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Coop & Singleplayer Suggestions and feedback pertaining to Project Reality Single Player. |
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2019-07-30, 15:40 | #11 |
Retired PR Developer
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Re: Please add SP option
Yes, teams are split even regardless of bot number unlike gpm_coop with the 48 bots on team1 limit. But the thing to do here is to fix that limit, not reintroduce a half-functioning remnant of BF1942 which is what SP in BF2 was.
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2019-07-30, 16:36 | #12 |
PR:BF2 Contributor
Join Date: Sep 2011
Posts: 523
Germany
Location: Germany NRW - Xanten
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Re: Please add SP option
Increasing the max bot count for team 1 over 48 would be nice Outlawz.
The biggest problem i see with 1eam1's 48 bots maxlimit is the respawn time. Bots cannot GIVE UP to repawn. They waiting the whole time till the timecounter hits 0. Increasing the respawn time result in easy gameplay without challenge. Humans caping the flags really quick without or very low resistence (bots still waiting for death) and the medic got more time to revive human players. Having a low respawn time results in many stress for the medic and the bots keep coming. On low server population the humans getting steamrolled when they use no firesupport from vehicles. Atleast when you play on botskill above 9 like we do. I hope the PR Team find a way to increase the botcount. If we got more bots on team1 (opfor), the respawn time could be increased without affecting the gameplay. @Freeman: Your arty script hasn't any additional pythonscripts that reduce respawn time of everyone that wear a [R-BOT] tag??? |
2021-12-13, 08:01 | #13 | |
Join Date: Dec 2021
Posts: 5
Australia
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Re: Please add SP option
Quote:
Oh, heck and feckless world, my skills and abilities are all but screwed by my medical condition. My reaction time is nigh on zero and I would be nothing but a liability in any team without being able to practice during the week. I loved the old Single player version, I still have it saved on my PR mod disc somewhere from days of old. I continued reading and see that some of the Dev boys give hope in regards to this feature, but my frazzled brain cells still cannot absorb all that they say! Since joining last week, I have read every article about installing and problems encountered. Some of them twice, I made notes on key points and today, I installed PR:BF2 in one attempt and run the program in co-op mode to check out functionality. Everything worked smoothly with all settings maxed out, but it was only me in there, so I expect to nudge it back a bit with more bots etc. If I understand some of the talks that have happened here, there are some missions that have bots already included is that correct? Please, can you use the KISS principle if you explain it to me | |
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