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PR:BF2 Bugs If you find a bug within PR:BF2 (including PRSP), please report it here. |
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Thread Tools | Display Modes |
2015-01-14, 07:43 | #1 |
PR:BF2 Developer
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[v1.2.1.0] Sbeneh Outskirts Flickering Door Texture
This bug occurs on the fields.
Description: When I start to walk towards the building, the texture on the door of the building flickers and moves. When I stop, it stop flickers. Possible solution: Lowdetails need to be re-generated to fix it I think. Profile setting set to Low. Profile Information ------------------- Profile 0001: Test Type: Offline Last Used Profile: True View Intro: True Fullscreen: False Display Mode: 1024x768@60Hz Display Mode Valid: True Graphics Scheme: Low Multisampling: Off VSync: False Terrain Quality: Low Effects Quality: Low Geometry Quality: Low Texture Quality: Low Lighting Quality: Low Dynamic Shadows: Low Dynamic Lights: Low Texture Filtering: Low Audio Provider: Software Provider Valid: True Audio Quality: Medium EAX: True |
Last edited by [R-DEV]Arab; 2015-01-14 at 07:58..
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2015-01-14, 10:42 | #2 |
Join Date: Jul 2013
Posts: 1,046
Benin
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Re: [v1.2.1.0] Sbeneh Outskirts Flickering Door Texture
Grass and some buildings flicker for me too. Playing on high settings.
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2015-02-11, 03:00 | #3 |
Join Date: Apr 2013
Posts: 117
Germany
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Re: [v1.2.1.0] Sbeneh Outskirts Flickering Door Texture
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Tags |
door, flickering, outskirts, sbeneh, texture |
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