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Modelling & Animations Everything but Static Objects |
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Thread Tools | Display Modes |
2014-09-18, 07:34 | #191 |
Join Date: Aug 2013
Posts: 464
Netherlands
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Re: [Vehicle] CV9035NL (WIP)
@mineral, thought we wanted to do French forces once with WOTF, but then decided to not since it would be a huge blow for French forces since they haven't got any jets, but I might be wrong.
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2014-09-27, 01:37 | #192 | |
Retired PR Developer
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Re: [Vehicle] CV9035NL (WIP)
Quote:
EDIT: going through the values and theyre pretty straight forward but I have more wheels the the scimitar (hwat im basing mine off of) so will it matter if things are in the wrong place? @ the rest of the people: sorry this project was put on the bottom of my priorities list of projects + school. I still wanna finish it though | |
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Last edited by [R-DEV]CTRifle; 2014-09-27 at 04:59..
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2014-09-28, 08:09 | #193 |
Retired PR Developer
Join Date: Aug 2007
Posts: 3,228
Netherlands
Location: Amsterdam
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Re: [Vehicle] CV9035NL (WIP)
no problem mate, education always comes first, glad you are back at it
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2014-12-02, 19:49 | #194 |
Retired PR Developer
Join Date: Aug 2007
Posts: 3,228
Netherlands
Location: Amsterdam
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Re: [Vehicle] CV9035NL (WIP)
Hey, curious if there is any progress yet
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2014-12-23, 22:08 | #197 |
Retired PR Developer
Join Date: Aug 2007
Posts: 3,228
Netherlands
Location: Amsterdam
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Re: [Vehicle] CV9035NL (WIP)
he hasn't been online on the forum since September
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2014-12-24, 10:22 | #198 |
Banned
Join Date: Apr 2010
Posts: 2,173
Germany
Location: test
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Re: [Vehicle] CV9035NL (WIP)
He just stated on previous page that he's busy due to RL... maybe sb. else can finish the work.
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2014-12-24, 22:23 | #199 |
Retired PR Developer
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Tags |
cv90, cv9035nl, modelling, vehicle, wip |
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