|
PR:WWII General Discussion General discussion of the Project Reality WWII modification. |
|
Thread Tools | Display Modes |
2021-04-18, 18:02 | #11 |
Join Date: Jan 2011
Posts: 526
United States of America
Location: Portland, OR
|
Re: M1 Carbine is kinda useless in the wrong hands
See? This is what happens when you write a 2000 word essay. Any points you may be trying to make get lost in the wall of text, and readers don't put much effort into trying to understand what you are conveying. TBF, I had stated that I had not read your entire volume of lore related to the M1, missing the word 'carbine' completely and thought u were on about the Garand, thinking you mistyped .30-06 as .30. Definitely could hunt small game with .30 caliber rounds, like Wing-Walker wrote, pretty much a pistol round similar to the .357.
|
|
|
2021-04-18, 18:04 | #12 | |
Join Date: Jan 2011
Posts: 526
United States of America
Location: Portland, OR
|
Re: M1 Carbine is kinda useless in the wrong hands
Quote:
I had misread / missed the 'carbine', but certainly not unfamiliar with the term 'varmint'. | |
|
||
2021-05-06, 07:34 | #13 |
Join Date: May 2021
Posts: 4
Bangladesh
|
Re: M1 Carbine is kinda useless
That's not even an argument. That's more of a failure in reasoning. The carbine's role is very different as are the roles of the kits it comes auto assigned in. Perhaps if people stopped misusing their equipment, the rest of the squad could actually get something done.
|
2021-09-05, 08:50 | #14 |
Join Date: Mar 2009
Posts: 233
United Kingdom
Location: The Zone
|
Re: M1 Carbine is kinda useless
It's the same in Forgotten Hope. I always avoid the Carbine because I can't aim with it properly and I always seem to be dead behind in a few seconds.
|
2021-09-26, 15:10 | #15 |
Join Date: Mar 2021
Posts: 350
United States of America
|
Re: M1 Carbine is kinda useless
I wouldnt have a problem with the m1 carbine if it wasnt so useless and underpowered. Dont matter which game. Its always the same. Takes 3-4 shots to kill. Inferior to the one shot garand. If the m1 carbine is supposed to be more of an early pdw type weapon give it more ammo or something to balance it out.
|
2021-10-02, 00:06 | #16 | |
Join Date: Dec 2018
Posts: 471
Ireland
|
Re: M1 Carbine is kinda useless
Quote:
If they could implement into the game a component similar to the civilian martyr system, where its against the ROE to fire on medics not engaging you with a weapon in the European theatre only. With a score penalty, spawn penalty and maybe invent a 3rd thing. IRL nobody got punished for killing a medic unless its a confirmed kill situation and un-needed, extremely immoral. The enemy medic is similar to the nature of friendly medic. Logic would follow medic volunteers to be the most helpful with intel, duties, being peaceful in general For pacific theater we should have the M1A1 STD and ALT completely un-armed medic, Doss style. | |
2021-10-02, 00:42 | #17 |
Join Date: Mar 2021
Posts: 350
United States of America
|
Re: M1 Carbine is kinda useless
@Grump
We already have civilian medic collaborators ingame for the insurgent team. Nobody gives a shit and slaughters them anyway. Until they see their respawn timer. Outside of insurgency there is no reason to take POWs. Just spit balling here. But what if there were incentives and trade-offs to taking POWs. Like there is no ticket cost for getting arrested but your respawn time is increased. And if you get killed as blufor POW after your civi/pow timer is up. You get something like being martyred. Ticket loss yes. But very fast respawn. |
2021-10-02, 04:45 | #18 | |
Join Date: Dec 2018
Posts: 471
Ireland
|
Re: M1 Carbine is kinda useless
Quote:
In my experience a few times, pre-firing with instruction for my squad to not kill the player, or to let people surrender has produced surrenders out of their fear and their want for amusement rather than death. I have taken a few salutes from un-armed enemy after this. They pop out hands up, not with weapon. | |
|
|