2014-12-31, 18:53 | #1 |
Banned
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Posts: 1,135
Finland
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SHTURM (ATGM MTLB) recoil
When you fire the ATGM launcher on the MTLB it has recoil, as in the whole vehicle nudges so that your sight bumps upward. Most of the time this causes a failure to hit the target at ranges between 50 and 300 meters. To my knowledge the ATGM launcher should be a recoilless weapon or atleast have insignificant recoil.
youtu.be/jj9HYGTHnf8?t=34s Also some of the tanks such as T90 and Type 98 shake while firing the 3rd seat .50cal, which doesn't happen IRL. This is a problem mostly in mountainous terrain, makes the tank slide/shake rendering the weapons nearly useless. |
2014-12-31, 19:42 | #2 |
Join Date: Jun 2010
Posts: 2,332
Canada
Location: Montreal, Quebec
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Re: SHTURM (ATGM MTLB) recoil
I cannot speak for the Shturm recoil but when someone is in the Commanders Cuppola firing the weapon causes the entire tank to bounce around like crazy. As a gunner it's a pretty horrible experience, and actually ruins crew cohesion.
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2015-01-01, 06:41 | #3 |
Retired PR Developer
Join Date: Jun 2006
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Japan
Location: Tokyo
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Re: SHTURM (ATGM MTLB) recoil
There is camera recoil on the AT6 for the shturm, quite high compared to the others:
mec_atm_shturm_AT6Launcher Code:
elseIf v_arg1 == "at6" ObjectTemplate.createComponent WeaponBasedRecoilComp ObjectTemplate.recoil.cameraRecoilSpeed 13 ObjectTemplate.recoil.cameraRecoilSize 3 Code:
elseIf v_arg1 == "at11" ObjectTemplate.createComponent WeaponBasedRecoilComp ObjectTemplate.recoil.recoilSize 4 ObjectTemplate.recoil.recoilSpeed 20 ObjectTemplate.recoil.recoilSpeedGB 10 ObjectTemplate.recoil.cameraRecoilSpeed 8 ObjectTemplate.recoil.cameraRecoilSize 0.5 As for the .50 cal weapons, some of them do have a push force recoil applied, but the tanks such as the T98 that was mentioned above, don't have such attributes so I'm a bit stumped if you're 100% sure that's the case I'll dig into it a bit more, but since I'm starting from 0 knowledge here just like you, feel free to help me out. You can find the relevant files in the /objects/vehicles folders in the .tweak files. From there you look for the name of the weapon, you can search using ObjectTemplate.create GenericFireArm or recoil.con Once you have the weapon name, you can search for that in the /common/recoil.con and the /objects/weapons/common/recoil/ folder to check the values. It takes a bit of time but hopefully one of us can figure out what the issue is there. At the very least the .50 cal behavior should be consistent between all tanks. |
2015-01-01, 11:37 | #4 |
Banned
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Posts: 1,135
Finland
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Re: SHTURM (ATGM MTLB) recoil
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2015-01-01, 11:47 | #5 |
Retired PR Developer
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Japan
Location: Tokyo
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Re: SHTURM (ATGM MTLB) recoil
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2015-01-01, 21:08 | #6 |
Join Date: Jun 2010
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Canada
Location: Montreal, Quebec
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Re: SHTURM (ATGM MTLB) recoil
This has been rattling around my head for a bit now, I figure test airfield with a few friends can really help figure this out.
Will try to get a few nubs together to check into the .50cal thing. |
2015-01-02, 01:35 | #7 |
Join Date: Jun 2010
Posts: 2,332
Canada
Location: Montreal, Quebec
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Re: SHTURM (ATGM MTLB) recoil
Comedy and I managed to test every tank (big thanks to Zrix for helping us nubs). The Chinese tank seems fine concerning the recoil on the ATGM, maybe we weren't looking for the right thing but we also tried every other tank with an ATGM and they all seemed fine.
We did however find the tanks that have the .50 cal issue. They seem to vary depending on the asset, some being worse than others. The entire Russian T90 moves when you fire the commander weapon, it is probably the worst. The MEC T72 camera did shake when firing from the commander position, but it isn't as bad as the Syrian and Militia T62. The Militia variant seems to bounce when you start and stop firing the, while the Syrian T62 seems to shift to the left (we thought it was terrain so we changed spots but it persisted). EDIT: We didn't actually test the Shturm...derp. |
2015-01-02, 01:40 | #8 |
PR:BF2 Developer
Join Date: Jan 2013
Posts: 3,087
Australia
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Re: SHTURM (ATGM MTLB) recoil
I don't think the recoil is the only thing wrong with the shturm, I've had a lot of trouble just getting the missile to go towards my target in the past, not sure if its a huge spiral or it is bugged but it crashes into the ground for me.
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2015-01-02, 03:51 | #9 | |
Retired PR Developer
Join Date: Jun 2006
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Japan
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Re: SHTURM (ATGM MTLB) recoil
Quote:
Technically we could go through and duplicate the functionality of each one and remove that modifier for tanks, but it's a lot of duplication that I'm not sure is necessary if we just take it off the other vehicles too. (T62) Code:
elseIf v_arg1 == "dshk" ObjectTemplate.createComponent WeaponBasedRecoilComp ObjectTemplate.recoil.recoilSize 1.2 ObjectTemplate.recoil.recoilSpeed 30 ObjectTemplate.recoil.recoilSpeedGB 10 ObjectTemplate.recoil.recoilForce 0.5 ObjectTemplate.recoil.cameraRecoilSpeed 13 ObjectTemplate.recoil.cameraRecoilSize 2 Code:
elseIf v_arg1 == "kord" ObjectTemplate.createComponent WeaponBasedRecoilComp ObjectTemplate.recoil.recoilSize 1.2 ObjectTemplate.recoil.recoilSpeed 30 ObjectTemplate.recoil.recoilSpeedGB 10 ObjectTemplate.recoil.recoilForce 0.5 ObjectTemplate.recoil.cameraRecoilSpeed 13 ObjectTemplate.recoil.cameraRecoilSize 2 | |
2015-06-25, 12:58 | #10 |
Banned
Join Date: Feb 2012
Posts: 1,135
Finland
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Re: SHTURM (ATGM MTLB) recoil
The shturm still has recoil even though it was removed from BRDM version with ATGMs?
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Tags |
atgm, mtlb, recoil, shturm |
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