|
PR:WWII General Discussion General discussion of the Project Reality WWII modification. |
|
Thread Tools | Display Modes |
2020-06-25, 23:19 | #1 |
Join Date: Dec 2016
Posts: 213
Yugoslavia
|
Game-play
-Has anyone designed how to play WW2 maps,or people to run like a headless fly.So because of that type of game play ppl dont love to play WW2 maps.
-Means what,need to talk to the map creators. -If it is a map "2-4km" ,there was no helicopter then, that hole needs to be replaced with something for better game play. -Key and only for now is more assets,so creators look on your maps,find balance,add more if need. -Running in a circle has no purpose(only in the circus). -That this would not be a circus(think before blink),and correct these shortcomings. greeting There's no real flame on your screen, it's just magic |
2020-06-26, 08:12 | #2 |
PR:BF2 Contributor
Join Date: Jan 2016
Posts: 902
Europe
|
Re: Game-play
dont blame the mappers, blame the players
not enough good squadleaders there needs to be a server on weekends or smth which just instantly kicks idiots and has very low tolerance |
|
|
2020-07-05, 20:02 | #3 |
Join Date: May 2017
Posts: 27
Venezuela
Location: South Bunker
|
Re: Game-play
I wouldn't blame SL only, some players just want to jump right in the action and ignore SL orders, there are also players that don't understand the SL plan even when the SL tells them what they are going to do and how, at the end of the day is about luck, if you get in a squad with players you know what they play style are and they are willing to have a lot of feedback with you then you will have fun, otherwise find another squad.
|
2021-02-03, 00:59 | #4 |
Join Date: Apr 2020
Posts: 344
United States of America
|
Re: Game-play
|
|
|