project reality header
Go Back   Project Reality Forums > News / Announcements > PR Highlights
18 Sep 2024, 00:00:00 (PRT)
Register Developer Blogs Members List Search Quick Links
PR Highlights Highlights of what work the Devs are currently working on

Closed Thread
 
Thread Tools Display Modes
Old 2021-04-10, 13:36   #11
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Administrator

Mats391's Avatar
Default Re: v1.6.5 - ingame HUD & menu changes

Quote:
Originally Posted by robert357 View Post
As long it would looks similar to the old stretched compass I will be happy. If possible it can be combination of both? A little wider range and more spacing between.
Testing wider compass:

Mineral: TIL that Wire-guided missiles actually use wire
Mats391 is offline
Old 2021-04-10, 16:08   #12
The_Turkish_Moose
Supporting Member

The_Turkish_Moose's Avatar
Default Re: v1.6.5 - ingame HUD & menu changes

Quote:
Originally Posted by Mats391 View Post
Testing wider compass:
Yeah that looks very nice. The increased spacing makes it easier to read and accurately relay directions to the squad. I feel like this will also stop confusing people who think the camera FOV has changed

The_Turkish_Moose is offline
Old 2021-04-10, 19:48   #13
robert357

robert357's Avatar
Default Re: v1.6.5 - ingame HUD & menu changes

Yeah! This looks much better! Very nice.
robert357 is offline
Old 2021-04-14, 12:46   #14
_Gabo
PR Server License Administrator
Default Re: v1.6.5 - ingame HUD & menu changes

Quote:
Originally Posted by Mats391 View Post
Testing wider compass:
Now that the compass has been resized it would be more pleasant if it were redone because its quality is not very good, it is just a matter of aesthetics.
_Gabo is offline
Old 2021-04-14, 12:50   #15
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Administrator

Mats391's Avatar
Default Re: v1.6.5 - ingame HUD & menu changes

Quote:
Originally Posted by _Gabo View Post
Now that the compass has been resized it would be more pleasant if it were redone because its quality is not very good, it is just a matter of aesthetics.
Yes, updating textures to be higher resolution (super sampling) would be ideal, but also tons of work. If you are up for it, feel free to start with the compass

Mineral: TIL that Wire-guided missiles actually use wire
Mats391 is offline
Old 2021-04-14, 13:42   #16
Tomasinost

Tomasinost's Avatar
Default Re: v1.6.5 - ingame HUD & menu changes

Bring back old hud to actually make pr better.
Tomasinost is offline
Old 2021-04-27, 20:47   #17
spacemarine42

spacemarine42's Avatar
Default Re: v1.6.5 - ingame HUD & menu changes

I am 100% on board with the new aspect ratio, it had seriously bugged me for years. Measuring distances is going to be a lot easier now.

That said, I definitely preferred the more complex old textures for HUD elements like the select squad menu, which had beveling/borders/shadows, as opposed to the current textures which are completely smooth. The new HUD textures seem to have lost some of the special character that PR has. If it's possible to change the old HUD elements like the "switch team" and "squad"/"kit" buttons back to correct-aspect-ratio versions of the old textures, then that would be great!
spacemarine42 is offline
Closed Thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 00:22.