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Modding Tutorials Information and tutorials related to modding BF2. |
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Thread Tools | Display Modes |
2014-04-17, 18:49 | #21 |
Join Date: Mar 2010
Posts: 1,413
Czech Republic
Location: Prague
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Re: Tom's 3dsMAX Tutorial Thread (Image Heavy)
Pics are gone, and a strange login prompt pops up? I was looking for that image on optimizing cylinders and spheres and its gone :,-(
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2014-10-12, 15:39 | #22 |
Join Date: Apr 2014
Posts: 629
Europe
Location: Toulouse
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Re: Tom's 3dsMAX Tutorial Thread (Image Heavy)
me too...
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2016-02-15, 14:41 | #23 |
Join Date: Nov 2015
Posts: 628
India
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Re: Tom's 3dsMAX Tutorial Thread (Image Heavy)
When you model a vehicle for PR, what should be the dimensions of the grid?
should it be realistic like in meters? |
2016-02-15, 16:45 | #25 |
Join Date: Nov 2015
Posts: 628
India
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Re: Tom's 3dsMAX Tutorial Thread (Image Heavy)
Thanks, started working on a vehicle today.
I'll showcase it when it's half done(i mean just the rendered greyish model). |
2016-02-15, 16:55 | #26 |
Retired PR Developer
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Re: Tom's 3dsMAX Tutorial Thread (Image Heavy)
Sounds good, although you may want to make a WIP topic in the community modding forums and show your progress so you can get some feedback on it. Nothing worse than finishing a model then find out you have done something wrong which will not make it work on the BF2 engine without a lot of rework.
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2016-02-15, 17:55 | #27 |
Join Date: Nov 2015
Posts: 628
India
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Re: Tom's 3dsMAX Tutorial Thread (Image Heavy)
will do, as i have concerns regarding its movable elements.Before posting,i would only be doing the basic static elements like undetailed body,etc.
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Tags |
3ds, 3dsmax, heavy, image, max, mini, render, thread, tom, tutorial, tuts |
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