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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 2018-09-10, 02:36   #1
Graysun
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Exclamation Project Reality is killing itself. From a fellow asset whore point of view.

I started playing Project Reality with my dad back in early 2008 (if not earlier?). We had a clan and were active for a long time. During this period there were several servers to choose from and looking for a server to play no matter the time was always no problem. There were tons of players and new players coming in and out of PR, so it was cool to see familiar names, but not nearly as common as it is now. We eventually stopped playing PR but I came back about 3 years later.

PR had aged extremely well and the amount of new content that I was just now experiencing was insane. The game really went from awesome to amazing with no other wargame coming close in content or pvp experience. Mastering all the different aspects of PR is actually a pretty big task for any kind of new player and it is OVERWHELMING and addicting if you liked it. During this time PR was going well and as good as ever in its prime.

Eventually PR's population dwindled but not nearly as small as it is today. During this new era of only a few full servers being populated at once many other clans started interacting with each other much more than they did originally. It went from clans having there own servers to clans being forced to share a server (constantly going after eachother). This started the era of toxic attitudes in PR, ESPECIALLY among assets.

There is only a limited amount of slots per map so yea, you don't always get what you want, but having a clan surely helps getting what you want a lot more. Some people get very upset by this as playing games that lasts hours and not getting what you want again and again can get annoying and when the noobs do finally get an asset and get stomped they are just insulted by all the other clans that didn't get to fly CAS or do tanks that round.

Also, when you go afk all game because you didn't get your asset again then come back next game from being afk and dont get your asset again you start getting mad. When people start getting mad eventually people start having personal disputes and player A wants to get player B banned for anything he can find on them (so he can use the asset easier) and then the typical shit starts happening.

There is absolutely no room for new players in a game that is constantly trying to shit on eachother for everyone being fucking rude/asset whoring (which i am not exempt from). The clans kill eachother for assets as it is so there is definitely no room for some random to come in and try something for a few times.

My clan eventually fell apart over some people being caught hacking so I quit for 1.5 years and came back April 2018. The PR I came back to was completely pathetic honestly. Literally 3 used servers that all share the same player base and rely on one being dead to be full. This just meant everybody that was trying to hold on to this dead ass game was now seriously forced to only play together.

So with a community of veteran addicts that are all good at the game, wanting an asset, you have only 20% of them per most games actually getting the asset they wanted. Everyone is very anti community and learning anything is absolutely shamed due to the amount of skilled veterans available for the assets, and the amount of actual assets that can be used. So no room for any new players.

The players "want" full servers but thats only because they want big maps to use the assets, not to let some random take their CAS/ARMOR spot. The state of the DEV team is hilarious, honestly, good on some of you clans for really winning them over and becoming bestfriends. Clans and asset whores that you see everyday (or no longer play at all), are literally the people running the forums and choosing what goes on what map.

The DEV team that seriously laid the ground work and idea of this game are practically gone/rouge and it has become a clique ran game. If you post absolutely anything on the forums you get some smart ass reply from one of the "military expert" ASSET WHORES that now speaks for the DEV team.

The project reality test team? LOL WOW, first of all you only get into that if you are best friends with a DEV or other test team member which is also a tight clique. Funny though I thought I have been testing this game for the past 10 years? With the population of like 500 we are this game, why are those "special" players (that are also inactive lmfao) the only "testers"? This game acts like it wants players and help but in reality all legitimate help is shit on and all noobs are banned/shunned before they ever play a full game. This game loses 100 players for every one that sticks.

With how important so many aspects of this game are and how serious it is taken, new players don't stand a chance. I honestly think many of the DEVs pray this game will finally die so they no longer have to put out content for the only 500 players remaining (probably a big waste of time for a DEV) especially when they know this game is only losing players from here.

Thank you for the edit
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Last edited by Graysun; 2018-09-10 at 18:07.. Reason: Because I'm a nice person :)
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Old 2018-09-10, 03:39   #2
[R-DEV]​camo
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Default Re: Project Reality is killing itself. From a fellow asset whore point of view.

Please use paragraphs.

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Old 2018-09-10, 07:56   #3
[R-CON]​Frontliner
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Default Re: Project Reality is killing itself. From a fellow asset whore point of view.

I'm not sure what we're supposed to take away from this. Very few parameters of your rant can be influenced by the devs. And most importantly, the game is OLD, there is no possible way to attract a new audience.

Oh, and blaming the dev Team is obviously a good way to become a tester...

VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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Old 2018-09-10, 08:35   #4
Raidonrai
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Default Re: Project Reality is killing itself. From a fellow asset whore point of view.

WHAT HAVE THE DEVS EVER DONE FOR US
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Old 2018-09-10, 09:11   #5
Rhino
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Default Re: Project Reality is killing itself. From a fellow asset whore point of view.

Quote:
Originally Posted by camo View Post
Please use paragraphs.
Please do, you really can't read the post as it currently stands...

I'll wait for you to edit your post @Graysun before straining myself to read it in its current state

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Old 2018-09-10, 09:27   #6
sweedensniiperr
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Default Re: Project Reality is killing itself. From a fellow asset whore point of view.

Asset drama whores are cancerous? Why yes indeed. Not sure the devs can do anything about that. AFK players are bad? Sure, but that's up to admins to sort out.

Yes the founders of this game are mostly gone. Not sure what to do about that?

I'm sorry that don't enjoy PR as much as you used to.

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Old 2018-09-10, 14:45   #7
AfterDune
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Default Re: Project Reality is killing itself. From a fellow asset whore point of view.

I fixed up the OP, because I'm a nice person. Feel free to respond.

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Old 2018-09-10, 15:19   #8
Rhino
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Default Re: Project Reality is killing itself. From a fellow asset whore point of view.

Thanks AD, was thinking of doing it myself but I just couldn't bring myself too hehe.

Quote:
Originally Posted by Graysun View Post
I started playing Project Reality with my dad back in early 200 (if not earlier?). We had a clan and were active for a long time.
We are pleased you've enjoyed our mod for such a long period of time

Quote:
Originally Posted by Graysun View Post
Eventually PR's population dwindled but not nearly as small as it is today. During this new era of only a few full servers being populated at once many other clans started interacting with each other much more than they did originally. It went from clans having there own servers to clans being forced to share a server (constantly going after eachother). This started the era of toxic attitudes in PR, ESPECIALLY among assets.
How people run and orginaise our servers is mostly out of our hands and most would complain that we the Devs have to much control over how servers are run with our server rules...

Quote:
Originally Posted by Graysun View Post
There is only a limited amount of slots per map so yea, you don't always get what you want, but having a clan surely helps getting what you want a lot more. Some people get very upset by this as playing games that lasts hours and not getting what you want again and again can get annoying and when the noobs do finally get an asset and get stomped they are just insulted by all the other clans that didn't get to fly CAS or do tanks that round.
In future releases, I hope we can really expand the "Vehicle Warfare" game mode to something that's actually worth playing and that will allow players to get their "Asset Fix" so to speak, as well as hopefully being a half decent seeder layer.
If you've seen what I have done a little in the past with the Falklands VW layer you might get a bit of an idea of what I'm hoping for, but still hoping to expand a lot on top of that concept since the core gamemode is still pretty broken (flags can't be capped once the server gets a bunch of players in etc) and also expanding the same sort of concept across more maps and sub-modes of VW I have in mind
But a lot has to come together for this to happen so can't promise anything, but I do hope this might rectify these problems somewhat.

Quote:
Originally Posted by Graysun View Post
The state of the DEV team is hilarious, honestly, good on some of you clans for really winning them over and becoming bestfriends. Clans and asset whores that you see everyday (or no longer play at all), are literally the people running the forums and choosing what goes on what map.
I'm sorry but that simply isn't true. We do not favour any individual clans or communities above others, many of them would argue they should all have bigger voices in what we do and some indervdidual devs may be part of a clan/community but that hardly impacts on anything we do.

At the end of the day, it's the same as it has always been, we make the game WE, the Devs Want.

Quote:
Originally Posted by Graysun View Post
If you post absolutely anything on the forums you get some smart ass reply from one of the "military expert" ASSET WHORES that now speaks for the DEV team.
Ummm, like who? Got any examples?

Quote:
Originally Posted by Graysun View Post
The project reality test team? LOL WOW, first of all you only get into that if you are best friends with a DEV or other test team member which is also a tight clique.
That simply isn't true... While yes some testers might be friends and friends of friends of some of the team, the reason someone is picked for being a tester has nothing to do with that. Being a tester is not about getting your hands on the latest content before anyone else, it is actually hard, tedious work making sure everything works right and most people do not turn up for a second test session when they find out what testing is really about, which is often things like sitting there getting shot over and over again to test weapon damages etc, etc. If going through lists and lists of possible things to test and then writing up all your findings after and creating issues on our bug database (redmine) on all of them for the devs to fix sounds like fun to you then your more than welcome to apply and if there are no security concerns etc with you being a tester you can have your chance to help weed out the bugs from the game.


Quote:
Originally Posted by Graysun View Post
I honestly think many of the DEVs pray this game will finally die so they no longer have to put out content for the only 500 players remaining (probably a big waste of time for a DEV) especially when they know this game is only losing players from here.
lol. I think you find that when Devs don't want to work on this anymore they simply leave. I myself wish I had more time and energy to work on the mod than I do as, like many of us, we enjoy the making part as much as we enjoy playing with what we have made and seeing the community enjoy it.
I am starting to have some time coming back to be able to work on PR again after about two years of r/l stuff getting in the way of me being able to do any real significant work for PR which has been seriously frustrating for me but now I hope to make a few last contributoions before I have to move on at the very least and PR inevitibly dies, how long that will be I don't know, that all depends on you, the community more than anything else.

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Old 2018-09-10, 15:48   #9
AfterDune
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Default Re: Project Reality is killing itself. From a fellow asset whore point of view.

"early 200" - this may have been my mistake . I think it said something like "2009".

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Old 2018-09-10, 15:54   #10
Rhino
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Default Re: Project Reality is killing itself. From a fellow asset whore point of view.

Quote:
Originally Posted by AfterDune View Post
"early 200" - this may have been my mistake . I think it said something like "2009".
Ye, I assumed that too, since PRMM v0.1 didn't come out until 2005 and not even I stuck around to play that as it was just a few weapon tweaks and servers running with friendly fire turned off etc hehe. Wasn't until PRMM v0.2 I actually got into the game

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