2016-10-18, 17:34 | #61 | |
Join Date: Feb 2007
Posts: 80
Nauru
Location: Just in front of my monitor
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Re: Amount of commander players in the Project Reality Tournament
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I appreciate that commander, I'm really glad that I can still help out community | |
2016-10-19, 10:36 | #62 | |
Join Date: Jul 2006
Posts: 2,189
Denmark
Location: Project Reality Frontline
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Re: Amount of commander players in the Project Reality Tournament
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C2 is NODFOR Team - NATO Defence Force - Blufor (Alex L. Commander) C3 is NARFOR Team - North Atlantic Response Force - Blufor (Alex L. Commander) But, with the new information from yesterday, we can see on this snapshot, that Hitperson was also commander for NARFOR, in C3? Project Reality Tournament Forums - Powered by vBulletin Meaning, Hitperson replaced you as NARFOR CO, while you moved into the admin position, as also seen on the picture. Do you or anyone else, recall what took place? *** Question to the length of the first four campaigns? From the image source provided by Woolfson yesterday, we now have a pretty good felling of when the tournament started, namely in the spring of 2006. Since campaign 5 started in the spring of 2007, it means 4 campaigns was fought during that year. Could those campaigns then have included 10 battles each, or are we talking about 5 instead? *** Woolfson your post broke a wall this little project faced. Big help! Once again Thank You. | |
Last edited by Michael_Denmark; 2016-10-19 at 13:21..
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2016-10-26, 09:22 | #63 | |||||||
Join Date: Mar 2008
Posts: 1,070
Canada
Location: Vancouver
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Re: Amount of commander players in the Project Reality Tournament
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Speaking of which I may remember that there was some ex Lead admin who did a kind of post mortem report on the whole incident or something, posted it like one of those governmental investigation thingies. Not sure if that's forsaken in the archives or not. Quote:
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He was kind of like Eddie's right hand towards the end. I can't remember if he was the one who took the SCO slot after Eddie or not, but he didn't last long after Eddie either. Basically C8 was where the first half of the campaign saw all the key leaders from C7 NATO just leave one after another barring a few. It meant a lot of people ended up doing staff jobs and high level leading jobs that they never wanted to but sacrificed their sanity for the sake of the team. In its own way that was a source of pride for the otherwise serial loser NATO team of that era. The camaraderie of sacrifice in the face of humiliating defeats. Quote:
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2016-10-28, 12:23 | #64 | |
Join Date: Feb 2007
Posts: 80
Nauru
Location: Just in front of my monitor
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Re: Amount of commander players in the Project Reality Tournament
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https://web.archive.org/web/20081229...ad.php?t=20522 https://web.archive.org/web/20081229...ad.php?t=20473 p.s. Hello PFunk, sir! | |
2016-10-29, 01:59 | #65 |
Join Date: Mar 2008
Posts: 1,070
Canada
Location: Vancouver
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Re: Amount of commander players in the Project Reality Tournament
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2016-10-30, 20:44 | #66 |
Join Date: Jul 2006
Posts: 2,189
Denmark
Location: Project Reality Frontline
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Re: Amount of commander players in the Project Reality Tournament
A few questions in regard to the classification of the commander players involved on the list.
*** I have been thinking about the two commander conditions, deployed in post 1, classifying the tournament CMDR/CO/SCO, into an either completed or partly completed commander. Is that classification sufficient? What about at least two more additional lists, of which the first will focus on resigned and and not resigned commanders? Again with the superstructure of the tournament in mind. The second additional list then focusing on taking over from someone else and only that. Because that is difficult too and thus important in regard to how the superstructure of the tournament has been designed, to overcome such a situation. Then their is also the question of fairness, related to respecting the people involved, regardless of being starting, replacing or completing commanders. Is it fair for all the ones not having completed a campaign, only to be mentioned as such? Is it clever, in the long run, in terms of the tournament structure? Well, questions, please share your thoughts. Need help on this one too. *** Thank you again Pfunk, Woolfson and everyone else providing the project with information. Anything else you remember or can dig out, please do not hesitate to post it, because the list, although getting nearer the end than the start, still need plenty of validation. Could be a month or two more before reaching mission completed. |
2017-02-26, 11:26 | #67 |
Join Date: Jul 2006
Posts: 2,189
Denmark
Location: Project Reality Frontline
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Re: Amount of commander players in the Project Reality Tournament
List is updated with the SCOs and COS from campaign 12.
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2017-10-12, 12:04 | #68 |
Join Date: Jul 2006
Posts: 2,189
Denmark
Location: Project Reality Frontline
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Re: Amount of commander players in the Project Reality Tournament
List is updated with the commanders in progress, campaign 13.
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2017-12-15, 16:29 | #69 | |
Join Date: Jul 2006
Posts: 2,189
Denmark
Location: Project Reality Frontline
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Re: Amount of commander players in the Project Reality Tournament
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So: Should XOs therefore have consideration within the framework of your question? I hope we somehow, can extend this type of list, to every single participant in the tournament, XOs included. But since the SCO and CO functions, are the two core functions, from where the team is created and styled, those are the ones I decided to focus on, from start. In fact, as also mentioned elsewhere, the tournament administrators, should also be included, since they are the core functions of the entire tournament. So if anyone has the time and energy, then we have plenty of lists to make in the future. Tournament Administrators, XOs/2iCs, HCOs, Squad Leaders, NCOs and squad members. | |
Tags |
amount, commander, players, project, reality, tournament |
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