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Modding Tutorials Information and tutorials related to modding BF2. |
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Thread Tools | Display Modes |
2010-05-04, 12:07 | #11 |
Retired PR Developer
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Re: [Modelling Tutorial] Smoothing and Un-Smoothing Cylinders
Hey Rhino,
What happens if something like this happens? |
Personal Folio - http://www.studioash.net |
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2010-05-04, 16:25 | #12 | |
Retired PR Developer
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Re: [Modelling Tutorial] Smoothing and Un-Smoothing Cylinders
Well first before you repair your UV you need to weld up thous unoptimized verts I can see round the chamfer area, also from the looks of things your chamfer value was too small when you did it, since you want each edge to be the same distance apart where your chamfer edges are too close, as per this part of the tut:
Quote:
ie, the distance between the red arrow wants to be excatly the same length (or pretty close to it) as the yellow arrow: If its not, your cylinder will not look round and will look worse than before Once you've done that then I can go into repairing that UV but you want to get the model right before you do any UVing. | |
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2014-06-20, 11:36 | #14 |
Retired PR Developer
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Re: Smoothing and Un-Smoothing Cylinders
Nope, ImageShack takes pics offline after a time (which is one of the reasons why I stopped using them all together) and I never had them backed up. Should be able to make it out from the text however.
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Tags |
cylinders, modelling, smoothing, tutorial, unsmoothing |
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