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Modding Tutorials Information and tutorials related to modding BF2. |
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2015-08-08, 09:33 | #71 | |
Join Date: Aug 2015
Posts: 14
Somalia
Location: Glorious developing Mogadishu
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Re: Animating for Battlefield 2
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2016-10-02, 22:10 | #72 |
Join Date: Sep 2013
Posts: 3
Brazil
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Re: Animating for Battlefield 2
Are the links dead? Can someone reupload them?
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2017-08-19, 00:45 | #73 |
PR:BF2 Developer
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Re: Animating for Battlefield 2
Hello, can somebody explain how animate things such as bipod on rpk74m(run animation, bipod shaking) deployed or ironsight animation on AT4(deploy animation)? As i know mesh2,3,4,5... should have same pivot as mesh1... So not quite understand how to animate such things.
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2017-08-19, 12:55 | #74 |
PR:BF2 Developer
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Re: Animating for Battlefield 2
Looks like i'm found solution. U can rotate and operate those meshes by using helper-dummy(green) with this hierarchy.
Full tutorial if interested of 4 parts: https://www.youtube.com/watch?v=PXrbc6RN4rQ I was doing same before, but looks like i messed up with links or smth. Redone it from a scratch and it works. Now i have pivot(using dummy's) in positions where i need them. btw ty for reuploading some Chuc's videos <3 |
Last edited by [R-DEV]w0lf3k; 2017-08-19 at 13:09..
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2017-11-07, 12:23 | #75 | |
PR:BF2 Developer
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Re: Animating for Battlefield 2
bone selection tut by Chuc.
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2019-03-20, 11:10 | #77 |
Join Date: Jan 2019
Posts: 11
United Kingdom
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Re: Animating for Battlefield 2
Hi there
Wasnt sure if it would be ok to ask this question here as it is partly related or i should start of a new post but is it possible to put Animation on a Vehicle? For example after you take off in a plan a trigger will trigger the animation to say extend the wings back or roll out an engine pod as idealy i need to have some wings extend downwards on a Goul'd Cargo Ship and then retract when under a certain speed and heigh like the landing gear but i need to these with Horizontal and Vertical movements so you can see what i mean a video to a Puddle Jumper i ahve done but although it works it causes other problems as the Pivot is way above the craft and if something was to hit where the pivot is causes damage to the craft. https://www.youtube.com/watch? v=FlulU_UaPEQ Hopefully this has attached the video ok if i need repost this else where i will |
2019-03-20, 14:21 | #78 |
Retired PR Developer
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Re: Animating for Battlefield 2
Vehicles can't have animations in BF2, but they can in BF2142 (with the mechs walking animation etc) but dunno how that works.
Offset pivot is the only real way, shouldn't cause the craft damage if done right but does have other issues like making a large bounding box and other possible issues coming from it, but as long as you don't have a col on the pivot it should just go though anything. |
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Tags |
animating, animation, battlefield, tutorial |
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