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PR:BF2 Feedback Post your feedback on the current Project Reality release (including SinglePlayer). |
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2020-07-13, 12:01 | #1 |
Join Date: Apr 2008
Posts: 208
Switzerland
Location: Geneva
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Would it be possible to create new mapvote system?
Would it be possible to create another vote system within the game or the engine doesn’t allow it?
Something automated by the server is the idea. Because to make a proper mapvote nowadays and to filter all the different parameters game modes etc takes a lot of time for the admin to set up « properly » and even after that there is suggestions that are not always followed and you end up with just 3 maps to vote for. All this in sometime a really short period and things seems rushed Something like the players can whenever they want during the first part of the round start to vote AAS/INS then during mid game maybe MAP SIZE then MODERN/WW2,VIETNAM or in another order more logical maybe MODERN/WW2,VIETNAM then AAS/INS (voting modern would be the only case where INS would be then suggested) and then map size and or Desert,urban,forest and according to some filtering process through those votes having the maps possible displayed and suggest their will? Then the map with the more votes win. Well my idea is something like really democratic-automated-time-sparing |
2020-07-18, 16:23 | #2 |
Join Date: Apr 2020
Posts: 344
United States of America
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Re: Would it be possible to create new mapvote system?
The automated mapvote system is a nice option for when there is a low server population, but as I remember it, the map vote became a shitfest with people CONSTANTLY putting up map votes the whole round.
Like when you could mutiny vote the commander. |
2020-07-20, 09:01 | #3 |
Join Date: Jun 2020
Posts: 113
Russian Federation
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Re: Would it be possible to create new mapvote system?
Have a script to only allow it after under 50 tickets for respective teams and problem solved. I did get killed a few times because of the admin map vote btw, being distracted by it.
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2020-07-20, 17:40 | #4 |
Join Date: Jul 2017
Posts: 476
Trinidad and Tobago
Location: Grenada (Another Island)
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Re: Would it be possible to create new mapvote system?
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2020-08-14, 01:40 | #5 |
Join Date: Apr 2020
Posts: 344
United States of America
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Re: Would it be possible to create new mapvote system?
When the players could put up a vote it was just constant spam because anyone could do it.
It would work better if the "map vote" would be replaced with a map "nomination". Then in the end the map with the most "nominations" would win. However, the vote system seems like it is boring because no unique maps get put up. For instance I still have not played CNC mode. |
2020-08-14, 02:43 | #6 |
Join Date: Apr 2017
Posts: 73
Burundi
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Re: Would it be possible to create new mapvote system?
CNC as far as i remember is building fobs and defending them if u lose them the cost you, this is a HUGE ASK for public servers that use scramble.
* years ago or more a server called TACTICAL GAMER would run them and it was like an iron fist. Vehicle warfare works better than CNC. How do u feel having no idea what to defend or attack? that is CNC on public. |
2020-11-05, 06:57 | #7 |
Join Date: Jun 2020
Posts: 113
Russian Federation
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Re: Would it be possible to create new mapvote system?
Totally agree. Same maps all the way. Khami 5 times a day. Admins having a reportoire of max 15 maps in suggestions.
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2020-11-05, 08:18 | #8 |
PR:BF2 Developer
Join Date: Aug 2009
Posts: 2,988
Israel
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Re: Would it be possible to create new mapvote system?
Yes. Volunteer to design something and I'll implement it.
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2021-01-12, 14:14 | #9 |
Join Date: Nov 2020
Posts: 91
Germany
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Re: Would it be possible to create new mapvote system?
Please don't make map vote be triggered by predefined ticket amount. It would give away information to the winning team.
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2021-01-25, 08:57 | #10 |
Join Date: Jan 2021
Posts: 14
Cote D\'Ivoire
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Re: Would it be possible to create new mapvote system?
Would it work if one teams tickets drop below the halfway mark?
I’m not a programmer but would something along these logic lines work? Check ticket count. If below 1/2 run map vote Mapvote 1 1 AAS 2 INS 3VW 4 CNC(Last two should be optional) It tie occurs then another run off vote is held between all tied options Map choices. Auto script asks players to make suggestions with !r [mapname]. !r could be replaced with something else like !v [mapname] Top three valid suggestions are run in next map vote. Unvalid suggestions are discarded. Mapvote 2 1 Muttrah 2 Kashan 3 Grozny 4 Wildcard(completely optional) Mapvote 3 1 Standard 2 Alternative 3 Large 4 Infantry Would something like that work? |
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