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PR Highlights Highlights of what work the Devs are currently working on |
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Thread Tools | Display Modes |
2021-04-10, 13:36 | #11 |
PR:BF2 Lead Developer
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Re: v1.6.5 - ingame HUD & menu changes
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Mineral: TIL that Wire-guided missiles actually use wire
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2021-04-10, 16:08 | #12 |
Join Date: Mar 2013
Posts: 303
United Kingdom
Location: London
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Re: v1.6.5 - ingame HUD & menu changes
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2021-04-10, 19:48 | #13 |
Join Date: Jan 2016
Posts: 223
Poland
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Re: v1.6.5 - ingame HUD & menu changes
Yeah! This looks much better! Very nice.
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2021-04-14, 12:46 | #14 |
Join Date: Apr 2020
Posts: 18
Brazil
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Re: v1.6.5 - ingame HUD & menu changes
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2021-04-14, 12:50 | #15 |
PR:BF2 Lead Developer
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Re: v1.6.5 - ingame HUD & menu changes
Yes, updating textures to be higher resolution (super sampling) would be ideal, but also tons of work. If you are up for it, feel free to start with the compass
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Mineral: TIL that Wire-guided missiles actually use wire
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2021-04-14, 13:42 | #16 |
Join Date: Jul 2020
Posts: 14
Czech Republic
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Re: v1.6.5 - ingame HUD & menu changes
Bring back old hud to actually make pr better.
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2021-04-27, 20:47 | #17 |
Join Date: Jan 2015
Posts: 12
United States of America
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Re: v1.6.5 - ingame HUD & menu changes
I am 100% on board with the new aspect ratio, it had seriously bugged me for years. Measuring distances is going to be a lot easier now.
That said, I definitely preferred the more complex old textures for HUD elements like the select squad menu, which had beveling/borders/shadows, as opposed to the current textures which are completely smooth. The new HUD textures seem to have lost some of the special character that PR has. If it's possible to change the old HUD elements like the "switch team" and "squad"/"kit" buttons back to correct-aspect-ratio versions of the old textures, then that would be great! |