 7, but I'm not entirely sure about that. |
2009-03-30, 13:34 | #15 |
Retired PR Developer
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Re: [Question, LOD 1,2,3 how important ]
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2012-11-29, 00:31 | #16 |
Join Date: Nov 2012
Posts: 193
United States of America
Location: San Diego, CA, USA
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Re: [Info] LODs, how important?
Just out of curiosity and for reference, what are the PR LOD distance limits, for LOD's 0,1,2,3?
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2012-11-29, 00:34 | #17 |
Retired PR Developer
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Re: [Info] LODs, how important?
lod switching distances depend on the object and the lod. There are no set rules.
EDIT: your best off looking at similar objects to see how they are done, then matching them more or less but also probably an idea to ask for some advice from someone who knows about this stuff. Also this tut should help some what, its for handheld weapons and about making/baking 3p models/textures etc which you don't need to do for vehicles etc (in most cases) but Step 8, Step 13: LOD Distances and Step 13: Cull Distances are worth reading, mainly the last two. https://www.realitymod.com/forum/f18...d-weapons.html |
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Last edited by [R-DEV]Rhino; 2012-11-29 at 01:06..
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Tags |
important, info, lod, lods, question |
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