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Old 2014-01-12, 11:48   #41
piepieonline
Retired PR Developer
Default Re: PR:BF2 v1.1.1.0 Changelog

Not intentionally, I have not found a solution as of yet...

EDIT: Definitely not fixed.

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Last edited by [R-DEV]piepieonline; 2014-01-12 at 12:46..
Old 2014-01-12, 12:34   #42
[R-DEV]Mats391
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Default Re: PR:BF2 v1.1.1.0 Changelog

Quote:
Originally Posted by [R-DEV]piepieonline View Post
Not intentionally, I have not found a solution as of yet...
Is it a problem with the playerRevive event not triggering or more complex?

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2014-01-12, 13:35   #43
piepieonline
Retired PR Developer
Default Re: PR:BF2 v1.1.1.0 Changelog

The player object is invalid - so it doesn't have a SetHealth method, among other things.

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Old 2014-01-27, 12:20   #44
Meerkat
Default Re: PR:BF2 v1.1.1.0 Changelog

Jabal Al Burj Skirmish - Infantry
MEC side. Same dead dead spawn bug happens if you're trying to spawn on other squad's rally point.
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Old 2014-01-27, 18:33   #45
AFsoccer
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Default Re: PR:BF2 v1.1.1.0 Changelog

Quote:
Originally Posted by Meerkat View Post
Jabal Al Burj Skirmish - Infantry
MEC side. Same dead dead spawn bug happens if you're trying to spawn on other squad's rally point.
Bugs should really go in the bug section, but thanks. I've entered this into our bug database. However, no one on the team has adopted this map so unknown when/if it will be fixed.

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Old 2014-01-29, 01:59   #46
[R-DEV]​Arab
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Default Re: PR:BF2 v1.1.1.0 Changelog

Thank you so much for the updates!
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Last edited by [R-DEV]Arab; 2014-02-02 at 11:32..
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