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01 Nov 2024, 00:00:00 (PRT)
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Old 2020-06-13, 12:54   #11
[R-DEV]Suchar
PR:BF2 QA Lead
PR Server License Administrator

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Default Re: Kashan Desert Coop ALT

Hmm, that sounds reasonable. Thanks for the hint, will have a look.

https://www.realitymod.com/forum/uploads/signatures/sigpic98978_4.gif
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Old 2020-06-13, 14:43   #12
[R-CON]​Fastjack
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Default Re: Kashan Desert Coop ALT

Quote:
Originally Posted by Suchar View Post

I guess it's about lack of lightmaps for the tents. I added them.
No Suchar … you will laugh when you see it. Check minimap Icon of TOW
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Old 2020-06-13, 15:19   #13
[R-DEV]Suchar
PR:BF2 QA Lead
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Default Re: Kashan Desert Coop ALT



Fixed

I'm not even going to ask why would someone hide the TOW in a tent...


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Old 2020-06-13, 15:46   #14
[R-CON]​Fastjack
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Default Re: Kashan Desert Coop ALT

Is there also a spawnpoint? In case of yes, it's a sneaky tow base defense if MEC rape us main.

We need also so many AA defense in US main? Isn't there a base protection?

It would be better to remove from both teams the multiple Bot Jet spawns to prevent that bots crashing at start in each other.

Increase the max number of objects to spawns to the desired amount of jets and adding Radius (200) to the objectspawner so after the first Jet took off and reached the radius max the new Jet can spawn and have a safety take off.
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Old 2020-06-13, 19:41   #15
anantdeathhawk
Default Re: Kashan Desert Coop ALT

Quote:
No Suchar … you will laugh when you see it. Check minimap Icon of TOW
You got it.
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