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2019-06-03, 11:03 | #11 |
PR:BF2 Developer
Join Date: Sep 2015
Posts: 798
Korea (North)
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Re: Tracer Model for Networked Tank Projectiles
R-CUCK CAS_ual_TY when
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2019-06-04, 07:41 | #12 |
PR:BF2 Contributor
Join Date: Jan 2016
Posts: 902
Europe
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Re: Tracer Model for Networked Tank Projectiles
NAOW
FOCK |
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2019-06-05, 07:54 | #13 | |
PR:BF2 Developer
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Re: Tracer Model for Networked Tank Projectiles
Quote:
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2019-06-05, 19:07 | #14 |
Join Date: Jul 2012
Posts: 568
Europe
Location: Beozonti du pao di queiju
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Re: Tracer Model for Networked Tank Projectiles
Would be very cool if the shell leaves smoke traces
https://www.youtube.com/watch?v=pDIL...=youtu.be&t=75 |
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
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2019-06-08, 14:34 | #15 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: Tracer Model for Networked Tank Projectiles
Could you export these to .obj/.max/.fbx? Something to open in Max with so I can export it more easily. I could only find pretty expensive C4D to .max plugins But maybe you can export it to a more common format from C4D.
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2019-06-08, 18:27 | #16 |
PR:BF2 Contributor
Join Date: Jan 2016
Posts: 902
Europe
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Re: Tracer Model for Networked Tank Projectiles
.mtl and .obj are also in that drive folder alongside the .c4d files
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2019-06-08, 19:13 | #17 |
PR:BF2 Lead Designer
Join Date: Jan 2012
Posts: 8,514
Belgium
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Re: Tracer Model for Networked Tank Projectiles
Should have looked in the drive folder. My apologies
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