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PR Highlights Highlights of what work the Devs are currently working on |
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2020-04-20, 18:17 | #21 | |
Join Date: Mar 2016
Posts: 493
Yugoslavia
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Re: 1.6 - WW2 Weapon Feature
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BF2 engine supports specific rates of fire. So, if BF can support 1.500 rpm and 1.200 rpm we will have it. But general, MG42 will have higher rpm for sure, compared to MG34. | |
2020-04-21, 02:02 | #22 | |
PR:BF2 Developer
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Re: 1.6 - WW2 Weapon Feature
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https://researchmaniacs.com/Math/Div...isible-by.html For the muzzle break issue, it would most likely be fixed after v1.6 release in a patch. So for MG42 irl it's selectable between 600 - 1200 RPM, MG-3 is between 1,000 RPM to 1,300 RPM but both MG42 and MG3 in-game is 900 RPM. 900 RPM is the closest it can be. | |
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Last edited by Arab; 2020-04-21 at 02:10..
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2020-05-01, 07:00 | #23 | |
Join Date: Aug 2009
Posts: 29
Germany
Location: Germany - RLP
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Re: 1.6 - WW2 Weapon Feature
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Nice to hear, that there will possibly be an update on the muzzle break And as you guys can see: 1.6 has not been delayed by me :P | |
2020-05-05, 17:46 | #24 |
Join Date: Feb 2010
Posts: 318
France
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Re: 1.6 - WW2 Weapon Feature
I have a question, on the german LAT, is the difference only the range sight, or it have different explosive power ?
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2020-05-05, 20:30 | #25 | |
PR:BF2 Lead Developer
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Re: 1.6 - WW2 Weapon Feature
Quote:
In game the Pzf60 kit now also features a geballte Ladung hand grenade. | |
Mineral: TIL that Wire-guided missiles actually use wire
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