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2014-10-26, 18:13 | #11 | |
Join Date: Nov 2011
Posts: 23
Finland
Location: Mikkeli
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Re: Realistic scope effect
Quote:
It does involve a modified BF2.exe. I'm not sure if that will cause problems in PR | |
2014-10-26, 18:31 | #12 | |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: Realistic scope effect
Quote:
But yeah, as said, if we can do it so it's toggable in the launcher, then I'm all up for it. Just need to monitor and test performance. I think we don't mod our BF2.exe though, only the server executables? Not so sure. But given that EA stopped giving a damn, who cares IMO. One question though, do you actually render to a texture? Like a on a texture map?? Or is it a overlay over the screen? | |
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Last edited by [R-DEV]Mineral; 2014-10-26 at 18:56..
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2014-10-26, 18:49 | #13 |
Join Date: Oct 2014
Posts: 81
Azerbaijan
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Re: Realistic scope effect
my pc can handle anything! give it to me
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2014-10-26, 19:10 | #14 |
Join Date: Nov 2011
Posts: 23
Finland
Location: Mikkeli
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Re: Realistic scope effect
If the inside of a scope is actually modelled i could of course use that instead of the shadow. I used the shadow because vBF2 scopes don't have the inside modelled.
I do actually render to a texture ( more specifically IDirect3DSurface9 of a IDirect3DTexture9 ) |
Last edited by |HBD|Bad_santa12345; 2014-10-26 at 19:33..
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2014-10-26, 21:33 | #15 |
PR:BF2 Lead Developer
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Re: Realistic scope effect
We already do edit the pr.exe, e.g. to get the right squad numbers. So editing it more should be no problem. Also punkbuster should not be a problem either as i think the 100p servers cant use it anyway.
It all comes down to performance. |
2014-10-27, 09:12 | #18 |
Join Date: Nov 2011
Posts: 23
Finland
Location: Mikkeli
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Re: Realistic scope effect
The scope shadow in this video actually looks pretty close to the one on my system.
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Tags |
effect, realistic, scope |
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