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PR:BF2 Feedback Post your feedback on the current Project Reality release (including SinglePlayer). |
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2013-03-16, 08:03 | #1 |
Join Date: Jun 2012
Posts: 717
Cape Verde
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Some ideas from the community
I and im assuming a certain number of people have had the misfortune(or fortune depending on your views) of having to listen to a great deal of ideas and improvements for PR over years of playing the game online. Today ive decided to compile some of the half reasonable ideas for people to judge for themselves and keep them off the servers. some are moderate but most are just minor additions/tweaks that arent to out of place.
Disclaimer: i cant guarantee how doable these additions/tweaks might or might not be. here they are: 1.Get rid of the -10 penalty for LAT considering that no other "squad" kit like grenider, AR, specialist and medic suffer this penalty. 2.Players should recive points for damaging/disabling veichals as this can distract, neutralize, force back or help destroy a major threat to the team by doing this and should be rewarded for doing so. 3.Players should recive points for injuring/wounding enemy infantry as this can distract, neutralize, force back or help destroy a major threat to the team by doing this and should be rewarded for doing so. 4.Certain or all insurgent cars should be capable of carrying an ammo box as this would improve insurgents ability to carry out mobile operations and is realistic as civilian cars used by insurgents almost always carry ammunition. 5.In the same way squad leaders place rally points medics should be able to deploy "Aid stations". All the wounded healed within its radius can re-spawn here.(instead of levitating in the middle of a firefight and shooting back within seconds.) 6.Pistols or scorpions for insurgent RPGs. They should have some personal defense in other words. Nothing unbalancing just not being totally helpless. 7.Frag round RPG available at insurgent main. 8.extra rocket for insurgent RPG.(in major engagements they have been known to carry up to six rockets.) 9.For PR 1.0: keep binoculars for these units: Marksman(for obvious reasons) RPG(Being a support unit they need an ability to find there targets) AA(who'd use the naked eye for spotting targets with a 7km range missile?) 10.Specialist should have 4 grenades. Anyone prepared for breaching and close combat would probably carry more but at least more then a measly 2. 11.Snipers or Gunfire in general should be able to damage disable visual equipment on veichals. 12.DSHKs should have increased damage against helicopters and pose the threat they do in real life. Thats about all i can think of some of the ideas are pretty bad some are alright but its up to you what you think. |
2013-03-16, 13:20 | #2 |
Join Date: Oct 2009
Posts: 495
Germany
Location: RLP
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Re: Some ideas from the community
I think a "heal station" is a really bad idea. Healing is easy enough and a whole squad being magical healed while all guys are firing the shit out of the enemy ....sounds really bad. If you manage to throw a nade in an enemy squad you should have a real advantage over them and not only force the medic to put his heal station.
I dont know exactly about the -10 penalty but i think other kits got that too. And it doesnt really matter if you manage to get a fw things straight you should end up with several hundred of points, -10 doesnt matter at all. Diasable Visuals with guns.. i dont know. Gunners dont got alternatives like IRL so i think it would not add something to the game because "oh Visuals broken, lets drive home" nothing gunner can do about this so i dont think its a good a idea. btw this belongs to Suggestions forum i think |
2013-03-16, 16:02 | #3 |
Join Date: Aug 2011
Posts: 404
Germany
Location: middle of nowhere
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Re: Some ideas from the community
To be honest I dont see any usefull thing here.
1-3. Who cares about points? If you do it that way you have to give logi drivers points for dropping supplys (much more important for the team then simple kills) 4.Ammo techis. Stuffing every car with ammo isnt a go1od idea gameplaywise. If you do a "mobile operation" take a ammo techi and a bike or car! 5.Not sure what you mean exactly. 6. Source. Most vids of INS and other Rebels show people in civilian cloths carrying only a rpg. No other weapons. 7.Maybe as some sort of INS Grenadier, but only if INS really use Frag rounds IRL. 8.Source, and as said above i only saw vids with guys carrying the rpg and nothing else. 9.No, they have a reson for it. Also there will be a new spotter kit with binocs for that job. 10. Source. 11.Not possible i guess. 12.They do a lot dmg when you hit no need to increase it. |
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2013-03-16, 17:55 | #4 |
Join Date: Oct 2010
Posts: 2,628
Portugal
Location: Lisboa
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Re: Some ideas from the community
Why do you need a source for the RPG carrying a sidearm? They're not conventional factions where each soldier is issued a weapon - I know I would carry a weapon to defend myself with in addition to the RPG.
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2013-03-16, 19:05 | #5 |
Join Date: Jan 2012
Posts: 1,073
Brazil
Location: Aracaju, Sergipe
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Re: Some ideas from the community
Marksman don't need the binoculars, and the Militia, Hamas, Taliban and INS will keep having the binoculars.
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2013-03-16, 19:30 | #6 | |
Join Date: Aug 2011
Posts: 404
Germany
Location: middle of nowhere
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Re: Some ideas from the community
Quote:
If they get fired at they just run away. | |
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2013-03-16, 19:30 | #7 |
Banned
Join Date: Jul 2004
Posts: 6,944
United States of America
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Re: Some ideas from the community
I think you should post suggestions in the suggestions forum.
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2013-03-18, 14:47 | #8 |
Retired Moderator
Join Date: Sep 2007
Posts: 8,383
Germany
Location: Frankfurt (Main)
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Re: Some ideas from the community
Eddie's correct. Waldov, please re-read the forum rules, especially the bit about Suggestions. To sum it up: Anything that's a suggestion or idea for the game goes there, and then it may or may not be internally or externally approved/discussed.
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--- currently reduced activity --- Thanks to [R-MOD]IINoddyII for the signature! _____________________________ Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends. |
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Tags |
1.0, community, gameplay, ideas |
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