2018-09-05, 21:47 | #51 |
Join Date: Sep 2009
Posts: 2,749
Sweden
|
Re: The Falklands - Map Feedback
I know it's probably messy as hell to deal with but more uneven ground could do wonders. As ninja said, just a small hole that only covers you while prone could do a lot.
|
|
|
2018-09-06, 10:12 | #52 |
Join Date: Oct 2012
Posts: 1,280
Yugoslavia
|
Re: The Falklands - Map Feedback
But the ground is a model, he'd have to re-model in the holes. Many pains in the asses.
|
2018-09-06, 13:53 | #53 |
Join Date: Sep 2009
Posts: 2,749
Sweden
|
Re: The Falklands - Map Feedback
I know, that's why i said it probably would be messy.
|
|
|
2018-09-07, 00:39 | #54 |
Join Date: May 2011
Posts: 922
United States of America
Location: NOT NYC
|
Re: The Falklands - Map Feedback
That is why I counter suggested a change to the way the deployable foxholes are. It could be easy to change the way the foxholes works on Falklands maps than it would be to edit the map.
|
2018-09-07, 07:58 | #55 |
Join Date: Sep 2015
Posts: 106
Poland
|
Re: The Falklands - Map Feedback
Isn't the lack of cover kind of a point when it comes to Falklands? Flanking enemies using hills as a cover instead of just trees/bushes has added risk of being totally screwed when you are found since there is nowhere to hide. It also makes using helis for traveling much more important (and I agree that it's too easy to shoot them down).
Would it be possible to add some more rock formations on the hills to make close quarters more likely to happen on the objectives? SMGs would become more viable and that would also provide some more cover for long range fighting. |
|
|
2018-09-08, 14:16 | #56 |
Join Date: Oct 2012
Posts: 1,280
Yugoslavia
|
Re: The Falklands - Map Feedback
Thats also probably very hard since foxholes are a universal system, some python work would be needed.
|
Tags |
falklands, feedback, map, poxo is ghey |
|
|